Rain World

Rain World

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EXTREMELY LOW Global % Complete for Passages & other Achievements?!
I know this is a notoriously difficult game, but I am still shocked to see that there's such an incredibly small % of players who've earned any of these! I realize this is only tracking steam version of the game, but I figure it's similar across platforms.

The Survivor achievement is the only one that's even over 20%!
The 2nd highest is one of the earliest story achievement, yet earned by under 15%!
And then there's only 4 others that have at least 10%!

  • 27.1% ~ The Survivor (Passage) ~
    Earned for hibernating 5 times at max karma level (doesn't have to be in a row)

  • 13.4% ~ A New Friend ~
    Finding Looks to the Moon, and NOT stealing/eating her brains

  • 12.3% ~ Six Grains of Gravel, Mountains Abound ~
    Finding the hard-to-miss Echo ghost near Five Pebbles

  • 12.2% ~ The Saint (Passage) ~
    Earned for not hurting anything but the smallest food critters 6 cycles in a row

  • 11.9% ~ The Journey ~
    Meeting Five Pebbles

  • 10.2% ~ Ascension ~
    Default ending: Reaching the depths & the void sea at karma level 10
Last edited by CtenosaurOaxacana; Feb 4, 2024 @ 3:08pm
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Showing 1-13 of 13 comments
Nothing remarkable about basic first passage and the default endings being comparatively 'high ranking' on this partial list, but there's a couple of interesting things about the placement of the rest.

First off, I'm surprised that A New Friend and The Saint are both much higher than their violent counterparts, Stolen Enlightenment and The Outlaw. It seems like more players play peacefully than not. Maybe easy mode Monk is popular, or maybe players prefer to avoid conflict in this game.

Second off, with Six Grains ranked higher than The Journey, that must mean scaling the Wall is slightly more popular than crawling through the Leg & Underhang. No other way that people could be bumping into that echo ghost slightly more often than 5P.
Last edited by CtenosaurOaxacana; Feb 4, 2024 @ 5:23pm
Lochlann Feb 4, 2024 @ 3:19pm 
Tbf a lot of games will tend to have surprisingly low global % completion, albeit not usually as low as Rain World's

Only about 90% of people who have Dark Souls 2 have the achievement for dying for their first time. Either 10% of people to own Dark Souls 2 are absolute God gamers who have literally never - not even once - died in the game or, more likely, the game is just sitting in their library collecting dust and they haven't even played it
Jevmen Feb 4, 2024 @ 7:11pm 
I find it funny that The martyr is the rarest passage when its one of the easiest ones, probably because its a very hidden one since very little people engage with the benefits of the starving mechanic, or even know it exists at all.
The Friend is meant to be the most hidden one, but lizard taming has unfortunely become so common knowledge that its one of the first things rain world players get spoiled about
Last edited by Jevmen; Feb 4, 2024 @ 7:12pm
linda420 Feb 4, 2024 @ 7:19pm 
i could never get a tamed lizard in the shelter with me. it's just so unimaginably, unfathomably difficult for me to comprehend. i've done them all, but not this easy one, imagine that... :cry:
ShnitzelKiller Feb 5, 2024 @ 3:22pm 
Originally posted by Linda420:
i could never get a tamed lizard in the shelter with me. it's just so unimaginably, unfathomably difficult for me to comprehend. i've done them all, but not this easy one, imagine that... :cry:
I got two lizards to sleep in the shelter with me and they both woke up cranky and ate me repeatedly at the beginning of the cycle
みずゆき Feb 5, 2024 @ 11:53pm 
One that surprises me in its low completion rate is "Within Time". Kinda figured more people would have beat Hunter's campaign? Especially since that one is a base game campaign that has been around for ages and is relatively straight forward compared to the Downpour campaigns yet apparently more people have beat Saint than Hunter.
Jevmen Feb 6, 2024 @ 9:23am 
i couldnt disagree more.
Hunter campaign is very vanilla as in, doesn tell you what to do, while the 5 downpour ones you always have something guiding you through your questline.

Hunter is also by far the hardest slugcat because it needs very unique strategic planning, i always laughted when ppl were saying that spearmaster or saint campaigns were gonna be the hardest when downpour relased, doesnt matter how many terribly balanced enemy spawns you drop on me, nothing will ever be harder than limited attempts.

For an experienced hunter player, the campaign is fairly easy and the fun is about scorerunning, but for a first time player they have a lot to learn about the hunter game cycle, something which no other campaign gives you.

Also kind of a shame downpour added score screens for all slugcats, whats the point of score if you have unlimited time? there is no limit and takes you out of the inmersion to see a silly highscore right after ending the game for the first time, also removes what made hunter unique and makes most players not even notice why in hunter's case, score is important and actually has some value to it
Last edited by Jevmen; Feb 6, 2024 @ 9:26am
みずゆき Feb 6, 2024 @ 10:41am 
Originally posted by Jevmen:
i couldnt disagree more.
Hunter campaign is very vanilla as in, doesn tell you what to do, while the 5 downpour ones you always have something guiding you through your questline.

Hunter is also by far the hardest slugcat because it needs very unique strategic planning, i always laughted when ppl were saying that spearmaster or saint campaigns were gonna be the hardest when downpour relased, doesnt matter how many terribly balanced enemy spawns you drop on me, nothing will ever be harder than limited attempts.

For an experienced hunter player, the campaign is fairly easy and the fun is about scorerunning, but for a first time player they have a lot to learn about the hunter game cycle, something which no other campaign gives you.

Also kind of a shame downpour added score screens for all slugcats, whats the point of score if you have unlimited time? there is no limit and takes you out of the inmersion to see a silly highscore right after ending the game for the first time, also removes what made hunter unique and makes most players not even notice why in hunter's case, score is important and actually has some value to it

I would be surprised if by the time someone unlocks Hunter they don't know what to do with the neuron and pearl Hunter spawns with.

Also, considering that the Remix update added in the ability to change the cycle limit, any would be new player can just give themselves more cycles if they so wanted, which lessens that difficulty based on "limited attempts". Forgot to mention earlier that you unlock Saint far later on in the game than Hunter, meaning most people would at least have tried the Hunter campaign and even beat it.
Seal Feb 7, 2024 @ 12:27pm 
I'm gonna have to come in here with another viewpoint.
I think a lot of people buy the game with Downpour included (or just buy Downpour once they realize they like the game/beat Survivor's campaign), and this gives them access to 2 new characters that have unique abilities and storylines at the same time they unlock Hunter. I've taught and played this game with 2 of my friends who didn't have much experience and both of them wanted to skip past hunter to play Gourmand or Artificer.

I think it also really just depends on what you value in the game honestly, Hunter is basically just more difficult and tactical version of Survivor, and that doesn't really appeal to as many people because of how hardcore it is. Sure you could just look up a guide on the routing and it would probably be a similar level of difficulty to the other campaigns, but essentially what I'm saying is that most players want to progress and move on, and hunter is moreso just a b-side in a lot of people's mind, thus, less completions on his campaign.
Last edited by Seal; Feb 7, 2024 @ 12:27pm
Northern Lights Feb 7, 2024 @ 4:08pm 
> Also kind of a shame downpour added score screens for all slugcats, whats the point of score if you have unlimited time? there is no limit and takes you out of the inmersion to see a silly highscore right after ending the game for the first time, also removes what made hunter unique and makes most players not even notice why in hunter's case, score is important and actually has some value to it

Vouch for this, fix for yeeks and miro vult. :slugcatsleep:
Jevmen Feb 7, 2024 @ 6:15pm 
Originally posted by Status Zero:
Originally posted by Jevmen:
i couldnt disagree more.
Hunter campaign is very vanilla as in, doesn tell you what to do, while the 5 downpour ones you always have something guiding you through your questline.

Hunter is also by far the hardest slugcat because it needs very unique strategic planning, i always laughted when ppl were saying that spearmaster or saint campaigns were gonna be the hardest when downpour relased, doesnt matter how many terribly balanced enemy spawns you drop on me, nothing will ever be harder than limited attempts.

For an experienced hunter player, the campaign is fairly easy and the fun is about scorerunning, but for a first time player they have a lot to learn about the hunter game cycle, something which no other campaign gives you.

Also kind of a shame downpour added score screens for all slugcats, whats the point of score if you have unlimited time? there is no limit and takes you out of the inmersion to see a silly highscore right after ending the game for the first time, also removes what made hunter unique and makes most players not even notice why in hunter's case, score is important and actually has some value to it

I would be surprised if by the time someone unlocks Hunter they don't know what to do with the neuron and pearl Hunter spawns with.

Also, considering that the Remix update added in the ability to change the cycle limit, any would be new player can just give themselves more cycles if they so wanted, which lessens that difficulty based on "limited attempts". Forgot to mention earlier that you unlock Saint far later on in the game than Hunter, meaning most people would at least have tried the Hunter campaign and even beat it.
Lol, most players just reach moon, forget about her, visit pebbles, reach the void sea and find 1 (maybe 2) echoes in their entiere playthrough.
Now imagine ppl who never found moon at all.
Now try to find 3 echoes, visit pebbles, moon and the depths all in 25 cycles with a big step up in difficulty when in your first playthrough you killed a single lizard and a centipede. Yeah... not easy
Last edited by Jevmen; Feb 7, 2024 @ 6:20pm
Justice Feb 8, 2024 @ 7:35am 
Originally posted by Jevmen:
I find it funny that The martyr is the rarest passage when its one of the easiest ones, probably because its a very hidden one since very little people engage with the benefits of the starving mechanic, or even know it exists at all.
The Friend is meant to be the most hidden one, but lizard taming has unfortunely become so common knowledge that its one of the first things rain world players get spoiled about
To be honest The martyr is pretty dumb passage / achievement that require deliberately sabotage your run by starving, then eating full, then starving, then eating full and etc.
Since it's impossible starve every cycle because you will die if you try starving for 2nd time even if you have some food calories to burn, but bellow minimum requirement for hybernation

I only got mine because it was one of missions goals in expedition mode
Justice Feb 8, 2024 @ 7:46am 
Originally posted by Jevmen:

Also kind of a shame downpour added score screens for all slugcats, whats the point of score if you have unlimited time? there is no limit and takes you out of the inmersion to see a silly highscore right after ending the game for the first time, also removes what made hunter unique and makes most players not even notice why in hunter's case, score is important and actually has some value to it
I wish there was option to remove the highscore. Counting all my fails and deaths really upset me, as if it judging me on my performance. It effects me subconsciously during my runs and make already rage iducing rain world moments even more negativly

Highscore should have never been a thing for game like Rain World outside of Hunter and expeditions. It deliver bad competitive mind set and game experience for players who just want to play game for atmosphere, story and fun
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Date Posted: Feb 4, 2024 @ 2:59pm
Posts: 13