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I hope you understand that the Soviets have much more tanks than 4 destroyed in the episodes you cited?
And so that these examples could be classified as "regular practice", you need some statistics. For example, how many tanks such grenade throwers destroyed (authentically). For example, for any operation?
If there% tangible is one thing, if it tends to zero - all this is an empty chatter that is needed to raise the morale of the troops. Can you give a layout for some kind of operation, where do you think grenades destroyed many tanks?
Something I see a lot, squad attacks in close combat: a bunch of grenades are thrown at a enemy and 1 of my guys runs over to punch him and the grenades kill the enemy but just push my guy around. Or satchel charge thrown lands on my own troop and just throws them in the air without much damage. Only thrown weapons, though it was so squads don't kill themselves with grenades.
With the German magnetic mine, I can't find any records of it being able to throw? It has no way to keep it stable like other AT grenades if you throw it so it would lose its HEAT effect if thrown. It would just be a blast grenade like RPG-40 if thrown unless you were very lucky and it landed on the magnets.
Hans discovers he can not throw a magnetic mine 60m
https://steamcommunity.com/sharedfiles/filedetails/?id=1518121740
The face of disapointment
https://steamcommunity.com/sharedfiles/filedetails/?id=1518126935
There might be some truth to the 7xM24 (it's called a 6xM24 but has 7 warheads which is odd), I was putting them all over the top of a T-70 with its 10mm roof armor and it only managed to shake the tracks/chassis a bit.
Did you have any information on throwing the HHL-3? I can't find anything about an impact fuse or being effective as a thrown grenade, are they using a not standard fuse for it?
It seems like you had to place it on the target to use it making it too dangerous to use for anyone but the most fanatic soldier or in a very secure environment so it was quickly replaced. Would be more useful for getting through a heavy door or to sabotage than as a battlefield AT weapon.
unfortunately, i don't have notable statistics on the matter and I agree that a proper statistical analysis is the most important evidence for this situation. There are more books on the subject, but I don't have access to them at the moment. May need to order one or two at some point when i have the extra cash.
My point in the handful of examples was more to demonstrate that explosive charges were used as a hand-placed device, and that such tactics were taught in earnest by instructors. I plan to do some more digging on the subject, and if/when i find some more complete information on the subject, I'll be sure to share it. It doesn't help that i have no knowledge of german or russian and therefore can't effectively dig in to source documents. So far, the only data I've found on tank kills are from the post-panzerfaust era, early 44, which record only a handful of kills per month on the eastern front with mines and grenades. not exactly indicitive of the effectiveness of these weapons, since fausts would have been widely distributed at that point but here they are anyways.
The numbers:
Feb 44:
Haft H3: 5
Teller mines: 2
Hand grenades:1
March 44:
Teller mines: 18
Haft H3: 13
Hand grenades: 3
Flare gun: 1
these represent 13% of infantry tank kills (the rest being fausts and shreks, and for februrary, only 0.7% of all 1219 tank kills on that front for that month. Fausts and shreks, in contrast, made up 4% of the total for the month. (only infantry AT weapon kills were provided for march, so I can't exactly make the same comparison for that month.)
this still doesnt tell us much, but i would think it would be safe to assume that, in the pre-faust era, infantry anti tank explosives would have made up a similar percentage of kills as the combined total of the two here. other than that, we can only really conclude that these weapons were still in limited use during the later periods of the war.
I don't disagree with any of your points really, and i have generally found engineer anti- tank perfomance to be quite effective. But that was never really the subject of the discussion here. I'm interested in the historical performance and implementation of german stick grenade bundles, and believe that these weapons currently underperform in game. Andrey disagrees with me here, and i doubt either of our beliefs will be ♥♥♥♥♥♥ on the matter without some solid historical evidence.
To futher clarify my beliefs, I would asume that a typical german infantry platoon, on good defensive terrain (forest, town, etc), if overrun by an unsupported soviet tank platoon, would stand a reasonable chance of significantly damaging one or more tanks, up to and including t34s. In game, at present, this is not the case, and the infantry are quite lucky if, having expended most or all of their anti-tank weapons, have managed to even minorly damage a single tank, let alone incapacitate one.
Expecting the same from a bundle of fragmentation grenades which needs to be thrown from close range and does not have a contact fuse is very unrealistic. A bundle could in theory (?) do something to a track but i dont think its possible to acheive that by throwing it and more so without a contact fuse. Maybe if you throw grenades 1000 times something will happen thanks to sheer luck. But that needs to be done in a labaratory. If you miss by 1 cm you lose lol. And if the grenades bounce by 1 cm you lose too. You just end up killing yourself.
I was thinking that FoodCritic might be right, they might actually be too weak as they have trouble with the Russian light tanks T-26/T-60 etc only causing mild vibration damage to the tracks not even breaking sights or stunning crew.
Also want to know if there is any evidence of the HHL-3 being thrown as I can't find anyhing on it like that, and as Food Critic posted there were cases of crazy soldiers sticking them onto tanks.