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Most of the commands cannot be used in multiplayer or in challenge modes-- for good reason-- but they are:
spawn <itemname> <x> <y> (offline)- Spawns an item at the given coordinates. For example, SPAWN SHOTGUN 20 20 will spawn a shotgun on the desk in the game lobby.
netdebug - Displays statistics pertaining to the netcode-- latency, packet loss, what have you.
record <filename> - Records in game video.
stop - Stops recording.
playback <filename> - Plays back a given file. This causes a crash.
level <levelname> (offline) - Warps you into a specific deathmatch level (e.g. LEVEL FOREST20). Could be useful for familiarizing yourself with the levels.
call <player#> <function> (offline) - Causes a given player to perform a certain function(?). Perhaps like quacking, dying, etc. I'm not too sure about how this one works.
set <player#> <attribute> <value> (offline) - Sets a given attribute for a player to value. Presumably health, jumping height, etc. I'm not too sure about this one, either.
kill <player#> (offline) - Kills a given player. (e.g. KILL PLAYER2)
scorelog <player#> - Dumps out a list of statistics for a given player.
toggle <"parallax" or "background" or "foreground" or "game" or "HUD"> (offline) - Toggles aspects of the display on/off.
splitscreen (offline) - Toggles splitscreen on/off.
rhythmmode (offline) - Toggles rhythm mode on/off. Causes a crash.
qwopmode (offline) - Toggles qwop mode on/off.
showislands - No idea.
showcollision - Probably shows bounding boxes. Seems non-functional.
And that's it.
for time, enter a number. It seems that 100=1second.
What this does is makes the designated player's mouth open for as long as you specify with [time]. This ends if you quack. It's odd that you don't actually make a quacking noise when doing this.