Rain World

Rain World

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Limone Jan 1, 2023 @ 12:46pm
[answered]
[answered]
Last edited by Limone; Jan 30 @ 2:45am
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Showing 1-15 of 15 comments
Jevmen Jan 1, 2023 @ 4:21pm 
yes, game pixel art is designed in that aspect ratio
Unster Jan 4, 2023 @ 2:07pm 
I was taken back by that too. Other pixel art games can be played at the native resolution. This is the first one I've seen that can't.
HighLanderPony Jan 4, 2023 @ 2:43pm 
Must be the fault of all the rain.
Jevmen Jan 4, 2023 @ 3:43pm 
Originally posted by Unster:
I was taken back by that too. Other pixel art games can be played at the native resolution. This is the first one I've seen that can't.
i gess thats because all screens in the game is a pre-rendered .png, so unlike other games i gess you cant dinamicly modify its dimensions without stretching a few pixels
Spectrum Legacy Jan 17, 2023 @ 1:08pm 
Just checked some Downpour early review and in the option menu it is the same old x768 vert lock, again. Missed opportunity to offer 720p, i.e. like the switch version has or something more robust even to cover 1080p.

Again no integer scaling for 1440p this way and mere x2 instead of x3 on 4k displays.
I didn't play the original as I hoped they would fix this with Downpour release, but nope. Saved me some money at least.
solamon77 Jan 18, 2023 @ 3:17pm 
As a guy who is all about audio visual equipment and uses an LG OLED as his main monitor, I will tell you that it really isn't that big of a deal. At least from my experience. When I played through the game during it's original release I was annoyed at first, but after starting I didn't notice any blurring or weird stretching of the pixel art. You can always install Reshade and fine tune as much as you want.

Edit: Read my post down below (post #14). I discovered something that changes my opinion on this issue.
Last edited by solamon77; Jan 20, 2023 @ 3:56am
toughnails Jan 19, 2023 @ 6:45am 
Originally posted by Unster:
I was taken back by that too. Other pixel art games can be played at the native resolution. This is the first one I've seen that can't.
Most modern pixel art games are made for the native resolution of 360p, which means they can easily upscale to 720p (x2), 1080p (x3), 1440p (x4) and so on, while still looking crisp sharp.

For whatever reason, Rain World was made for 768p, which means it's impossible to upscale it to any other resolution without the graphics becoming a blurry mess. 1366x768 is a low end laptop resolution these days, I've no idea why it was chosen.
Spectrum Legacy Jan 19, 2023 @ 6:50am 
Originally posted by solamon77:
As a guy who is all about audio visual equipment and uses an LG OLED as his main monitor, I will tell you that it really isn't that big of a deal. At least from my experience. When I played through the game during it's original release I was annoyed at first, but after starting I didn't notice any blurring or weird stretching of the pixel art. You can always install Reshade and fine tune as much as you want.

You either don't see the blur because of distance in correlation with screensize and resolution, or you use sharpening/reshade/etc. Now if you have used a crt then sure, you wouldn't see any blurry upscale regardless of the above nor your visual acuity. It has been talked about on these forums a lot in the past, e.g. here.

Other than that, it's a missed opportunity by the dev team to address it with the release of Downpour. I don't mind to use workarounds and hacks, but I feel less inclined to buy stuff from the dev at launch prices. Since they are not willing to address such stuff while they were able to do just that for mr.nintendo's switch version.
TEDAX Jan 19, 2023 @ 8:24am 
no 1080p, no money
Klok Jan 19, 2023 @ 9:25am 
game looks beautiful
solamon77 Jan 19, 2023 @ 8:05pm 
Originally posted by Spectrum Legacy:
Originally posted by solamon77:
As a guy who is all about audio visual equipment and uses an LG OLED as his main monitor, I will tell you that it really isn't that big of a deal. At least from my experience. When I played through the game during it's original release I was annoyed at first, but after starting I didn't notice any blurring or weird stretching of the pixel art. You can always install Reshade and fine tune as much as you want.

You either don't see the blur because of distance in correlation with screensize and resolution, or you use sharpening/reshade/etc. Now if you have used a crt then sure, you wouldn't see any blurry upscale regardless of the above nor your visual acuity. It has been talked about on these forums a lot in the past, e.g. here.

Other than that, it's a missed opportunity by the dev team to address it with the release of Downpour. I don't mind to use workarounds and hacks, but I feel less inclined to buy stuff from the dev at launch prices. Since they are not willing to address such stuff while they were able to do just that for mr.nintendo's switch version.
I don't know, man. With all due respect, I'm not some noob here. I've been doing this for a while, both PC gaming and setting-up/configuring audiovisual equipment. The game looks good even without post processing filters like Reshade. I'll take a picture of it running on my setup if you like, but I don't know how much you'll be able to tell since you'll be seeing a picture of a picture.

I'm wondering if the resolution setting is an internal resolution while the game outputs at the default resolution Windows is set up. My TV is reporting that it's still getting a 2160p signal when the game is running in exclusive fullscreen. It's still a bit bizarre that they would pick a default resolution that isn't a multiple of the most common screen resolutions (like 720p for instance).

Either way, it looks great. I don't think the resolution "problem" really matters here.
Last edited by solamon77; Jan 19, 2023 @ 8:06pm
VETXP Jan 19, 2023 @ 11:53pm 
There's a mod to fight the 'blurry mess':
https://github.com/PJB3005/RainWorldMods/tree/master/Sharpener

Or just use some upscaling tool like Magpie or Lossless Scaling.
Last edited by VETXP; Jan 20, 2023 @ 12:16am
Spectrum Legacy Jan 20, 2023 @ 3:44am 
Originally posted by solamon77:
I don't know, man. With all due respect, I'm not some noob here. I've been doing this for a while, both PC gaming and setting-up/configuring audiovisual equipment. The game looks good even without post processing filters like Reshade. I'll take a picture of it running on my setup if you like, but I don't know how much you'll be able to tell since you'll be seeing a picture of a picture.

I'm wondering if the resolution setting is an internal resolution while the game outputs at the default resolution Windows is set up. My TV is reporting that it's still getting a 2160p signal when the game is running in exclusive fullscreen. It's still a bit bizarre that they would pick a default resolution that isn't a multiple of the most common screen resolutions (like 720p for instance).

Either way, it looks great. I don't think the resolution "problem" really matters here.

No worries dude. If it looks good or great to you, then that's fine. We all have different standards and what looks good to us is all subjective anyway. Just know that there is room for improvement though, if you want to check out the sharpness of the picture using integer scaling (unfortunately the game will be both letterboxed and pillarboxed due to weird internal resolution of x768 here - i.e. the topic of this thread), or you can try those sharpeners. But ofc you don't have to since it looks good on your end.

Maybe your tv has some upscale sharpener built in and you scale it on it instead of the gpu, I have no way of knowing your gpu+tv settings. Default scaling on the gpu has 3 settings in general: 1:1 (sharp, centered small picture, big black borders around + an option for integer scaling). Fill the screen but keep aspect ratio (blurry with possibility of usual pillarboxing depending on aspect ratio of the source). Fill the screen without keeping ascpet ratio (blurry, true fullscreen stretched out of proportions).

No rocket science here really. It's problem only if you are alergic to the myopia-like blur. Alternatively the use of sharpener is the best option for 1080p and 1440p users as of now, unless you go my route and crop the upscaled image to retain x2 integer on 1440p, but it's more work and less picture technically, but it's 100% sharp picture without any postprocessing. It's already mentioned in the linked thread, so whatever.
Last edited by Spectrum Legacy; Jan 20, 2023 @ 3:45am
solamon77 Jan 20, 2023 @ 3:55am 
Originally posted by Spectrum Legacy:
Originally posted by solamon77:
I don't know, man. With all due respect, I'm not some noob here. I've been doing this for a while, both PC gaming and setting-up/configuring audiovisual equipment. The game looks good even without post processing filters like Reshade. I'll take a picture of it running on my setup if you like, but I don't know how much you'll be able to tell since you'll be seeing a picture of a picture.

I'm wondering if the resolution setting is an internal resolution while the game outputs at the default resolution Windows is set up. My TV is reporting that it's still getting a 2160p signal when the game is running in exclusive fullscreen. It's still a bit bizarre that they would pick a default resolution that isn't a multiple of the most common screen resolutions (like 720p for instance).

Either way, it looks great. I don't think the resolution "problem" really matters here.

No worries dude. If it looks good or great to you, then that's fine. We all have different standards and what looks good to us is all subjective anyway. Just know that there is room for improvement though, if you want to check out the sharpness of the picture using integer scaling (unfortunately the game will be both letterboxed and pillarboxed due to weird internal resolution of x768 here - i.e. the topic of this thread), or you can try those sharpeners. But ofc you don't have to since it looks good on your end.

Maybe your tv has some upscale sharpener built in and you scale it on it instead of the gpu, I have no way of knowing your gpu+tv settings. Default scaling on the gpu has 3 settings in general: 1:1 (sharp, centered small picture, big black borders around + an option for integer scaling). Fill the screen but keep aspect ratio (blurry with possibility of usual pillarboxing depending on aspect ratio of the source). Fill the screen without keeping ascpet ratio (blurry, true fullscreen stretched out of proportions).

No rocket science here really. It's problem only if you are alergic to the myopia-like blur. Alternatively the use of sharpener is the best option for 1080p and 1440p users as of now, unless you go my route and crop the upscaled image to retain x2 integer on 1440p, but it's more work and less picture technically, but it's 100% sharp picture without any postprocessing. It's already mentioned in the linked thread, so whatever.
I actually got to admit something I just discovered. Apparently I installed a sharpening mod when I played the game years ago and forgot it was still installed. I noticed it when I tried to install that mod the dude a couple posts above mentioned. I have been totally wrong this whole time. I took it out and, yes, the game was a bit blurry. So sorry to anyone I may have mislead. Whoops! My bad guys :-D
Spectrum Legacy Jan 20, 2023 @ 1:09pm 
Originally posted by solamon77:
I actually got to admit something I just discovered. Apparently I installed a sharpening mod when I played the game years ago and forgot it was still installed. I noticed it when I tried to install that mod the dude a couple posts above mentioned. I have been totally wrong this whole time. I took it out and, yes, the game was a bit blurry. So sorry to anyone I may have mislead. Whoops! My bad guys :-D

No worries dude, it's easy to forget such things esp. when coming back to the game after a good while. I was just getting really curious about what kind of sharpening post-process that tv must have. :smile:
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Date Posted: Jan 1, 2023 @ 12:46pm
Posts: 15