Graviteam Tactics: Mius-Front

Graviteam Tactics: Mius-Front

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Wolfsun Apr 27, 2019 @ 12:20pm
Zoom and Rotate - Backwards!
The zoom and mouse controls are backwards. Rotate back and you zoom in - rotate forward and zoom out. Move mouse right and look left move it left and look right.

What the H.ELL?

I've hunted for a way to invert those controls. No joy. Been tryin' to get used to for almost 20 hours of gameplay and it just isn't gonna happen.

Please HELP...
Last edited by Wolfsun; Apr 27, 2019 @ 12:23pm
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Flan Apr 27, 2019 @ 1:22pm 
Someone else had this problem, they fixed it but I can't remember how :S
Might have been they had the camera locked to a unit?
Last edited by Flan; Apr 27, 2019 @ 1:24pm
andrey12345 v2.0  [developer] Apr 28, 2019 @ 3:14am 
Originally posted by Flannelette:
Might have been they had the camera locked to a unit?

In this mode, there is no zoom.



Originally posted by Wolfsun:
The zoom and mouse controls are backwards. Rotate back and you zoom in - rotate forward and zoom out. Move mouse right and look left move it left and look right.
Where is it going? On a map in 3D, on a map in 2D operational phase, in battle, while tying the camera to a unit, in binocular mode?


Wolfsun Apr 28, 2019 @ 12:01pm 
Originally posted by andrey12345 v2.0:
Originally posted by Flannelette:
Might have been they had the camera locked to a unit?

In this mode, there is no zoom.



Originally posted by Wolfsun:
The zoom and mouse controls are backwards. Rotate back and you zoom in - rotate forward and zoom out. Move mouse right and look left move it left and look right.
Where is it going? On a map in 3D, on a map in 2D operational phase, in battle, while tying the camera to a unit, in binocular mode?

3D map... battle
This developer is just so incapable of explaining things, he just can't put himself in other people's shoes. He doesn't even try! Simple questions and he can't give simple, precise, clear answers. Because they seem to be none., for the whole mechanics are a complete mess.

He's probably also the author of this dreadful manual that leaves customers with more questions than answers, because it just rambles on about things no one cares about or is interested in, all in a terrible language that can at best be called Ukrainian English. What they don't seem to understand is that you MUST NOT, you can NOT, explain something in a sentence that at the same time rises just another question after you have finished reading it. And that's how their manual basically works. they explain things with things that then remain unexplained. How smart that is, huh? Want a taste:

Disband order can be canceled (sic!) in the same way as it was given." Really!? And which way would that be, oh wait, I can go back and read the text before again. That's fun!

Do you have it? Do you know how to cancel this order now? Yup. You know squat. You know less than squat. You and squat could go to a party and squat could wear an "I'm with Stupid" t-shirt. What a verbose way of simply saying:

"RMB click again to cancel the command." Only, if this was a general mechanic, but it's not. In one mode RMB does this, in another command mode RMB does something else entirely. Eff it. So they had to writ RMB click to cancel a disband command. But that's another story.

Btw, I've read it in Russian too: same difference. Which is proof enough to me that this is not a language barrier issue, but their general lack of talent to explain something. But what is so infuriating is the self-righteousness with which this guy "answers" questions and Steam, as if the customers and not him were the incapable person. Dunning-Kruger effect says hi!

It is their complete lack of talent to explain anything to others that would make them the worst teachers in a school this planet has ever seen. I've had people like that as subordinates, a couple of freaks who were good at what they do, but when you asked them for solutions, they start explaining how this or that works, instead of just telling us WHAT to do (and not why it goes this way or that), what we need to do to get the desired result, or just shut up!

They just can't keep things simple, and that's how their equally atrocious game controls eventually work: they change from mode to mode, wtf! A left click is not a left click and marks what it marks, like in Total War or so, no, in this mode it does this, in another something completely different. There is no obviousness, no self-explanation, everything is hidden and/or nested inside invisible mechanics, it's not the UI, that's fine, it's the mechanics, the lack of systematic structures, everything is just a complete mess.

By the way, that's what cockpits in Russian planes look like. The switch is placed where the cable ends. Period. Whether that makes sense or not, who cares?

They've been writing this awful manual for years, I've collected 5+ versions or more of it and can follow their changes along.... Improvement? None! Instead it gets more and more confusing, worse and worse, but the basic mechanics are still not explained systematically and comprehensibly. Till today! It still takes creators on YT who seem to have too much life time at their disposal to make videos to explain what the developers themselves simply cannot explain.

This ultimately ruined the whole series for me. When I want to enjoy it, this Steam Andrey and his self-righteous, arrogant "answers" apop up in my mind and I realise that I bought HIS game of all and want to play it now.... ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥. I can't enjoy it then. I wish I had never read his trash on Steam. Now it will always be associated with Graviteam games in my mind.

People keep asking about the simplest things, how to delete a waypoint, how to make the AI mount or dismount vehicles at waypoints and stuff like that, and the devs still don't realise that there MIGHT be something wrong with their oh-so "manual" (which doesn't even deserve this name). Maybe, just maybe! Nohohohooo. It keeps on rambling verbosely about why, but not how things work.

E.g. the section on artillery alone is a complete waste of time. After reading this crap I wished for my precious lifetime back, no refund for that here unfortunately, because I was just as knowledgeable at the end as I was before: Not one iota more did I know after reading this.

It's enough to make you jump out of your skin, so much incompetence, but that's about it. I hate just seeing this guy's name pop up on my screen. The manual is a PITA and I can only advise everyone to never read it, otherwise you will instantly uninstall the game. And don't read this guy's answers either. Turn to YT, seek for help there, otherwise you'll lose all the possible fun all over again, if that's even possible.
Koshkinets Mar 4, 2022 @ 10:24am 
Calm down baby, have a piece of cheese.
pfmm Mar 4, 2022 @ 10:38am 
Too funny.
Wolfsun Mar 4, 2022 @ 11:22am 
Wow... talk about necro.

FWIW I figured the problem out. It exists in most games made by European developers.

In US games when the camera is moved the reference is the front of the camera. So move mouse right or press the E on the keyboard or the right arrow key and the front of the camera (which of course you don't actually see) moves right and so does the camer view. Same holds true for moving left, right or up/down. Makes sense.

What happens in games developed by Euro teams is the reference is the back of the camera and thus it moves in the opposite direction of the view. Test it. Look right. Which way did the back of your head move? It went left while the front of your head went right.

No clues why euro devs set it up that way. Luckily most give us an option to invert the up/down/right/left move control.

As for zoom? In the US we roll the mouse scroll wheel forward thus moving closer to what ever we're looking at and move the scroll wheel backwards thus, logicaly, moving further away from what ever we're looking at - zoom out.

I have no idea what the euro devs are thinking and how they justify the backwards way they do it. There's undoubtedly a logical reason for it and I for one would like to hear it.

One last thought. At the highest level I imagine the differences are based on cultural factors. In other words US devs and Euro devs just think about things differently.
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Date Posted: Apr 27, 2019 @ 12:20pm
Posts: 7