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Way of Samurai is kinda openworld game. You have city broken to few locations, you have a passing time, sidequests and etc.
Story is nonlinear, its moving on its own. You slept with ladies for 2 days? That you missed some missions. You align with one of the factions in the end and follow to one of its endings.
+ There is one path that only unlocks on next playtrough.
Unlike previous games there less freedom and endings but they more fleshed out instead.
Battles can remind you Yakuza. Its akward but addicting. Different weapons grand different stances. They give you various combos and stats. You unlock more moves for you stance with scrools or by fullfiling certain tasks.
This game is meant to be played very much like a rougelike. If you die, you start over. WOTS is a very short game means to be played multiple time to play all story branches and unlock all items.
Mechanics wise, WOTS is actually a pretty hard game. You can be killed very easily, but as you level up and die, you keep your stats, as well as any weapons you have in storage.
Yakuza is a 20 hour action adventure game with a lot of sandbox elements, excellent story and good humour. Mechanically its much more like Shenmue, which is to say, its a more like an arcade 3D brawler with QTE placed in sidequests. And the QTE isn't overused like God of War. Very fun and satisfiying combat. Think like a 3D Streets of Rage with a very open and well done world to discover.
These games are not the same, I've a VERY big fan of both and hope to high Hell that Sega ports the Yakuza games to PC.