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Yes, currently very hard to deploy troops, camera movement is too fast.
Ive tried playing with:
Camera acceleration
Camera rotation speed
Camera movement speed
IT DOES NOT HELP!
When camera is in lowest possible position to the ground, no metter what - it moves too fast!
Why would developers do thing like that?!
Just makes game nearly unplayable for me during deployment stage
With unit selected, everytime I press SHIFT - selected units gets deployed to the coursor.
This leads to chaos, because you start moving units around without intent.
And without SHIFT - camera movement is so fast, that it becomes unusable when trying to asses the field of view from certain point.
Developers had always been careful with changes - but this one is just stupid
I want camera movement same as before
Or what setting I have to set to get the same effect?
Please help!
Developers didn't have a choice this time, the camera system broke and not just a little broke, it broke the whole game! I'm sure it will improve over time as they re-write the camera.
What does it mean does not help? You put the minimum sensitivity in the settings, apply the settings, load the battle and nothing changes?
I guess you could think of it as "cinema verite" as it makes it harder to follow the action at ground level.
But on the plus side what great action it is.The units seem to be moving into combat and supporting each other even better than previously and I have noticed a lot of grenades being lobbed when in close. Have some animations been added?
Camera movement does changes
but
when right at the ground level even with:
1. Camera acceleration off
2. Camera rotation and movement = 1
Camera movement is very fast. when I zoom out - it moves very slowly indeed, but close to the ground - very fast, and only by holding SHIFT I can slow it down
Another solution would be to change settings so the SHIFT wont move the selected unit, but there is no such option noither in settings nor in controls
If you need slow fine movement near the ground tap the WSAD keys instead of holding, it's what I do. All the other camera controls are also on the NUM pad if you need them too.
It worked fine before, and now I need to use all kind of tricks, why?
Either way, this new small update fixed the problem for me. Camera is much more smooth when close to the ground.
Thank you!
As I already mentioned in my review - one of the best game developers you guys are!
The camera can be moved in 4 different ways:
1) WASD
2) Holding Z and moving the mouse
3) The numeric keypad
4) Bringing the cursor to the edge of the screen
Which way (the old way) do you use? And which one became very fast?
In GT games, it's the other way around, forcing the player to hold down Shift at all times to have a semblance of control of the camera... as usual the changes make no sense.
At times I feel like this is still Early Access alpha release.