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Again no integer scaling for 1440p this way and mere x2 instead of x3 on 4k displays.
I didn't play the original as I hoped they would fix this with Downpour release, but nope. Saved me some money at least.
Edit: Read my post down below (post #14). I discovered something that changes my opinion on this issue.
For whatever reason, Rain World was made for 768p, which means it's impossible to upscale it to any other resolution without the graphics becoming a blurry mess. 1366x768 is a low end laptop resolution these days, I've no idea why it was chosen.
You either don't see the blur because of distance in correlation with screensize and resolution, or you use sharpening/reshade/etc. Now if you have used a crt then sure, you wouldn't see any blurry upscale regardless of the above nor your visual acuity. It has been talked about on these forums a lot in the past, e.g. here.
Other than that, it's a missed opportunity by the dev team to address it with the release of Downpour. I don't mind to use workarounds and hacks, but I feel less inclined to buy stuff from the dev at launch prices. Since they are not willing to address such stuff while they were able to do just that for mr.nintendo's switch version.
I'm wondering if the resolution setting is an internal resolution while the game outputs at the default resolution Windows is set up. My TV is reporting that it's still getting a 2160p signal when the game is running in exclusive fullscreen. It's still a bit bizarre that they would pick a default resolution that isn't a multiple of the most common screen resolutions (like 720p for instance).
Either way, it looks great. I don't think the resolution "problem" really matters here.
Or just use some upscaling tool like Magpie or Lossless Scaling.
No worries dude. If it looks good or great to you, then that's fine. We all have different standards and what looks good to us is all subjective anyway. Just know that there is room for improvement though, if you want to check out the sharpness of the picture using integer scaling (unfortunately the game will be both letterboxed and pillarboxed due to weird internal resolution of x768 here - i.e. the topic of this thread), or you can try those sharpeners. But ofc you don't have to since it looks good on your end.
Maybe your tv has some upscale sharpener built in and you scale it on it instead of the gpu, I have no way of knowing your gpu+tv settings. Default scaling on the gpu has 3 settings in general: 1:1 (sharp, centered small picture, big black borders around + an option for integer scaling). Fill the screen but keep aspect ratio (blurry with possibility of usual pillarboxing depending on aspect ratio of the source). Fill the screen without keeping ascpet ratio (blurry, true fullscreen stretched out of proportions).
No rocket science here really. It's problem only if you are alergic to the myopia-like blur. Alternatively the use of sharpener is the best option for 1080p and 1440p users as of now, unless you go my route and crop the upscaled image to retain x2 integer on 1440p, but it's more work and less picture technically, but it's 100% sharp picture without any postprocessing. It's already mentioned in the linked thread, so whatever.
No worries dude, it's easy to forget such things esp. when coming back to the game after a good while. I was just getting really curious about what kind of sharpening post-process that tv must have.