Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(they even show your health as 1000 still but you can't upgrade it)
They expand almost every aspect of the game but then remove health upgrading, they could of added leveling up for health stats.
New gen sequals always have trade offs.
That HUD too.... i hope someone mods the old HUD in from WOTS 1-3 that shows your durability as well (now it like MGS and all about stamina).
(i guess that's why you can store health on you then)
I was able to clear Harakiri mode several times before i made my own style, even then since it's dual arms, it only has intermediate toughen. But atleast i can block attacks without my guard being broken :D
Haven't tried Harakiri mode yet but even on medium, without toughness you'll get 1-shot by heavy attacks from many sidequest enemies.
Cause the sidequest missions scale differently.
Yeah, I remember the pains of underestimating Normal difficulty on my first playthrough. Constant 1 shot kills left and right until I decided to go on Easy first to get better weapon and styles. I tend to do the hardest or second hardest difficulty whenever I play a game for the first time. Obviously the degree of difficulty in this game is quite high if this is your first WotS game and you're unfamiliar with the mechanics.
I think the rewards for clearing the higher difficulty enemies are undercutting it heavily.