Way of the Samurai 4

Way of the Samurai 4

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Save Editor?
Mainly wanted for sorting out weapon charms, because the way distribution of them is handled is an utterly horrendous RNG-fest, and RNG is something I have very little patience for these days. Does anyone know of an editor that has this functionality, or are able and willing to put one together?
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Showing 1-15 of 24 comments
mr1029384756 Jul 27, 2015 @ 9:49am 
Check the CE forums if you want to cheat. No offense intended.
Glenarn Jul 27, 2015 @ 9:50am 
I don't even think the RNG is that bad, haven't had any trouble finding the stuff I need.
mr1029384756 Jul 27, 2015 @ 9:54am 
Originally posted by Glenfield:
I don't even think the RNG is that bad, haven't had any trouble finding the stuff I need.

Agreed. I may have just been insanely lucky, but I haven't had much trouble in obtaining the rare-weapons of this game. I do find it hard to find a reliable source of Scrap Iron, though, so I guess it balances out.
Glenarn Jul 27, 2015 @ 9:59am 
You could always just do the Kill 100 Yakuza quest and extract all the Swords they drop.
It's not the weapons themselves, I've already grabbed a bunch of uniques with no issues - it's the process of rolling and re-rolling for a set of components with charms that are actually useful that's bugging me. Already looking at a CE table, but it's frankly a bit baffling.
Glenarn Jul 27, 2015 @ 10:07am 
Oh yeah, the charms are annoying to do, I sat for maybe an hour trying to get a x2 Life & Death .
Frission Jan 20, 2016 @ 7:48am 
Cheat Engine can't help with this particular problem. Anyone willing to work on a save editor would be a godsend.

Frankly there's no 'challenge' or 'accomplishment' involved in fighting RNGesus for 4 hours trying to get a triple charmed weapon by loading and disassembling weapons over and over. Wanting to skip that artificial grind is nothing to look down on.
Frission Jan 25, 2016 @ 1:35pm 
It took me two solid days of constant disassembling and loading to finally get the (mismatched ofc) parts to build a 3x Life & Death sword. Just one.

Just.
ONE.
bb Jan 27, 2016 @ 1:17pm 
i think it's cause the original console version had dark souls-like multiplayer drop-in, so people could attack you in your game. this meant people would play the game for a lot longer than they would a typical single player rpg.

so these mechanics are oriented around a different type of game balance than what we actually have on steam (since they removed the multiplay component for this port).
Originally posted by bb:
i think it's cause the original console version had dark souls-like multiplayer drop-in, so people could attack you in your game. this meant people would play the game for a lot longer than they would a typical single player rpg.

so these mechanics are oriented around a different type of game balance than what we actually have on steam (since they removed the multiplay component for this port).


You're a bit off the mark with that one - other player characters popped up as wandering NPCs. Some of that aspect made it into this version: previously-created characters can appear in your own game in a similar fashion. There was no PvP at all.

Also I have absolutely no idea how this pertains to the charm system, or anything to do with save editing, really. Sure you're in the right thread?
bb Jan 28, 2016 @ 12:10am 
Originally posted by Kirbachev:
You're a bit off the mark with that one - other player characters popped up as wandering NPCs. Some of that aspect made it into this version: previously-created characters can appear in your own game in a similar fashion. There was no PvP at all.

never knew that, my bad! only even heard of this game series when the steam preorder came up, never looked into the background too much.

Originally posted by Kirbachev:
Also I have absolutely no idea how this pertains to the charm system, or anything to do with save editing, really. Sure you're in the right thread?

well, multiplayer games need longer-lasting mechanics to sustain their players for more time than a single player game would typically be expected to. so rng-based mechanics, such as the charm system, are (i assume) inherently designed with multiplayer play in mind.

would you really design and release such a system for people playing solo? that... well, as you see from your own OP, that's no fun! not exactly a skill-based progression system is it?
Originally posted by bb:

well, multiplayer games need longer-lasting mechanics to sustain their players for more time than a single player game would typically be expected to. so rng-based mechanics, such as the charm system, are (i assume) inherently designed with multiplayer play in mind.

would you really design and release such a system for people playing solo? that... well, as you see from your own OP, that's no fun! not exactly a skill-based progression system is it?


Originally posted by DarkKnight:
On ps4 you can kill other players "ghost" to get their weapons. So you dont need to make weapon yourself (stupid charm system).


I get where you're coming from, but this doesn't strike me as a good argument - to obtain ANY part with ANY charm setup would require spawns from players that possessed them, something that the PS3 users had no control over. Imagine trying to get a specific part that you wanted, with a specific set of charms, from a specific player on the network who had taken the time to obtain them. It's just not going to happen. As far as RNG goes it's worse than rolling for them yourself. It's not really a factor in this issue.
Frission Jan 28, 2016 @ 9:40pm 
Took a lot of finaggling, but there is a new (relative to the last time I looked at least) update to the cheat engine scripts for this game that makes it (rather clunkily) possible to edit weapons. So yay. Version is 1.006.

Trick seems to be you have to put the weapon you wanna edit in your weapon sack, turn on player stat scanning and confirm it on your stats screen, then turn all but the main option of it back off. Then turn both scanning options for weapons on, find the blue text base address weapon scan one, X it on and then change its value from No to Yes. Finally, draw the weapon from your sack, then equip it. Then check cheat engine and click "Weapon Stats" at the bottom of that list and it should (finally) register all the stats and parts for the weapon you just equipped.

I probably made that way more complicated than it needed to be, but I hadn't gotten it to work at all in the past so I figured it just didn't work at all.

Which means it's possible to not only find but edit the values in this game. Which means it's possible for someone to find those addresses in a save file and make a much less complicated bloody save editor for it.

Someone please get on it. I will wub you long time. <3

Meanwhile, with CE finally sorta working, that's a lot of stress off. Just hope it doesn't go and screw up my save file now.
Last edited by Frission; Jan 28, 2016 @ 9:41pm
Frission Jan 29, 2016 @ 5:41am 
Yes. There's pre-set values in the script for each charm type, and for all the weapon parts. Though for some reason Hellgirl and Prodigy spear blades are swapped. Don't add more than a total quantity of 3 charms to a weapon though, I've read that can bug out your weapon chest and make it inaccessible.
Last edited by Frission; Jan 29, 2016 @ 5:42am
Frission Jan 29, 2016 @ 7:35am 
=3 I made a custom sword with a Tailbwnd grip, Big Deal guard and Demonbane blade, 3x Life and Death (this is the one I'd made legit) -- I named it Dark Harvest. }:3
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