Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Another great mod is the Map Options mod. It lets you do things like speed up the time it takes slugcat to remember the map. Or it can also be used to fully fill in any room you visit.
Another thing that will help out a lot, enable the option that lets you remove spears from the wall once you stick them in.
As a matter of fact, make sure you go check out the options menu in the new mods. There's a lot of quality of life stuff in there that makes the game a bit easier to new players.
It takes a while to "figure this game out" and the best way I can describe it is this.
Rainworld is a pilgrimage.
Thou who art Slugcat, art chosen... In thine exodus from the Slugcat family, maketh pilgrimage to the land of Ancient Lords... When thou ringeth the five pebbles, the fate of the Slugcat thou shalt know..."
Get lost, enjoy being lost, don't spoil anything and slug your way to victory!
Some people love not getting told what to do and where to go and others hate it.
If you cant get lost in the moment while exploring the different ecosystems, its probably not a game for you. I have seen simular discussions in the Subnautica forum.
I think the main two abilities you need to have in order to enjoy games like Rain World are:
- not getting annoyed from dying a lot, dying is just part of the gameplayloop.
- being able to enjoy gameplay without having an objective, other than to explore the world and its inhabitants.
Its not the end of the world if you do not enjoy a genre or subgenre. Everybody has that.
I personally could never understand why people enjoy playing all of those interactive movies, like:
- GTA
- RDR 2
- GOW: Ragnarok
- TLOU 2
All that being said, Rain World has definitely also some annoying aspects to it, like:
- clunky controls
- spears bouncing of walls
- camping enemies/ bad rng
- the tutorial npc Iggy following you through the entire game and being super spammy
- some of the areas are badly designed, like Shaded Citadel or Farm Arrays
- and some of the dead ends and towers you can climb, serve no purpose, at least not in early til midgame.
Are you talking about the underwater white lizard or the invisible white one? There's actually another region that have the salamanders I do believe, but they typically live in the clean water regions. I do believe Drainage System in particular has squids all around. They like to eat those, so you can also use them as bait and jump past them as they run away. Things won't attack you if they are already carrying something. If you have a passage, you can teleport out once you sleep. There's a couple that are easy to get (such as monk or the non-violence one). Water can be somewhat difficult to maneuver in.
You can also turn off this in remix. You can also enable an option to see your air left so that you have a better idea of how long to wait before you go back under. It definitely isn't a bad idea to give it a look and see if there's any options that would better suit you being on or off.
Try setting slowdown to 1.17 in the remix options that may help you with the controls but unironically this game is too hard for a lot of people and thats nothing to be ashamed of.
restart and stay a couple cycles in outskirts and the yellow guy will give you generally the correct direction. the hook is the actual story. the yellow guy will direct you towards and most regions are vastly different even a entire region dedicated to 0 gravity.
head to the discord and some nice people will give you some good tips with the actual route to get past early game.
Na, its one of the best things ever put in a game, comparable to Blighttown, Maridia or Deepnest. Every game needs something like that.
Until you randomly die because a lizard didn't feel like moving or because the Monk has the lung capacity of a chainsmoker.
On the first playthroughs of many, people will play the game for five minutes, decide its too unforgiving and toss it aside in frustration, 'its just bad game design' or, 'just following that trend of rage bait video games'.
So, you're not alone in this experience, you're just going to have to give it a lot of chances, and everyone gets the hang of it eventually.
You'll get frustrated, but that does not mean its a bad game, nor does it mean its not worth your time.
Before I start, I'll say that I have played this game for over 700 hours. I have been playing it since late 2017. Plenty have more time than that, but that's just to preface that I have had a lot of time to reflect on this game!
That being said, I find people often have trouble with rainworld because-
...
Predators also aren't perfect unstoppable creatures, every single one in the game (even red variants) have kinks to them that'll help you evade them.
Green lizards, the first ones you encounter are some of the toughest HP wise, but its an intentional choice of game design that they absorb so much damage, its to teach you to stop trying to murder. Just get by, because you have a long road ahead of you.
they will also
Rainworld looks like it'd be a small game before you get it, but its unexpectedly vast and surprisingly rich with story, in what little it gives you. (for vanilla, anyway) You might not even think it has any when you first play- not that I'll fill you in, though.
It's more than likely that you'll spend an egregious amount of time trying to finish the game the first time you see things.
You will get very confused, and often you may even think you'll be completely trapped or stuck in a hard place. Other than occasional creature RNG, when it comes to level design this is never truly the case with rainworld.
and finally
>Wont take the time to learn mechanics and platforming via trial and error. I suppose this is an extension of 2, but I think its necessary to consider.
Rainworld actually has incredible movement mechanics and long time players may find themselves still learning new things about the movement system, unfortunately an issue with this system is that at first its frustrating-
...but gradually getting used to it is incredibly rewarding, and makes a second playthrough going through places you've already been feel like nothing in terms of difficulty with clear cut paths, when before it probably felt like an awful mess.
The game may as well be renamed trial and error, because at least before DP came out and basic info became more integrated- the game had almost no pointers, everything had to be learned through death, near death, or for more harmless things- a few ticks off of a timer.
Like, new players might not immediately know that moving while standing upright is faster and no longer so clunky, that just getting in the habit of pressing up when you fall or end up in a crawling position can be a huge step in outrunning creatures.
Whats sad about it is, and many other beginner difficulties with the movement system... that's very easy to figure out, but frustration, especially when built up and felt that its deserved can cloud judgment like nothing else can, so suddenly this difficult game is suddenly not just difficult, but unfair. And... that's a hard lesson to learn with the game, but you'll have to learn it eventually.
...
And yeah, the game is actually unfair at times, even a seasoned veteran like myself can tell you that!
but you hit back, and keep trying even though it'll try to beat you down.
If you want to try to brute force learning movement and outsmarting creatures, I suppose trying out arena mode may help. There, there's even less to lose.
I remember when the game first came out, watching reviewer after reviewer completely miss the point of the game and give it bad marks based on their misunderstanding. Maybe this is Rain World's fault because it goes to great lengths to avoid explaining anything to the player (even more so when it first launched) and is content to let you struggle, but I think this opaqueness is one of the things I like most about it. Hopefully your worlds will help newer players understand what they are getting into.