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It's more metaphysical, like everything can die. But when these things die they just wake up in an instance of the multiverse where they didn't. Meaning things can "die" but no soul ever loses consciousness
It'd be like if you woke up and went through your day, then got hit by a car and died, but then woke up in your bed at the start of the day before you got hit by said car. People you met could still die in your life. And you would be dead to all of the people in any of the universes you died in. But you would remain conscious and not "truly" die up until either your final possible "death" that fate or probability has planned or by taking the void dip.
Pretty scary spiritual/metaphysical concept as it could be happening irl just nobody has the "karma" to be aware of it
So by the same logic the answer is there is no answer because downpour doesn't make sense.
Although I have my personal minor gripes with Downpour campaigns design wise I'm curious.
What specific "uwuisms" did downpour add in iterator dialouge that you didn't like, can you list any specific examples?
they added *~* all over moons ♥♥♥♥ and misunderstood 5p's personality which was cold because he was focused and trying to solve his problems and not rude or petty. 5p calling gourm "rotund" is just stupid when 5p is a massive super structure. the way he complains is just out of character when he was so to the point originally.
also you dont need to tell me the devs dont care about their game thats already obvious.
You mean the first campaign? Because the game's development has gone downhill since the addition of monk and hunter. The point of the game was a spiritual journey to pass into the afterlife and escape the cycle of reincarnation. Reincarnation doesn't mean you're going back in time it means you're reborn to a new life. It's no coincidence they call the survival system "karma" the story's based in Hinduism.
That's because I'm right. Nobody talked about how great of an experience hunter or monk was.
"The point of the game was a spiritual journey to pass into the afterlife and escape the cycle of reincarnation. Reincarnation doesn't mean you're going back in time it means you're reborn to a new life. It's no coincidence they call the survival system "karma" the story's based in Hinduism."
You don't, as a player, get to pick and choose what plot points you think are relevant to the devs dude. I mean, they added an alternate ending for survivor and most other slugs that tend to go directly against this idea.
Maybe they didn't die, because the dreams are from Artificer's perspective, as she presumes they died in these events.
It's possible that the slugpups got taken away by the scavengers/flow of the water(like what happens to Survivor) and Artificer never found them again, presuming that they died and having nightmare's about these events
In her ascension ending she see's her children in the void sea, it could both be that as she dies, her mind starts replaying memories of her childrens like a "life flashes before your eyes" kind of thing, but also could be that while she was making her revenge against the scavengers, the slugpups somehow found their way into the void sea and ascended without her.
That would be my guess.
From my experience, slugpups have HORRIBLE lung capacity, and it's even shown that leeches get to the slugpups. From the looks of it as well, the area the slugpup got dragged in from the water was a lake. Leeches tend to hang around lakes. Also, last time I saw the dreams, (i don't know if this is true, haven't visited art campaign in a bit) it shows the slugpup's "lung light" (the light that shows up when you're about to drown) was blinking, and stopped. Also, the fact that the slugpups were in the void sea probably means they are dead, and the art is seeing them there because they're dead. This is shown in Monk and Survivor campaign, where the slugcats see their families and siblings. Plus, why would Art hate scavengers for literally no reason and make it her one goal in life to kill their leader? The slugpups probably died.
But, they're never dead, are they? For all we know, since the two slugpups died, they ended up back together with the Art. They all could have ascended in that timeline. Frankly, from any creature's perspective, the "protagonist" (creature) never dies. That's how the cycle works.
Good guess, though. Everyone has their own opinions and beliefs. Your story is believable for the average rain world player!