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翻訳の問題を報告
UPD: I installed it on my win7 PC and it works well there, it only crashes on win8.1 PC. I can provide hardware specs if necessary.
I tried to back up the log file right before I press the OK button to exit the game. Here is all I can provide:
log file before crash[dl.dropboxusercontent.com]
log file after crash[dl.dropboxusercontent.com]
mdmp file[dl.dropboxusercontent.com]
UPD1: You can send me debug version of the game if you want.
UPD2: Hive does not crash on the same PC, here is the log file:
hive log file[dl.dropboxusercontent.com]
I'm hoping to push a release today w/some fixes we've been working on. If you see an update, please let me know if that does or doesn't fix it.
I just figured out why the log-file was getting overwritten during the crash & fixed that issue... I've also added some more logging of what's being disposed. Could you get the update that I just pushed & then paste the new log file? Really sorry for all of the problems & thanks for helping me debug this!
Here is the new log file[dl.dropboxusercontent.com].
Is there a fix?
If you have a chance and can paste your log file, that would also help us immensely (and would save us having to ask you other questions since we bury a lot of info in those). Instructions are in the last bullet point of the Bug reporting tips section of our sticky post.
Thanks!
Beginning first draw call
20150810_09:02:02.701 ERROR : Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
20150810_09:02:02.717 ERROR : at Microsoft.Xna.Framework.Graphics.OpenGLDevice.BindFramebuffer(UInt32 handle)
at Microsoft.Xna.Framework.Graphics.OpenGLDevice.SetRenderTargets(RenderTargetBinding[] renderTargets, IGLRenderbuffer renderbuffer, DepthFormat depthFormat)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTargets(RenderTargetBinding[] renderTargets)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTarget(RenderTarget2D renderTarget)
at BlueLine.GameCommon.Screen`4.Draw(GameTime gameTime, SpriteBatch batch, RenderTarget2D ScreenTarget)
at BlueLine.GameCommon.Screens.ScreenTransitioner.Draw(GameTime gameTime, SpriteBatch batch)
at BlueLine.GameCommon.Game`4.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SDL2_GamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at BlueLine.GameCommon.MotiveUtil.Run[TGameData,TGameSettings,TPlayerData,TPlayerArmyType](String[] args, GameController`4 Controller)
Every time I close the game appears "Attempted to read or write protected memory. This is an indication Often That other memory is corrupt" This happens only if I played any game
(translated with google translator)