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I don't recall this being the case a few years ago, so something must have changed since then.
Oh well :/
I recalled this topic, where a driver rollback fixed his problem — although different symptoms/another problem.
But it has no issues with most other games of a similar age to Rain World.
It's just always a bit odd when a game menu is running sluggish, at 100% GPU, with not much going on. Unless it is hiding shader compilation in the background, i could wait a bit and see if it stops, who knows.
Maybe i'll just try playing the game on my fast machine ( that has an RTX ) instead.
There are other threads on this forum mentioning this too, so it happens for others as well.
At first i thought it was the old "no VSync in the Menus" Problem that has plagued other games, but since forcing VSync doesn't help, it may be something else.
Or it may be a similar issue, where the Menus simply happily swamp the GPU with render commands that are unneeded.
Anyway, I started playing Rain World with a C2D E8400 (and upgraded for just €5,-
Which OS are you on? I assume some basic options via Compatiblity Mode aren't going to help?! Odd indeed ...
The non-flat effect doesn't even look that expensive, it just seems to be a few parallaxing planes moving around.
Certainly not something that should send a GPU into 100% mode or lag the menus as it does. Hope they optimize this at some point.