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Fordítási probléma jelentése
Thats really worrysome, and also an abuse on gaining money.
unreal engine gets 5% of your profits, which is more money than Unity and nobody is complsining about it, Still quite greedy to force games who already exist to now pay a small fraction of money to you when they didnt sign for that in the begining, feels like they noticed how many popular unity gamed were arround and decided to start harvesting some crops of already grown fields.
Tho lemme show you an easy solution, increase the prize of your game by 0.20$, thats it.
the user wont mind such a small quantity of money and you get to keep those dabloons to compensate for Unity
Every download costs Videocult 0.20$
with unreal that 5% of just the 5% of your profit, a small fee sure but its negligible compared to getting smacked with something thats out of your control and has the high ability to be abused.
Dumbest ♥♥♥♥ I've heard in awhile, I'd say 'good luck' but I want those ♥♥♥♥♥♥♥♥♥ to fail in their scheme, and I presume they will with how absurd it is.
It clearly is written that it only counts toward new installs.
Sheesh.
>Delete
>install
>Delete
>install
>Delete
Get bankrupt
Get bankrupt
Get bankrupt
(I know it doesn't work like that, but seriously, Unity really did some crap, this is absurd)
demos and beta versions count as installs - developers generally don't charge for demos.
installations from charity bundles are still installations, which if not accounted for is A: unethical, and B: almost definitely taking more money than the developer actually earns from their game being sold.
unity is generally very vague about how they're counting installations, and how they'll solve the problems piracy causes with this system, because pirated games are generally installed.
this is also on top of publishers and platforms taking cuts of the money. cheaper games in particular will suffer majorly from this.
taking a cut of the profits from sales - while still causing a bit of a problem - would be much easier, as well as much less unclear, concerning, and exploitable.
About cheaper games, thats true, they want to have a flat ammount rather than a percentage to be different from the competition. if your game is 4-5$ its way closer to unreal engine fees, but in prizes over that is still better. I do wonder how it will handle DLC, because the sum is extracted individually from each unit sold? they havent said anything about it i think