Rain World

Rain World

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dna Feb 19, 2023 @ 2:19am
is the DLC important for a first playthrough ?
I just discovered Rain World and I am really looking forward to the experience (Just gotta pick up my new controller tomorrow first <_<).

I just want to read/ know as little as possible before I start the game, so I am simply asking here.
Different Slugcats and Coop are not interesting for me (for now) and I am not sure if a "bigger map" is really an addition for a first playthrough (or attempt, that is xD) - I heard the original map is already quite big.

Any recommendations? Thanks in advance :)
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Showing 1-7 of 7 comments
Kligan Feb 19, 2023 @ 2:51am 
Well, not necesserali. But it adds a lot of stuff even to the base three campaigns. As well as accessibility options (in the Remix menu) and bunch other stuff.
The regions are expanded, there's more collectables and unlocks, more variety of creatures and decorations.

But the base game is still great, I enjoyed it very much back when it came out.
Last edited by Kligan; Feb 19, 2023 @ 2:52am
dna Feb 19, 2023 @ 2:58am 
Originally posted by Kligan:
Well, not necesserali. But it adds a lot of stuff even to the base three campaigns. As well as accessibility options (in the Remix menu) and bunch other stuff.
The regions are expanded, there's more collectables and unlocks, more variety of creatures and decorations.

But the base game is still great, I enjoyed it very much back when it came out.
Thanks for the answer. Guess I'll get it right away then.
I prefer to support Indy games anyway, and this one got so much praise from people I know (and so much hate from reviewers.lol.), I am pretty confident it is worth it.
Kligan Feb 19, 2023 @ 3:01am 
"Game journalists" hate this game because it's brutally difficult if you are not mindful of your surroundings.
It requires attention and thinking, and more often than not - avoiding danger altogether, rather than pushing forward.
dna Feb 19, 2023 @ 4:12am 
Originally posted by Kligan:
"Game journalists" hate this game because it's brutally difficult if you are not mindful of your surroundings.
It requires attention and thinking, and more often than not - avoiding danger altogether, rather than pushing forward.
Plus it's not really a metroidvania where your character gets stronger etc.
Some of the rants were damn funny tho (bUt I bEaT hOlLoW kNiGhT dLc BoSsEs *mimimi*)
Spirit Feb 19, 2023 @ 4:46am 
it is hard yes but also rewarding when you made it just in time to a shelter and almost drown in the process
Kligan Feb 19, 2023 @ 4:54am 
Originally posted by dna:
Plus it's not really a metroidvania where your character gets stronger etc.
Some of the rants were damn funny tho (bUt I bEaT hOlLoW kNiGhT dLc BoSsEs *mimimi*)

Well, you could think of it as sort of metroidvania, but instead of unlocking abilities, you yourself get better at movement and decision making, and learning about the world and creatures (I nearly sh*t my pants and jumped out my seat the first time I encountered a dropwig). That helps you progress.
Some movement techs are pretty precise. So much so that I had to install a mod to simplify inputs for slide+pounce, because my controller's D-pad got worn out over the years and I was struggling to make slide+pounce as compared to way back when the game first released. (Thanks, Nintendo, for pretty sh*tty d-pad on switch controller)
Last edited by Kligan; Feb 19, 2023 @ 5:06am
TheFancierWendigo Feb 19, 2023 @ 6:17am 
getting DLC opens up new workshop content for you
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Showing 1-7 of 7 comments
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Date Posted: Feb 19, 2023 @ 2:19am
Posts: 7