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Rain World has something that can be considered magic by our world's standards, i guess?
Noita and Rain World both have that. However :
-I'd say Rain world has the more realistic physics, since creatures aren't more or less "malleable" depending on whether they're dead or not like in Noita.
-Noita has way more physics variety, such as collapsing ground, black hole gravity, fire propagation, material interactions, and much more, while Rain World only has physics interaction with creatures and items, not with the world itself (you can't break structures or make holes in the ground, for example).
-Noita also has more instances of some physics not making sense (like a body being chainsawable for way more blood than it should be able to contain, or the fact that you can drink/eat a LOT¹ before suffering from negative consequences. the later of which are exploding, by the way.)
¹Except if you try to eat stuff that you're not "supposed" to eat.
I'm not sure what you mean by this. Could you give some examples?
Noita is a Roguelite with a lot of content, and i know that i know some people have played for hundreds of hours.
Rain World doesn't have as much content, but there is definitely² a lot of replayability, especially if you're willing to mod the game. There's also more content coming with Downpour.
²Actually, it probably depends on you. I have over a hundred hours in this game, but we're not the same person.
For Noita like Rain World, that depends, on your definition. That said, personally i wouldn't consider Rain World as cartoonish-graphics looking
Also maybe interesting to know : Rain World's creatures' behavior feel quite realistic.
Tl;dr :
If you're looking for the most realistic-feeling game, i think Rain World is better.
If you're looking for a lot of content/physics interactions, then i'd say Noita is better.
Side note : It sounds like the kind of game you'd want to play would be some kind of sci-fi roguelike. (As long as you don't consider sci-fi stuff to be "magic", that is.)
Considering this point:
Noita is very much a magic game, it revolves around magic. Rain World has magical elements, but those aren't employed in regular gameplay, it's more in a lore way.
I have played both, and here is my opinion :
* Realistic physics : Both have realistic physic, in Noita every pixel are always updated and it give a cool physic and in Rain World creaturs have procedural animations and it give a cool physic .
* Ability to complete an objective in different ways : in Noita the way is just going down and it's up to you to build your own magic . In Rain World there are most of the time multiples path to go trough a region and if a path is too much difficult you can try another .
* Extreme high replayability. Hundreds or thousands of hours : Noita is a roguelite, it's in the idea of the game itself to have hundreds of hours ... Rain World is not a roguelite/roguelike, however if you like the game there is an upcoming dlc that will add a good amount of gameplay ( it's not out yet nobody can know how much gameplay time it will add ) and there are a solid modding community with hundreds of mods and an upcoming steam workshop ( right now mods are stored in rain.db ) . But Noita have a steam workshop too . I would say gameplay time is not something I generally watch before buying a game, if you just want to spend hundreds of hours just play terraria lmao .
* Somewhat realistic graphics. I hate cartoonish graphics : You can see the graphics on the trailers, see yourself wich one is the best looking for you .
* No magic. I don't like magic in games : Noita is about magic . Rain World is about a slugcat being delicious for the local wildlife, there isn't any magic ( if you don't consider computers being magic ) .
* Lots of dangerous creatures that behave realistically : Noita have more roguelikiffes ennemis, but Rain World is exactly about that ; every creaturs have procedural animation and it's well made an cool .
My personal opinion on Noita : I didn't like how there was no real story and all the "meta enigms", and I find the game quite difficult .
My personal opinion on Rain World : It has the same 'mystery world' vibes, but with some more story and I think the difficulty is well balanced : not to hard but not to easy .
And I just like than slugcat can do some BACKFLIP .
Noita big selling point of "simulater pixels" plays agains it since the creatures and the pixels clash like 2 burning trucks, since creatures are all PNG sprites with the exact same movement system, there are just 3 different movement systems among the haundreds of creatures, spider movement, worm movement and everything else, no matter if enemies fly, levitate, run... they all have the exact movement system but with limitations.
Also game doesnt know how to handle when you get stuck on pixels so it straight deletes the pixels getting you stuck, and if it cant get you unstuck things just start shaking oddly.
noita should have gone for physic creatures instead of sprites, but again, physic creatures are really hard to program, meanwhile sprite creatures you can pump those out like a candy factory.
I would straigh not reccomend noita to anybody unless you know where you are getting into, i dont consider it a good "game"
* No magic. I don't like magic in games
Well to get the obvious out of the way, I need to know if you don't like magic thematically or mechanically in games.
I say this because Noita's magic system works quite differently from most games.
With magic being a layered system that allows just about any effect possible if you know what you are doing (anything from a rapid fire dps wand to a wand that teleports you an entire worlds length across (yes someone made that).
All of this is on the mechanical side, if you dislike magic thematically than Noita is immediately not your choice because it is at the very core of the game.
* Realistic physics
as others have pointed out Noita has more complex and varied physics, while Rain world has a more realistic but limited one.
* Ability to complete an objective in different ways
Both games offer that.
Rain World is a game that does not really have many specific "objectives to begin with" (with even the exceptions being unexplained). Encounters can be done in any way that the games engine allows (though some ideas are worse than others, like throwing an explosive at point blank toward a creature attacking you).
Noita, due to it's powerful system allows many solutions to different problems, though the secrets function as puzzle with one solution. Yet, you can, if you have created a propper digging wand than you could literally just mine (or something like that) to all secret rooms that normally involve a puzzle to open a portal there (your spells need to be able to mine through the material).
That's all for now
I only played Rain World briefly and already refunded it. I didn't like the core mechanic of having to find shelter, and using the map a lot to find it, before the next downpour. If the cat could shelter from the rain in more places, perhaps I'd like the game more.
Instead I ended buying Hidden Deep. That one has more realistic graphics (and no magic that I can see) for a 2D game.