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Sorry, I forgot to click publish. Should be working now:
https://www.youtube.com/watch?v=mi78ZaC8Vpw
It looks like you're running Windows XP... is that right? Maybe I can find an XP machine & do more testing there if that's the case. Do you know if it's 32 bit or 64 bit Windows?
20150116_23:48:46.838 INFO : KhetGameSettings::RestoreDefaults() called.
20150116_23:48:46.848 WARNING: The PersistentKeyValueStore singleton had to be created with a NULL game. This should not need to happen because the main Game should create a PersistentKeyValueStore before anything else calls GetSingleton().
20150116_23:48:46.860 INFO : Setting GameData.GameSettings to: Random|Expert|Classic|1979941958|False|False
20150116_23:48:46.869 INFO : CrossPlatformRandom INITIAL SEED: 1373514167
OpenGL Device: ATI Radeon HD 4800 Series
OpenGL Driver: 3.3.11672 Compatibility Profile Context
OpenGL Vendor: ATI Technologies Inc.
GameBase::Game()
20150116_23:48:47.623 INFO : Game constructor - Creating PersistentKeyValueStore
20150116_23:48:47.624 INFO : Game constructor - Making TGameData()
20150116_23:48:47.624 INFO : Game constructor - about to load settings
20150116_23:48:47.626 WARNING: Could not find optional Settings file "settings.xml". This would be required for an Xbox build.
20150116_23:48:47.626 WARNING: Will fall back to using default settings for now.
20150116_23:48:47.626 INFO : Game constructor - setting up content manager
20150116_23:48:47.626 INFO : Game constructor - creating GraphicsDeviceManager
20150116_23:48:47.626 INFO : Game constructor - Creating main InputHelper
20150116_23:48:47.626 INFO : Game constructor - adding singletons
20150116_23:48:47.627 INFO : Game constructor - Adding ThreadPoolComponent
20150116_23:48:47.629 INFO : Game constructor - done with Game Constructor.
Using EXT_swap_control_tear VSync!
Controller 0, X360 Controller, will use SDL_GameController support.
20150116_23:48:47.673 INFO : Started Game Initialize.
20150116_23:48:47.722 INFO : Initing Render Targets.
20150116_23:48:47.725 INFO : Render Targets successfully inited.
20150116_23:48:47.728 INFO : Attempting to initialize Steam.
SUCCESS: SteamAPI_Init()
20150116_23:48:47.833 INFO : Steam initialized properly.
20150116_23:48:47.836 INFO : Starting setting initial game window size
Using EXT_swap_control_tear VSync!
Using EXT_swap_control_tear VSync!
20150116_23:48:47.838 INFO : Initing Render Targets.
20150116_23:48:47.840 INFO : Render Targets successfully inited.
20150116_23:48:47.840 INFO : Finished setting initial game window size: 1653x930
20150116_23:48:47.840 INFO : Game Initialized Successfully.
20150116_23:48:48.290 INFO : Beginning resize game window
Using EXT_swap_control_tear VSync!
20150116_23:48:48.290 INFO : Initing Render Targets.
20150116_23:48:48.290 INFO : Render Targets successfully inited.
20150116_23:48:48.290 INFO : Finished resize game window: 1653x930
20150116_23:48:48.294 INFO : Starting first update call
20150116_23:48:48.315 INFO : STARTING ALLOCATIONS AT: 1/16/2015 11:48:48 PM
20150116_23:48:48.354 INFO : Finished first update call
20150116_23:48:48.364 INFO : Beginning first draw call
20150116_23:48:48.593 INFO : Finished first draw call
20150116_23:48:48.956 INFO : ALLOCATIONS FINISHED AT: 1/16/2015 11:48:48 PM
20150116_23:48:48.977 INFO : Switching to screen: ScreenIdentifier{'blueline splash screen'}
20150116_23:48:52.011 INFO : Switching to screen: ScreenIdentifier{'innovention splash screen'}
20150116_23:48:55.043 INFO : Switching to screen: ScreenIdentifier{'main menu'}
20150116_23:49:04.856 INFO : KhetGameSettings::RestoreDefaults() called.
20150116_23:49:04.856 INFO : Setting GameData.GameSettings to: Random|Expert|Classic|2010995498|False|False
20150116_23:49:04.880 INFO : Switching to screen: ScreenIdentifier{'game settings screen with ai'}
20150116_23:49:04.883 INFO : KhetGameSettings::RestoreDefaults() called.
20150116_23:49:13.294 FEATURE: == ConfigureByGameSettings() CALLED FROM SettingsMenuScreen! ==
20150116_23:49:13.297 INFO : Setting GameData.GameSettings to: P1_IsRed|Expert|Classic|563857669|False|False
20150116_23:49:13.297 INFO : CrossPlatformRandom SEED SET TO: 563857669
20150116_23:49:13.302 INFO : Loading game from local file "./KhetTestBoards/00_ClassicBoard.txt"
20150116_23:49:13.335 INFO : Switching to screen: ScreenIdentifier{'playing main game'}
20150116_23:49:13.400 DEBUG : AI is KhetPlayerArmyType{'Silver'} (if this is pre-thinking, pretending to be: KhetPlayerArmyType{'Silver'})
20150116_23:49:14.474 INFO : AI decided on move: Move(2,4)->(3,5) which it scored at 4.83
20150116_23:49:14.729 INFO : Firing laser for KhetPlayerArmyType{'Silver'}
20150116_23:49:14.730 DEBUG : Laser path:
LaserJunction_SingleExit{ NextSegment: LaserSegment{StartCoords:BoardCoord2D(9, 7), EndCoords:BoardCoord2D(9, 4), Junction:LaserJunction_SingleExit{ NextSegment: LaserSegment{StartCoords:BoardCoord2D(9, 4), EndCoords:BoardCoord2D(7, 4), Junction:LaserJunction_SingleExit{ NextSegment: LaserSegment{StartCoords:BoardCoord2D(7, 4), EndCoords:BoardCoord2D(7, 3), Junction:LaserJunction_SingleExit{ NextSegment: LaserSegment{StartCoords:BoardCoord2D(7, 3), EndCoords:BoardCoord2D(9, 3), Junction:LaserJunction_SingleExit{ NextSegment: LaserSegment{StartCoords:BoardCoord2D(9, 3), EndCoords:BoardCoord2D(9, 0), Junction:null, Result:LaserResult_OffBoard{lastCoordsOnBoard: BoardCoord2D(9, 0), directionLaserIsHeaded: AboveCenter} } }, Result:null } }, Result:null } }, Result:null } }, Result:null } }
20150116_23:49:14.731 DEBUG : Laser result:
(LaserResult_OffBoard{lastCoordsOnBoard: BoardCoord2D(9, 0), directionLaserIsHeaded: AboveCenter})
20150116_23:49:17.554 INFO : Laser's result has been enacted in KPC.Update() (actual gameplay, not AI).
KEY MISSING FROM SDL2->XNA DICTIONARY: SDL_SCANCODE_VOLUMEDOWN
20150116_23:49:24.892 INFO : KhetPlayerArmyType{'Red'} switching to move the currently hovered piece.
20150116_23:49:26.377 INFO : KhetPlayerArmyType{'Red'} trying to move piece KhetGamePiece{owner=KhetPlayerArmyType{'Red'}, type=Pyramid, orientation=North} to BoardCoord2D(3, 0)
20150116_23:49:26.394 ERROR : Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
20150116_23:49:26.397 ERROR : at OpenTK.Graphics.OpenGL.GL.DrawRangeElements(BeginMode mode, Int32 start, Int32 end, Int32 count, DrawElementsType type, IntPtr indices)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount)
at BlueLine.GameCommon.DeferredLightingRenderStrategy.Draw(Visual3D Visual, Effect TexturedEffect, Effect UntexturedEffect)
at BlueLine.GameCommon.DeferredLightingRenderStrategy.DrawLit(IReadOnlyList`1 Visuals, ICamera Camera, BoundingFrustum frustum)
at BlueLine.GameCommon.DeferredLightingRenderStrategy.DrawWithGBuffer(GameTime gameTime, ICamera Camera, IReadOnlyList`1 visuals, RenderTarget2D target, GBuffer GBuffer, BoundingFrustum frustum, Boolean AllowPicks, Color BackgroundColor)
at BlueLine.GameCommon.DeferredLightingRenderStrategy.DrawMirror(GameTime gameTime, SpriteBatch SpriteBatch, ICamera Camera, MirrorDefinition Mirror, IReadOnlyList`1 visuals, Color BackgroundColor)
at BlueLine.GameCommon.ScreenLayer.Draw(GameTime gameTime, RenderTarget2D target, SpriteBatch batch, Color BackgroundColor)
at BlueLine.GameCommon.Screen`3.Draw(GameTime gameTime, SpriteBatch batch, RenderTarget2D ScreenTarget)
at BlueLine.GameCommon.Screens.ScreenTransitioner.Draw(GameTime gameTime, SpriteBatch batch)
at BlueLine.GameCommon.Game`3.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SDL2_GamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Microsoft.Xna.Framework.Game.Run()
at BlueLine.GameCommon.MotiveUtil.Run[TGameData,TGameSettings,TPlayerData](String[] args, GameController`3 Controller)
The error:
20150116_23:49:26.394 ERROR : Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
20150116_23:49:26.397 ERROR : at OpenTK.Graphics.OpenGL.GL.DrawRangeElements(BeginMode mode, Int32 start, Int32 end, Int32 count, DrawElementsType type, IntPtr indices)
Really is unfortunate though because it's in OpenGL :( we'll poke at it though & see if there's something we can do to make it NOT hit that. Alternatively, we have another task to upgrade our whole graphics library from Monogame-SDL2 to the latest version of FNA (which we think is more stable & will have less of these cases where random cards will just go crashy with it). Upgrading to full FNA will take some time though. If we dropped everything it would still be about a week.
We'll let you know if we find any workarounds...
In the meantime, the only other thing we could think of to try to get it working for you was for you to Pause the game (hit Escape) then go into "Settings" then turn off "Mirror Rendering", "Normal Mapping" and "Antialiasing". Since these all use slightly more advanced tricks in OpenGL, this will degrade the appearance of the game a bit, but will reduce the likelihood that the game will be doing something in OpenGL that causes your graphics driver to crash. The game will remember your settings, so you won't have to do this every game... just once.
Let me know how it goes! ^_^