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Agreed. I may have just been insanely lucky, but I haven't had much trouble in obtaining the rare-weapons of this game. I do find it hard to find a reliable source of Scrap Iron, though, so I guess it balances out.
Frankly there's no 'challenge' or 'accomplishment' involved in fighting RNGesus for 4 hours trying to get a triple charmed weapon by loading and disassembling weapons over and over. Wanting to skip that artificial grind is nothing to look down on.
Just.
ONE.
so these mechanics are oriented around a different type of game balance than what we actually have on steam (since they removed the multiplay component for this port).
You're a bit off the mark with that one - other player characters popped up as wandering NPCs. Some of that aspect made it into this version: previously-created characters can appear in your own game in a similar fashion. There was no PvP at all.
Also I have absolutely no idea how this pertains to the charm system, or anything to do with save editing, really. Sure you're in the right thread?
never knew that, my bad! only even heard of this game series when the steam preorder came up, never looked into the background too much.
well, multiplayer games need longer-lasting mechanics to sustain their players for more time than a single player game would typically be expected to. so rng-based mechanics, such as the charm system, are (i assume) inherently designed with multiplayer play in mind.
would you really design and release such a system for people playing solo? that... well, as you see from your own OP, that's no fun! not exactly a skill-based progression system is it?
I get where you're coming from, but this doesn't strike me as a good argument - to obtain ANY part with ANY charm setup would require spawns from players that possessed them, something that the PS3 users had no control over. Imagine trying to get a specific part that you wanted, with a specific set of charms, from a specific player on the network who had taken the time to obtain them. It's just not going to happen. As far as RNG goes it's worse than rolling for them yourself. It's not really a factor in this issue.
Trick seems to be you have to put the weapon you wanna edit in your weapon sack, turn on player stat scanning and confirm it on your stats screen, then turn all but the main option of it back off. Then turn both scanning options for weapons on, find the blue text base address weapon scan one, X it on and then change its value from No to Yes. Finally, draw the weapon from your sack, then equip it. Then check cheat engine and click "Weapon Stats" at the bottom of that list and it should (finally) register all the stats and parts for the weapon you just equipped.
I probably made that way more complicated than it needed to be, but I hadn't gotten it to work at all in the past so I figured it just didn't work at all.
Which means it's possible to not only find but edit the values in this game. Which means it's possible for someone to find those addresses in a save file and make a much less complicated bloody save editor for it.
Someone please get on it. I will wub you long time. <3
Meanwhile, with CE finally sorta working, that's a lot of stress off. Just hope it doesn't go and screw up my save file now.