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Luckily you can start anywhere. The stories are self-contained with minor exceptions: mainly nods to previous games like remixes, lore tidbits, and the occasional returning character. The references don't matter but do improve the experience if you get them.
In short, no. Ys VI was good when it was originally released on the PS2, but Felghana and Origin basically took the Ys VI template and improved on it, so try those first.
If you want a more modern Ys game, I'd recommend Ys VIII or Memories of Celceta (which both took the Ys SEVEN template and improved on that).
Why OH WHY didn't the developers address some of the issues in Ark that gamers had legitimate concerns over when the game first came out? Its kind of insulting to the gamers and the franchise that VI inspired two of the most popular games in the series while nothing was done to improve VI.
Au contraire, I think the bump system is glorious in terms of gameplay, especially in II with the spells and higher level cap.
Ys IV Dawn of Ys was a fun bump game. But it's skippable because Memories of Celceta (remake in style of Seven) is better in my opinion.
I wouldn't mind another bump game, preferably on mobile. Touch screen fits this style.
In terms of chronological order with regards to story timeline, it's Origins, I, II, Oath, Celceta, the not remade by Falcom Ys V: Lost Keffin, Mask of the Sun (they didn't make it though the events are canon to the stroyline), VIII, Ark, and then Seven. Where Ys IX: Mostrum Nox will play chronologically is unknown right now.
As for why the devs didn't address the issues with Ark, it's because it's a pure port from the PS2 release, not a reimaging or remaster like Oath in Felghanna was for Ys III: Wanderers.
I think they didn't fix the issues with 6 because it's just a good game. Not perfect, no game is and next 2 games used this gameplay style much better, but even years after it's still a blast to play. Meanwhile original 3 was... not good to say the least, so completely overwriting it with much superior Oath in Felghana was a good move. 4 also had good reason to be remade - not made by Falcom and improving continuity. People speculate that 5 will be remade too for the same reason as 3, for being a black sheep that made the series to go on hiatus (even if it's an ok game, just not a good Ys game).
9 is the last game in the timeline (after 7).
I'm giving 6 more time though, turns out I was way underleveled and wouldn't call what I had to do "grinding" because I was able to get to the level I needed to be at pretty easily and quickly, so the game balance is just way off compared to at least 8 which was a joy to play the entire time and was never lost/confused or felt like I had to grind.
In Ys I, the level cap is 10. To fight the Bat Boss requires Adol at Level 10 (Max Level). It also requires a special equipment which is a bit obtuse to figure out. Ys II on the other hand is far more solid.
Despite being older than Napishtim, the original Ys III, Ys IV (Dawn of Ys and Mask of the Sun) and Ys V don't have the same oddities that Napishtim does.
With that said, Grana-Vallis is balanced around killing most enemies encountered -- it should be possible to kill all of them (even the exploding rocks). With that said, it's a bit difficult to safely kill the Fireflies without fully utilizing the Wind Element (getting all 5 Wind Element attacks).
In regards to Adol's expected level at each point:
1. [Demi-Galba] (first boss): Lvl 6
2. End of Mythos Path: Lvl 9
3. Grana-Vallis Entrance: Lvl 12 (Livart: Lvl 4)
4. Grana-Vallis Midpoint: Lvl 18 (Livart: Lvl 4)
Ys V being too easy while the Expert version became a grind fest.
Also Ys 6 is awful, worst in the franchise due to it's garbage mechanics.