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Oculus Touch Controllers Not Working
I see the option in the menu, but the game does not recognize any inputs from the controllers?

What's up?
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Showing 1-15 of 15 comments
[Reb] Shyrka  [developer] Sep 11, 2017 @ 7:27am 
Hi, which version of the game are you running? The Steam version doesn't support the Touch controllers, I'm afraid, only the Oculus Store one (and even then, they only mimic a gamepad).
John S͘teamOS™ Sep 11, 2017 @ 12:10pm 
Yeah I'm using the Steam Version. This is kind of a shame, but any plans to support the controllers in the future?

It's really comfortable to have my hands split apart while sitting like how the Switch controllers are.
[Reb] Shyrka  [developer] Sep 12, 2017 @ 2:21am 
Sorry for the inconvenience. I'll pass on your request and see what we can do.
John S͘teamOS™ Sep 12, 2017 @ 5:20pm 
I understand you guys can't pander to everyone, but I appreciate you listening nonetheless.

Cheers!
Wrinkly Oct 5, 2017 @ 4:42am 
+1 for Touch support on Steam. Oculus sold ALOT of systems during the Summer of Rift sale. And like many Rift owners, I only buy my games from Steam.
gapper4 Nov 6, 2017 @ 11:18am 
I'll consider buying this when Touch support is implemented. Look at how X Rebirth VR did it. It's pretty friggin' perfect. Hard to go back to X52 Pro after flying with the Touch...
blanes Nov 26, 2017 @ 4:41am 
+1 for touch support as that would be brilliant.
Skybird Dec 22, 2017 @ 11:27am 
What, no controller support for Oculus? Bought it today, just cursed at the menu key mapping. Tried gamepad, more cursing about attempoted key mapping. Coming here for help, reading this: "No support for Touch": and this for a dedicated VR version of a game - now go refunding. Sorry, Sir - this way means no way. Will maybe give it another try once proper control support has been added. But then anything else needs to run well, too, since then I will not have a second refund option. As it is now, its like a skyscraper whose architect forgot to build toilets into it.
Last edited by Skybird; Dec 22, 2017 @ 12:20pm
Shifty Dec 22, 2017 @ 1:43pm 
While I'm getting along just fine with a pad, it would be really nice to be able to use the touch controllers with the Steam version. As well as the convenience of split controllers, they also add to the immersion thanks to hand presence, even if there are no physical interactions to be had.

And as another Oculus user who tries to keep their library Steam-side whenever possible, having a feature disparity between storefronts is not a good look.

Granted not all game engines wrap VR functionality in a completely platform-agnostic manner so it's not necessarily a case of flipping a switch, but it sucks having to choose between a better feature set and compatibility with potential future non-Oculus headsets.
strEEtfox Jan 1, 2018 @ 10:41am 
Originally posted by blanes:
+1 for touch support as that would be brilliant.
+1
Originally posted by blanes:
+1 for touch support as that would be brilliant.

+1 This game would be a insta-buy for me if it supported the touch controllers.
FastLawyer Feb 25, 2018 @ 9:01am 
Not sure why people think having a touch controller works for a vehicle handling/ driving game. If you bought an Oculus then you have an Xbox controller. Honestly, I'd be more happy with racing wheel support.
Originally posted by FastLawyer:
Not sure why people think having a touch controller works for a vehicle handling/ driving game. If you bought an Oculus then you have an Xbox controller. Honestly, I'd be more happy with racing wheel support.
I thought the more recent rifts didnt ship with the Xbone controller now?
Dano Feb 25, 2018 @ 1:45pm 
Originally posted by -OrLoK-:
Originally posted by FastLawyer:
Not sure why people think having a touch controller works for a vehicle handling/ driving game. If you bought an Oculus then you have an Xbox controller. Honestly, I'd be more happy with racing wheel support.
I thought the more recent rifts didnt ship with the Xbone controller now?

They don't and haven't since quite early on during last years summer of oculus sale.
[Reb] Shyrka  [developer] Feb 26, 2018 @ 7:15am 
The Touch controllers in the Oculus version are supported purely in 'gamepad mode'. Whilst they are tracked and rendered in-game, we don't actually use motion controls. This was something we had to implement when the Rift stopped being bundled with an Xbox One controller.

We didn't want to include that functionality in the Steam version because we cannot support the Vive wands in the same way (no thumbsticks/not enough buttons). Apologies if it's a source of frustration.
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