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Mostly because the way we have hats right now is really splitting the (matchmaking) community up, and even though the .hat method would lose the "made by the dev" authenticity, it is needed.
I think you just misunderstood broduck's post
Also, Paril posted in General Discussion that custom hats weren't forbidden, so I'll probably release something to create them in the coming week.
1. Do you have any pictures of other people's custom hats?
2. I shall be quitting the custom hat section once custom hats are allowed, so as an exception as what I feel is one of the first people to reverse-engineer, per-se, hat files. Would you mind sharing a hat image (regular and quacking, but not the .hat file itself) so that I may document this interesting info? Preferrably the first one you've done, along with a date.
Yes, paint doesn't do transparency. Try paint.net, I personally use it all the time and it's a rather good tool.
Maybe soon you'll see my hatpack published on the community mods... who knows ? ;)
Make sure you've selected the correct layer if you have more than one, you can only erase pixels on the layer you've selected.
Once transparent, this pixels will show checkered gray and white boxes.
(Also, for pixel art such as hats, set the eraser settings to Width 1, Hardness 100%, antialiasing off and pixel quality so you can erase single pixels cleanly)
http://i.imgur.com/NCl35Oa.png
Now that is a creepy hat. And yes, that should be everything. It sends the file to them so I don't know why your hat is appearing as invisible to others.
ducklog contained "Message unpack failure, possible corruption." a lot.
I opened the png in Paint.NET and re-saved it, it then worked fine.
I suspect the problem was that the png was too large (16KB), when I resaved it it was under 1KB. It was originally created using photoshop.
Edit: The maximum file size for the .hat is 8KB. The message is prefixed with the file length in bits as an unsigned short.
Or should I export them as .hat files ?