STORROR Parkour Pro

STORROR Parkour Pro

First Impression Notes
Bugs / Areas of Improvement (imo)

- best way i can describe the mouse sensitivity is it feels like 'reverse' mouse acceleration. faster mouse movement = slower camera panning in-game, and vice versa. this is extremely unintuitive and can be disorienting at times. pls add a checkbox for raw input
- add "save changes" button to graphics settings menu
- "quit game" in pause menu should be changed to "quit to main menu"
- add checkbox for "same x/y axis sensitivity", i don't know why the sliders are separate by default
- add editable numerical values to the sliders
- vaults on keyboard+mouse are extremely finicky, almost impossible to get the result you want
- roundoff-backflips are impossible on keyboard+mouse (making the tutorial impossible
- when mantling up onto some roofs, character model levitates above the roof. maybe has to do with the character model's hitbox moving up to the roof before the animation has finished?
- fps cap doesn't work




Now, despite all of this it's still really fun to run around and find routes in the city, plus the soundtrack bangs. It's like Mirror's Edge meets Skate. Great concept & map design, just rough around the edges for now.

p.s. please consider Ottolenghi by Loyle Carner for the tracklist if possible with licensing :)
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Hole In The Sleeve  [developer] May 23 @ 2:09pm 
Thanks, super appreciate it :)
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