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Keep Rosa on healing/buffing duty, black hole removes buffs & hits you with sap. You'll need to heal asap when the boss uses Big Bang too.
Kain just needs to keep using jump , or if you got the darkness augment combine them together.
Have Cecil attacks normally & backup heal if needed & Edge throws shurikens.
I can't remember if using the Stardust Rod doesn't make Zeromus counter & he can counter summons with osmose but that shouldn't be a problem if you got plenty of mp restoring items.
The issue is that bigbang one shot level 85 party (appart from cecil) and sometime rosa.
Thanks both of you. I'm doing exactly what you say.
Cecill attack/backup
Kain Jumpp
Rydia dies really fast but i launch bahamut with her. I have 900mp so osmose don't really bother me.
Edge throw then attack.
I'll try today again.
i just opened macro recorder, made a macro for battle and auto battled until level 95ish. There i smoke his ass (and i nearly died). But i have finish it now. It wasn't AS tedious as FF3 but man this boss was hard when you missed double magic and stuff llike that.
I was roughly level 75 and wasn't having that much of a difficult time with dungeon monsters. Tried to beat this boss ~4-5 times and Big Bang ended up wiping my entire party most of the time. Not sure I feel like spending hours getting to level 90, as that's not my definition of fun. All the other bosses in the game were actually interesting and provided unique challenges that could be overcome with strategy and tactics, but a one-shot attack is not what I consider a fun mechanic. It's a gear/level-check that prevents you from completing the story.
Ended up deleting the game and just going to watch the ending on YouTube.
Question: Does anyone know if game balance differs from the SNES version? Apparently this boss wasn't as badly tuned in the original version, but I can't confirm.
Artificial difficulty was not there a on original version.
Near the beggining/middle of the story, Cecil trun from a Darkknight to a Paladin. There is a fight there in wich Cecil is confronted with himself.
The first time a did the game I killed the Cecil-shadow and was unable to kill the final boss even near lvl 90.
I redid the game months later and did not kill the Ceci-shadow and killed the Zeromus with level around 80.
Don't know if this is still in effect but I was informed by a friend of mine wich prompted me to retry the game...successfully this time around.
Not sure about this version.
I have your back, bro. This guy bent me over and penetrated me without even so much as applying lube about 6 or 7 times before I beat him.
There are many ways to beat him, but in short:
85 is more than enough. I think 70 or so was what I had, which in hindsight was overkill.
Your strategy should basically be this:
Cecil (front): attack. Why do anything else? If you are desperate enough to have to use his WM constantly, you've already lost. Counter does didly, as Zeromus doesn't use physicals as far as I remember.
Kain (front) Jump. What else are Dragoons going to do?
Rosa: (back) realistically, you should be buffing like crazy, primarily with Haste. Don't back down when Zeromus negates your buffs Keep buffing, and remember to ALWAYS Haste the Haster first. In other words, Haste Rosa, THEN worry about the others. Don't use Holy, Zeromus likes it when you use Holy.
Rydia: Bahamut, period. Yeah, Zeromus likes that too, but at least the damage is worth it, especially with Rosa healing over Tornado.
Edge: (back if you have an ample amount of throwables, front if you don't) if you have him in the back, toss ♥♥♥♥ at him. In the front? attack? Either way, unless you have the Knife or something, Edge is only good for whittling away at him, just like Cecil.
If you're playing how I did on the first go, expect Zeromus's Big Bang to kill everyone but Cecil and Kain, assuming they are at mostly to full health. If Kain is in the air (likely) pray he kills him like when I played. Regardless, have Cecil raise ROSA (reviving the healer first is beyond words common sense) and have Kain revive either Edge or Rydia, preferably the former due to his speed. granting you quicker item usage. Having Kain revive Rosa and Cecil healing her works too.
At that point, you have four party member up, two hasted, two not. Take advantage of Cecil/Kain's Hasted speed to revive Rydia/heal, rather than rushing to have Rosa do it. More importantly than Rosa healing others, she needs to be able to apply Haste to herself to get better usage in the long run.
Get everybody up and back to full health with Haste and repeat the process until the bastard is dead. If you do this four or five times and still fail, then you need to level up abit (doubtful)
Just what I did on my first playthrough, Hard mode, having never played any other version, using whatever Augments I had that run (No Dualcast/Omnicast to hax my way through the battle) Zeromus hits like a truck, but that's all he does. You can see every move he throws out coming. He is a stat boss period.
Pro (noob) tips: Edge's Ninjutsu skills do you little here. Don't use them. Use Bahamut or nothing at all. If you don't have Bahamut, things are bad for you, as that is your MAIN source of damage. Don't bother with buffs like Protect, Shell, Blink, etc, as they do nothing against Black Hole.
Good luck.
It was also on Hard difficulty.
Btw you only have to put up with a couple minutes of cutscenes before each attempt if you use the button to skip the non-battle ones.
My ability setup for the run from final save point to killing Zeromus and beating the game:
Kain (Level 68): Attack - Jump - Items - Gil Farmer - Analyze
Rydia (Level 72): Attack - Black Magic - Summon - Items - MP +50%
Cecil (Level 73): Attack - Draw Attacks - Level Lust - Items - Counter
Rosa (Level 72): Aim - Auto-Potion - Pray - White Magic - Items
Edge (Level 69): Attack - Steal - Throw - Ninjitsu - Items
i'm astonished at how hard the ds version is compared to psp. all zeromus does in psp is three attacks: bio ( hits all ) black hole, and big bang, with bio doing almost nothing thanks to black hole.
is it so hard because lunar ruins were removed or what?
Sure it is an old post but gotta give clarification because of reasons. SNES version of Zeromus had around 65k hp while the DS remake popped him at around 150k. Most likely what you encountered was this.
This is only in the 2d versions of the game. Credit goes to finalfantasy.wikia.com