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First off, I'm surprised that A New Friend and The Saint are both much higher than their violent counterparts, Stolen Enlightenment and The Outlaw. It seems like more players play peacefully than not. Maybe easy mode Monk is popular, or maybe players prefer to avoid conflict in this game.
Second off, with Six Grains ranked higher than The Journey, that must mean scaling the Wall is slightly more popular than crawling through the Leg & Underhang. No other way that people could be bumping into that echo ghost slightly more often than 5P.
Only about 90% of people who have Dark Souls 2 have the achievement for dying for their first time. Either 10% of people to own Dark Souls 2 are absolute God gamers who have literally never - not even once - died in the game or, more likely, the game is just sitting in their library collecting dust and they haven't even played it
The Friend is meant to be the most hidden one, but lizard taming has unfortunely become so common knowledge that its one of the first things rain world players get spoiled about
Hunter campaign is very vanilla as in, doesn tell you what to do, while the 5 downpour ones you always have something guiding you through your questline.
Hunter is also by far the hardest slugcat because it needs very unique strategic planning, i always laughted when ppl were saying that spearmaster or saint campaigns were gonna be the hardest when downpour relased, doesnt matter how many terribly balanced enemy spawns you drop on me, nothing will ever be harder than limited attempts.
For an experienced hunter player, the campaign is fairly easy and the fun is about scorerunning, but for a first time player they have a lot to learn about the hunter game cycle, something which no other campaign gives you.
Also kind of a shame downpour added score screens for all slugcats, whats the point of score if you have unlimited time? there is no limit and takes you out of the inmersion to see a silly highscore right after ending the game for the first time, also removes what made hunter unique and makes most players not even notice why in hunter's case, score is important and actually has some value to it
I would be surprised if by the time someone unlocks Hunter they don't know what to do with the neuron and pearl Hunter spawns with.
Also, considering that the Remix update added in the ability to change the cycle limit, any would be new player can just give themselves more cycles if they so wanted, which lessens that difficulty based on "limited attempts". Forgot to mention earlier that you unlock Saint far later on in the game than Hunter, meaning most people would at least have tried the Hunter campaign and even beat it.
I think a lot of people buy the game with Downpour included (or just buy Downpour once they realize they like the game/beat Survivor's campaign), and this gives them access to 2 new characters that have unique abilities and storylines at the same time they unlock Hunter. I've taught and played this game with 2 of my friends who didn't have much experience and both of them wanted to skip past hunter to play Gourmand or Artificer.
I think it also really just depends on what you value in the game honestly, Hunter is basically just more difficult and tactical version of Survivor, and that doesn't really appeal to as many people because of how hardcore it is. Sure you could just look up a guide on the routing and it would probably be a similar level of difficulty to the other campaigns, but essentially what I'm saying is that most players want to progress and move on, and hunter is moreso just a b-side in a lot of people's mind, thus, less completions on his campaign.
Vouch for this, fix for yeeks and miro vult.
Now imagine ppl who never found moon at all.
Now try to find 3 echoes, visit pebbles, moon and the depths all in 25 cycles with a big step up in difficulty when in your first playthrough you killed a single lizard and a centipede. Yeah... not easy
Since it's impossible starve every cycle because you will die if you try starving for 2nd time even if you have some food calories to burn, but bellow minimum requirement for hybernation
I only got mine because it was one of missions goals in expedition mode
Highscore should have never been a thing for game like Rain World outside of Hunter and expeditions. It deliver bad competitive mind set and game experience for players who just want to play game for atmosphere, story and fun