Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ah, yes. The Early Access approach to story telling.
Can't say I'm happy to hear that, frankly. I want to go in and experience the whole story I'm paying for. Not to, what, find a karma gate that leads to a Stanley Parable style 'To Be Continued' screen.
And it's not like I'll have much choice, either- If you're spreading out these instalments over the months it will probably take to get a fully finished product packaged for console- ((I'm assuming you have the whole story, and are just spoonfeeding it to us while you work on the console part, because quite frankly, you've had a lot of time to make this, even if it's a whole game's worth of content. You've got a lot of people working on this with passion, and a lot of the foundation work already done for you with the modded regions you're naturalising.))
-It will be damn near impossible for anyone passionate about the game and active in the community to avoid spoilers for that whole time if they'd rather experience the tale all in one go.
There's a big difference between promising support for a game, (which, please don't get me wrong, I appreciate how long, and how much you've done for Rain World.) and trying to enforce player retention by withholding.
It really adds a backhand to the tone of the message, winding up with being told how excited you are for us to play this new content, and then connecting with 'We're not going to give it all to you at once.'
Especially since console players _will_ get it all at once, since they're the golden child we're waiting for a complete experience on.
I'd much rather have the whole story available to experience, rather than get a playable demo promising more in some unknown timeframe.
You say we're lucky it isn't a dead drop- I say gamers deserve to have whole experiences rather than indefinite services.
My feedback to help shape the game is as such: Give us the whole content, not the one you've taken a boxcutter to.
These DLCs are great things, but they're also a HUGE part of player-created content that's been repackaged and made easier to access. There's surprises, and touch-ups, but Downpour was once the More Slugcats Collection. And the Watcher has consumed many modded regions- it promises some original ones, as well- enough to make a whole new map instead of modifying the old familiar terrain.
Bad news: The workshop is gonna have even more outdated mods and many will never be updated....