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I understand. I like hard games, which is what attracted me to Rainworld in the first place, and why I absolutely hated Stray when it came out.
I assure you, I tried and tried and tried. I didn't just give up immediately.
I spent about 2 hours trying to escape through the top-route, and then 2 trying to escape the lower route. Then I looked up guide videos, and spent another 2 hours on the top route and another 4 on the lower route.
I don't know what else to tell you man. I'm just fed up and done.
Spear placement is based on rng, and you need at least 3-4. And even then you can only clear some of the gaps with jump-throwing some rubble to extend your jump distance, which also relies on rng to make sure there's enough conveniently placed rubble to use.
And if you mess up the slightest amount, or you have backtrack too far to get another spear, then you won't have enough time to reach the previous shelter. Especially if you need to eat as well.
Here's two great suggestions to balance this level:
- Move the vault to the other side of the gate. This will prevent people from getting stuck, as they will just die if they aren't high enough karma level.
- Place a reachable pole at the bottom of the big drop off chamber before the gate. At the moment, the only way to get back up from the drop off is by jump-throwing to the platforms on the right, but the game doesn't even tell you that jump-throwing is a thing. This placement would allow people to exploit the food sources at the bottom water tunnel and be able to get back to the vault.
How many more hours would you recommend I spend trying to get out of a single area? Another 10 hours? Another 20 hours? At what point am I finally allowed to say that the level design here sucks?
Unfortunately I used all my passages doing lore stuff with the pearls, because I thought the whole pearl-lore mechanic was super cool. The game was extremely well designed and balanced up to this point, so I didn't realize I could get stuck like this..
i did drainage at the start it reminded me of hearts of darkness' 2nd stage. it was tough but very satisfying. i never even went to wastes my first go.
Is there not a save editor or something for Rain World that you could use to change your position with? Sidestep the problem and carry on with the fun parts. After a certain point it's just not worth it to keep trying and you're well past that.
They may well change this. They've changed many things since it was first released, it used to be MUCH worse. Dying used to reset your map exploration progress to how it was at the shelter for example. Brutal
There's a room or two with some leeches, but if those silly little water worms are stumping you, try luring them near a pole before jumping off the top of said pole. In my experience, these leech rooms didn't demand any luck, so I can't see how they would be too challenging, much less for someone who explored most of the other regions.
Difficulty is subjective, I suppose. Heck, until I entered this discussion, I didn't know snails could be used against leeches despite how obvious that is in hindsight.