Rain World
Rain-world devs now owe Unity 120k
With the new retroactive policy change that ex EA CEO of Unity is doing, Devs are now charged 0.20$ every install. This applies retroactively to all devs.

I was curious how this might affect some of my favorite devs so here it's broken down

Rain world has about 600,000 installs across all platforms.
500k in steam and around 100k spread across other platforms.

They are retroactively going to be charged 0.20$ for every install
600,000 x 0.20 = 120,000.
That might not seem like a lot next to the downloads number but that's A LOT of money

So essentially Unity just decided that video cult suddenly owes them 120k
That's huge, This could really hurt some larger indie studios and potentially even bankrupt the less profitable ones. I don't even want to calculate how much team cherry owes for Unity for Hollow Knight now. :rwslugcat:
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115/22 megjegyzés mutatása
So you saying they gonna have to pay for everytime someone buys the game and install it that uses Unity in it?
Thats really worrysome, and also an abuse on gaining money.
Legutóbb szerkesztette: Nitro Toxico; 2023. szept. 13., 12:40
They dont debt you the money you earnt before hitting the 200.000 downloads threshold, they only start picking 0.2$ out of every sale after meeting both thresholds.

unreal engine gets 5% of your profits, which is more money than Unity and nobody is complsining about it, Still quite greedy to force games who already exist to now pay a small fraction of money to you when they didnt sign for that in the begining, feels like they noticed how many popular unity gamed were arround and decided to start harvesting some crops of already grown fields.

Tho lemme show you an easy solution, increase the prize of your game by 0.20$, thats it.
the user wont mind such a small quantity of money and you get to keep those dabloons to compensate for Unity
Legutóbb szerkesztette: Jevmen; 2023. szept. 13., 16:05
Nitro Toxico eredeti hozzászólása:
So you saying they gonna have to pay for everytime someone buys the game and install it that uses Unity in it?
Thats really worrysome, and also an abuse on gaining money.

Every download costs Videocult 0.20$
Jevmen eredeti hozzászólása:
They dont debt you the money you earnt before hitting the 200.000 downloads threshold, they only start picking 0.2$ out of every sale after meeting both thresholds.

unreal engine gets 5% of your profits, which is more money than Unity and nobody is complsining about it, Still quite greedy to force games who already exist to now pay a small fraction of money to you when they didnt sign for that in the begining, feels like they noticed how many popular unity gamed were arround and decided to start harvesting some crops of already grown fields.

Tho lemme show you an easy solution, increase the prize of your game by 0.20$, thats it.
the user wont mind such a small quantity of money and you get to keep those dabloons to compensate for Unity
i think the huge problem its 20 cents per install, not based on purchase, meaning some can just uninstall and reinstall over and over again to make it so devs have to pay absurd costs.

with unreal that 5% of just the 5% of your profit, a small fee sure but its negligible compared to getting smacked with something thats out of your control and has the high ability to be abused.
LMAO these stupid ♥♥♥♥♥♥♥♥♥♥♥ think they are going to be able to just straight-up hustle extra cash out of every single dev that used their stupid ♥♥♥♥♥♥♥ game engine?
Dumbest ♥♥♥♥ I've heard in awhile, I'd say 'good luck' but I want those ♥♥♥♥♥♥♥♥♥ to fail in their scheme, and I presume they will with how absurd it is.
Legutóbb szerkesztette: CtenosaurOaxacana; 2023. szept. 13., 20:30
Oh my god, at least read their policy before starting those nonsense with "I will uninstall and reinstall to make companies bankrupt. Now I decide who will live and die!".

It clearly is written that it only counts toward new installs.

Sheesh.
Teal V2 eredeti hozzászólása:
Oh my god, at least read their policy before starting those nonsense with "I will uninstall and reinstall to make companies bankrupt. Now I decide who will live and die!".

It clearly is written that it only counts toward new installs.

Sheesh.
But only after clarification. Before it whas every single install.
>install
>Delete
>install
>Delete
>install
>Delete
Get bankrupt
Get bankrupt
Get bankrupt

(I know it doesn't work like that, but seriously, Unity really did some crap, this is absurd)
Legutóbb szerkesztette: SAharOK; 2023. szept. 14., 2:48
Jevmen eredeti hozzászólása:
They dont debt you the money you earnt before hitting the 200.000 downloads threshold, they only start picking 0.2$ out of every sale after meeting both thresholds.

unreal engine gets 5% of your profits, which is more money than Unity and nobody is complsining about it, Still quite greedy to force games who already exist to now pay a small fraction of money to you when they didnt sign for that in the begining, feels like they noticed how many popular unity gamed were arround and decided to start harvesting some crops of already grown fields.

Tho lemme show you an easy solution, increase the prize of your game by 0.20$, thats it.
the user wont mind such a small quantity of money and you get to keep those dabloons to compensate for Unity
devs will still get charged for people who already own the game installing it on a new device - in fact, the initial announcement explicitly stated that reinstalls on the same device also count, although whether they've backpedalled on that, i don't know.
demos and beta versions count as installs - developers generally don't charge for demos.
installations from charity bundles are still installations, which if not accounted for is A: unethical, and B: almost definitely taking more money than the developer actually earns from their game being sold.
unity is generally very vague about how they're counting installations, and how they'll solve the problems piracy causes with this system, because pirated games are generally installed.
this is also on top of publishers and platforms taking cuts of the money. cheaper games in particular will suffer majorly from this.
taking a cut of the profits from sales - while still causing a bit of a problem - would be much easier, as well as much less unclear, concerning, and exploitable.
Legutóbb szerkesztette: MozarteanChaos; 2023. szept. 14., 3:56
Honkiewithaboomstick eredeti hozzászólása:
Nitro Toxico eredeti hozzászólása:
So you saying they gonna have to pay for everytime someone buys the game and install it that uses Unity in it?
Thats really worrysome, and also an abuse on gaining money.

Every download costs Videocult 0.20$
assuming every single person downloads the game in 5 different devices for some ungodly magical reason, thats still cheaper than what Unreal engine charges you (5% of 25$ game) vs 20 cents per download. and unity said they will NOT charge for downloads done before 2024 and it wont affect special sales, gamepass or free games. sure, free is better, but every single studio can afford this because is a very insignificant amount of money, or literally just increase the prize of the game slightly if its that problematic since its a flat amount.
Legutóbb szerkesztette: Jevmen; 2023. szept. 14., 8:01
MozarteanChaos eredeti hozzászólása:
Jevmen eredeti hozzászólása:
They dont debt you the money you earnt before hitting the 200.000 downloads threshold, they only start picking 0.2$ out of every sale after meeting both thresholds.

unreal engine gets 5% of your profits, which is more money than Unity and nobody is complsining about it, Still quite greedy to force games who already exist to now pay a small fraction of money to you when they didnt sign for that in the begining, feels like they noticed how many popular unity gamed were arround and decided to start harvesting some crops of already grown fields.

Tho lemme show you an easy solution, increase the prize of your game by 0.20$, thats it.
the user wont mind such a small quantity of money and you get to keep those dabloons to compensate for Unity
devs will still get charged for people who already own the game installing it on a new device - in fact, the initial announcement explicitly stated that reinstalls on the same device also count, although whether they've backpedalled on that, i don't know.
demos and beta versions count as installs - developers generally don't charge for demos.
installations from charity bundles are still installations, which if not accounted for is A: unethical, and B: almost definitely taking more money than the developer actually earns from their game being sold.
unity is generally very vague about how they're counting installations, and how they'll solve the problems piracy causes with this system, because pirated games are generally installed.
this is also on top of publishers and platforms taking cuts of the money. cheaper games in particular will suffer majorly from this.
taking a cut of the profits from sales - while still causing a bit of a problem - would be much easier, as well as much less unclear, concerning, and exploitable.
freeware and gamepass doesnt count thowards this and anything before 2024 will be ignored.
About cheaper games, thats true, they want to have a flat ammount rather than a percentage to be different from the competition. if your game is 4-5$ its way closer to unreal engine fees, but in prizes over that is still better. I do wonder how it will handle DLC, because the sum is extracted individually from each unit sold? they havent said anything about it i think
Legutóbb szerkesztette: Jevmen; 2023. szept. 14., 8:04
I really hate this new rule. Videocult should need to pay $.20 for each download. If a game is completely free then you would be LOSING money! :frog_worry: This is Videocult they can't do this to them!!! Why? WHYYYYYYY?!
Legutóbb szerkesztette: Douknodefox; 2023. szept. 14., 8:02
Is retroactively charging fees even legal?
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115/22 megjegyzés mutatása
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Közzétéve: 2023. szept. 13., 11:29
Hozzászólások: 22