Rain World

Rain World

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stuck on shoreline/garbage wastes? is switch different?
hello! i'm afraid i'm a switch user, but i'm really not sure of where else to turn to...

I've found myself turned around after going thru a gate from Garbage Wastes to Shorelines, and the guide really wants me to go this way, but I've found myself backed in a corner seemingly...?

according to an interactive map, i'm in SL_F01 ( https://henpemaz.github.io/Rain-World-Interactive-Map/map.html?region=SL&difficulty=1 ), and if it helps, i'm also on the Monk difficulty!

After running out of the pipe, i took the only visible shelter after getting attacked by a vulture; a pipe on an island with rungs to climb onto it. i went inside, but all i found was a dead end after a room of leeches: there was an exit at the top of the room but i couldn't see anyway to get up there-- i've tried spears and there doesn't seem to be a hidden pole either.

after looking around, though, i've found that trying to go thru the pipe underwater on the outside beach gets me killed (seems like i can't enter it; i saw an axolotl/lizard do it but i'm assuming it's an enemies only pipe)

the water ends after you get close to the edge; it just pushes you back

i'm not exactly eager to go back to wandering the punishing garbage wastes, and my guide seems to want me to go in this direction-- i've been turned arround for ages, too, and i was wondering if maybe i could get a pointer in the right direction??

thanks in advance! if i figure out how to do so, i'll post a screenshot!
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Showing 1-11 of 11 comments
RCMidas May 12, 2022 @ 6:54pm 
If I'm reading the map right, SL_F01 is the first stretch of open water you're in straight after emerging from the Garbage Wastes...but you've encountered leeches which are several rooms away from that. Hmmm, so, the two ways out of SL_F01 are through:

A) The island (swim underwater to the rungs and climb up) which takes you to a large vertical pipe [SL_C08] going straight down, some more rungs to the right to climb up and out of, and that takes you to a very long horizontal pipe [SL_C05] with a shelter at the very far right up some more rungs - and one more exit to the right leading to a room [SL_C04] with leeches. To get out of this one, you need to take the inter-room pipes to go to the top of this room that has the actual exit.

B) The submerged pipe (stay just to the left of the island and swim straight down a screen or two) which takes you a tiny island [SL_C02] that then connects to a larger mass towards the right. The paths along here start to do a lot of branching and looping, so I won't talk about these potential routes because of their number, but I'm sure from this point you'd be able to experiment with progression a bit further.

If I'm wrong as to where you are, I can't help without more precise information.

Oh, I can say that the game map is the same across all versions.
RCMidas May 12, 2022 @ 6:57pm 
Hang on, if you leave the shelter, are you in SL_F02 by any chance? The shelter's exit is RIGHT next to an exit from this room, on the very same raised bit of land? If you go to the right you'll see an air-pocket trapped by water beneath the ground, and if you keep going you'll reach the edge of the map with that wavy hungry red kelp?

If so, you'll want to keep going right for a screen or two until you can see the kelp, then dive just a little bit underwater before you hit the dropoff to find an exit about one slugcat's height beneath the surface. That should get you to a new location [SL_D04] from which you can keep experimenting onwards.
Last edited by RCMidas; May 12, 2022 @ 6:58pm
Originally posted by RCMidas:
The island (swim underwater to the rungs and climb up) which takes you to a large vertical pipe [SL_C08] going straight down, some more rungs to the right to climb up and out of, and that takes you to a very long horizontal pipe [SL_C05] with a shelter at the very far right up some more rungs - and one more exit to the right leading to a room [SL_C04] with leeches. To get out of this one, you need to take the inter-room pipes to go to the top of this room that has the actual exit.

that's where i am! do you have further help regarding where the interroom pipes?

as for B:
Originally posted by RCMidas:
B) The submerged pipe (stay just to the left of the island and swim straight down a screen or two)
i've found it already, my slugcat just has the lung capacity of a hummingbird lmao-- i think i'd rather take method A anyway though
Originally posted by RCMidas:
Hang on, if you leave the shelter, are you in SL_F02 by any chance?
nope, from what i can tell, F01 and the sub-ground areas seem to line up
Originally posted by RCMidas:
A) The island (swim underwater to the rungs and climb up) which takes you to a large vertical pipe [SL_C08] going straight down, some more rungs to the right to climb up and out of, and that takes you to a very long horizontal pipe [SL_C05] with a shelter at the very far right up some more rungs - and one more exit to the right leading to a room [SL_C04] with leeches. To get out of this one, you need to take the inter-room pipes to go to the top of this room that has the actual exit.
wait; do you mean regarrding the way i came in, or another way out?
RCMidas May 12, 2022 @ 7:40pm 
Fair enough. So for a general tip, if you get the chance, you see those squiddy boys zooming around the water? Grab one and let it do the work. Several areas are almost only accessible if these jetfish actually drag you along with them at their high speed, otherwise you'll run out of air.

Otherwise, you want to keep heading to the right. If you're taking route A and emerge at SL_D01, you're only other way out is a similar island that leads to a similar pipe [SL_D02] to the one you just emerged from. Again, keep heading right, and if you want to shortcut this, grab a couple of those little blue fruits and carry them with you for now. You'll notice this chamber [SL_D03] has an exit right above you, and a barrier blocking you off from just heading to the right all the time.

Before proceeding, I suggest using the exit you can reach on the right-hand side, which takes you to a small chamber [SL_A04] that has a shelter right above you and three other exits. This way you can use that and be right back without losing any progress. Once you rest up, return and take a look at that deep water-filled hole at the bottom of the room.

This is where the fruits come in. Drop them in the water. After a little while, the jetfish that spawns on the other side of the barrier will swim all the way through the fully submerged screens that you don't have the lung capacity for, and start chewing on the fruits. Jump into the water yourself, grab on, and force the jetfish to swim back the way it came in a "U" screen pattern.

From here, you can just keep going constantly to the right through several more rooms (the next three you can cross in about one minute total, the last will take probably two minutes BUT has a shelter at the end), and then emerge into one last large vertical pipe [SL_C07] that leads you to the outside again. Then, once more, start heading to the right across a very large bit of open water and you'll get to an industrial-type area.

~~~

Now, if you DON'T want to shortcut the process, or otherwise just want to move on without the practice (because it can be tedious, time-consuming and sometimes frustrating) then you'll need to remain at the shelter with the other three exits, and use the leftmost one. Once you emerge into the open again, just keep heading to the right and always take the farthest exit you can find.

You'll be exposed to more predators, but it doesn't really require as much finesse to cross this area as it does to grab onto the jetfish and force-swim your way through the depths to bypass the barrier. Either way, you end up in the same large stretch of open water and heading into the same industrial-type area.



EDIT: The exit of SL_C04 is right at the top of the vertical pipe you find yourself at the bottom at, with leeches swimming around. You'll need to dash over to the rungs at the far right and climb up before they drag you under.
Last edited by RCMidas; May 12, 2022 @ 7:42pm
okay, so turns out, the part i was stuck on (SL_C04) was just because I:
1. couldn't see the pole connected to the exit pipe
2: i have terrible reflexes
3: i am kind of a foolish person sometimes in general

thank you so much for the help, though!! i apologize for wasting your time, but i'll keep this advice in mind when if i get stuck again!!! :]
ivan866_z (Banned) May 13, 2022 @ 4:48am 
- notice visiting LttM BEFORE 5P does NOT progress you any further (except for a couple of Steam achievements)
- collecting the magenta pearl on Shorelines is extremely difficult (usually either a leviathan, two salamanders, or plenty of blue leeches will get in the way, sometimes all of those, not to mention you need luck to have a jetfish spawn where you need it); it took me more than 20 attempts and still each time I failed to return to the shelter
- collecting any colored pearls has no sense until you meet the 5P iterator
- The Drought mod heavily depends on Shoreline topology, and uses the deepest submersed sewers as its enter point
- throwing food into water attracts jetfishes
- throwing a jellyfish repels leeches / stuns lizards

P.S. I ve recorded videos of various routes from where you was stuck at, and I can post them in case of need. To me, Shoreline was one of the most obscure and hard to traverse regions, while I was a newbie.
Last edited by ivan866_z; May 13, 2022 @ 4:55am
Nen☆niN May 13, 2022 @ 5:55am 
Originally posted by ivan866_z:
- notice visiting LttM BEFORE 5P does NOT progress you any further (except for a couple of Steam achievements)...
You see something that is paramount to know about when you enter 5P, and something that helps in Shaded. For experienced players, it's very true, going to LLTM first is a bad idea, but I think this one is on their first playthrough or something like that.
Originally posted by Nen☆niS:
Originally posted by ivan866_z:
- notice visiting LttM BEFORE 5P does NOT progress you any further (except for a couple of Steam achievements)...
You see something that is paramount to know about when you enter 5P, and something that helps in Shaded. For experienced players, it's very true, going to LLTM first is a bad idea, but I think this one is on their first playthrough or something like that.

Yeah, totally what happened. Turns out that I kept getting told to go towards Looks To The Moon before even getting the mark of communication, which is not a fun experience at all. Still struggling to figure out how I'm SUPPOSED to get to FIve Pebbles, but I'm not throwing myself at the same wall over and over :steamthumbsup:

I appreciate the help though! :]
RCMidas Mar 3, 2023 @ 6:54pm 
There's a route to the Shaded Citadel (below Five Pebbles) from very very close to Moon, and once you make it through the Memory Crypts part of that area and start your climb up The Leg, you'll be mostly home free on the way up.

For when you get there, by the way, you are completely safe from rain when INSIDE Five Pebbles, and can therefore take as long as you like to explore and move through it.
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Date Posted: May 12, 2022 @ 6:39pm
Posts: 11