STORROR Parkour Pro

STORROR Parkour Pro

Jarko Nov 26, 2024 @ 3:15pm
VR?
Would this even work in VR?
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Showing 1-11 of 11 comments
TheDumbus Nov 26, 2024 @ 4:42pm 
There won't be an official VR option but mod support is likely, so it could be possible in that, I'm not familiar with the nature of modding a non VR game to be compatible with it. The structure of VR movement and flat screen movement systems are very different, this was developed with the intent of flat screen viewing and standard input, and the system gives you access to a large set of possible mocap animations based on your input and other contexts to create realistic looking movement. In VR, you are the animations.
That sounds like the most nauseating thing possible. Falling in VR is horrible enough, I can't imagine what parkour would do to my system.
Hopefully in the future, but it just wouldn't make sense right now
Mathmatics Nov 26, 2024 @ 8:39pm 
Originally posted by Cinci_:
That sounds like the most nauseating thing possible. Falling in VR is horrible enough, I can't imagine what parkour would do to my system.
I've literally never felt nauseous from vr, pretty sure thats a very specific thing only certain people experience on modern hardware.
Originally posted by Mathmatics:
Originally posted by Cinci_:
That sounds like the most nauseating thing possible. Falling in VR is horrible enough, I can't imagine what parkour would do to my system.
I've literally never felt nauseous from vr, pretty sure thats a very specific thing only certain people experience on modern hardware.
Motion sickness occurs in literally everyone to some degree, play boneworks for more than 15 minutes and you'll understand. Doing complex camera movements while standing still would be incredibly disorienting.
UnityII Nov 28, 2024 @ 3:33pm 
Originally posted by Cinci_:
Originally posted by Mathmatics:
I've literally never felt nauseous from vr, pretty sure thats a very specific thing only certain people experience on modern hardware.
Motion sickness occurs in literally everyone to some degree, play boneworks for more than 15 minutes and you'll understand. Doing complex camera movements while standing still would be incredibly disorienting.
yeah no motion sickness doesn't occur to everyone. for some people like me boneworks is completely fine with no motion sickness at all.
SNI**A Dec 14, 2024 @ 9:31pm 
Originally posted by Cinci_:
Originally posted by Mathmatics:
I've literally never felt nauseous from vr, pretty sure thats a very specific thing only certain people experience on modern hardware.
Motion sickness occurs in literally everyone to some degree, play boneworks for more than 15 minutes and you'll understand. Doing complex camera movements while standing still would be incredibly disorienting.
I've never been motion sick once in my life. This game would be a blast in VR.
Hole In The Sleeve  [developer] Dec 15, 2024 @ 3:46am 
At the very beginning of the project there was an actual plan for a VR spin-off/version.
We'd interested to know if there's enough demand and how do you envision a possible VR experience, possibly close to StrideVR? although the first person view will drastically reduce the fluidity of the animations/movements and we'll need to see how to limit motion sickness.
Originally posted by Cinci_:
Originally posted by Mathmatics:
I've literally never felt nauseous from vr, pretty sure thats a very specific thing only certain people experience on modern hardware.
Motion sickness occurs in literally everyone to some degree, play boneworks for more than 15 minutes and you'll understand. Doing complex camera movements while standing still would be incredibly disorienting.

nope it does not.
Mathmatics Mar 28 @ 12:44am 
Originally posted by Zwenkwiel:
Originally posted by Cinci_:
Motion sickness occurs in literally everyone to some degree, play boneworks for more than 15 minutes and you'll understand. Doing complex camera movements while standing still would be incredibly disorienting.

nope it does not.
I would like to think this idea has finally died. I get for the people that it effects it must suck but none of my friends or myself have ever gotten sick in VR. We play everything on the platform for way too many hours.
brett32 Mar 30 @ 10:14am 
Originally posted by Mathmatics:
Originally posted by Zwenkwiel:

nope it does not.
I would like to think this idea has finally died. I get for the people that it effects it must suck but none of my friends or myself have ever gotten sick in VR. We play everything on the platform for way too many hours.
I think it's more common to have motion sickness than to not, but I also get 0 motion sickness. My buddies all can't play for very long, and usually do the teleport traversal method, but I always use the normal analog stick walking and it never bothers me.

A game like this might test some people though lol. That's a lot of crazy motion, if you add in all the flips, twists, and rolls.
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