Rain World

Rain World

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Ser Lagsolot Jul 5, 2022 @ 11:22am
Controls
This game is neat but the controls are super un-intuitive, had to go to YouTube just to understand how to move slugcat.

Half of his moves seem impossible to execute on a controller. Is there any way to make his movement less challenging?

Feels much more like a bug than a feature.
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Showing 1-14 of 14 comments
Nen☆niN Jul 5, 2022 @ 11:25am 
Could you specify a bit more? What parts of the movement do you want to make less challenging? What feels like a bug rather than a feature? And what's un-intuitive?
Ser Lagsolot Jul 5, 2022 @ 11:53am 
Originally posted by Nen☆niS:
Could you specify a bit more? What parts of the movement do you want to make less challenging? What feels like a bug rather than a feature? And what's un-intuitive?

Well he has something of a combo system for example; things like pounce, slide, and roll are rather difficult to input, I'm not sure exactly what it is, but it feels like he requires perfect directional input and timing to get the correct animation to proc.

It's pretty difficult to execute these moves on a d-pad or stick as the program is reading a sloppy mess of down, diagonals and horizontals, as opposed to the relatively simple and far fewer inputs on a keyboard.

Also wall movement feels difficult, instead of just climbing up a platform or bouncing between walls you have to pay a lot of attention to what direction he's facing etc.

I feel like there should be an assist, that slugcat should just kind of do these things as it's moving.

Also an in game tutorial on it would be nice.
Last edited by Ser Lagsolot; Jul 5, 2022 @ 12:02pm
Lyra Jul 5, 2022 @ 12:04pm 
Pounce is not difficult to input. You just have to hold the jump button at any time while in the crouching position. The only input necessary is jump.

Sliding is a combination of down, forward, and jump, with a specific timing. Anything in a "sloppy mess of down diagonals and horizontals" should work out fine for that.

Rolling is just holding down and to the side while you hit the ground after falling a certain distance. Again, holding your stick near a corner is pretty simple and should work for that.

I'm not sure I understand what you're getting at with what direction she's facing.

When Downpour is released, the parity patch is also supposed to include some more in-game information, some of which is presumably about movement.
Last edited by Lyra; Jul 5, 2022 @ 12:04pm
Nen☆niN Jul 5, 2022 @ 12:09pm 
Pounce is easy to input. Firstly, be in a crawling state. This can be done by pressing down once. You're now in a crawling state. Secondly, hold the jump button for some time. After you see Slugcat's back arc, that's an indication you can let go of the jump button to pounce.

Slide is one of the harder inputs for new players, I'd wager. Walk in a direction and then press down (or maybe diagonally down + the direction you're walking) and jump at the same time. That's a slide.

Roll is circumstancial, as in, it can only be done under certain circumstances. If you're falling and holding diagonally down as you land, you'll roll. The fall must be sufficiently long. There are some other actions that lead into roll but that's one of the most common. (backlfipping into roll also works well)

I don't undestand what you meant about paying attention to where you're facing either. I know you have to when crawling on the ground or in pipes, but that's easy to control/fix with a little practice.

I've found no troubles about inputting with a joystick, besides the given onees of not being used to it and not knowing.

Originally posted by Ser Lagsolot:
I feel like there should be an assist, that slugcat should just kind of do these things as it's moving.

I think this would be very hard to implement in Rain World. You yourself control the Slugcat and where you want to go. Paths open up and become available as your skill grows, and the game is not linear. Therefore, you could find yourself forced into paths you don't want to explore by this 'assist'.

Originally posted by Ser Lagsolot:
Also an in game tutorial on it would be nice.

I disagree. Part of the beauty of Rain World is the limited text and tutorials, you're allowed to discover things by yourself. If I started up Rain World and was immediately bombarded with a bunch of advanced movement tech I'd just not play anymore; I bought the game because of the stellar artwork and my love for it's platforming came long after I finished the game's campaign.
Last edited by Nen☆niN; Jul 5, 2022 @ 12:11pm
Ser Lagsolot Jul 5, 2022 @ 12:25pm 
Listen I'm not just here trying to troll about the game, I'm a new player and this is an annoying aspect.

I'd imagine the devs would like new players to play their game and enjoy the experience. That's all man.

By pounce I mean the pounce combo, for example out of a roll or a slide, not the stationary pounce.

Again with the wall movement, there are areas in the game where instead of just scampering up the wall as intended you end up falling short or hopping off the wall.

If you are not having this problem -good for you- I am. Again I'm playing on a controller, this is perhaps the disconnect we have here.

As for the Tutorial, I hardly think a simple "Tutorial" option on the title screen would ruin your immersion experience.

Thanks.
Last edited by Ser Lagsolot; Jul 5, 2022 @ 12:30pm
Nen☆niN Jul 5, 2022 @ 12:31pm 
Dude I play with controller too. Pounce out of slide requires timing, and practice to get it right. If you're not making it up a wall try approaching it from a place where you can get more height. Stick with the controls, they may be unorthodox but while their complexity certainly raises the bar for new players to master it, not much else feels as good as pulling off Rain World movement. New players aren't even supposed to know about sliding and rolling at first, all you ever need is the stationary pounce (if even that) to traverse virtually every area in the game.
Lyra Jul 5, 2022 @ 12:33pm 
I don't believe you're trolling about the game. I thought your issue with pouncing, when i thought you were referring to stationary pouncing, was one similar to something I had, where I thought I had to hold down the entire time.

New players don't know much of anything about rollpouncing or slide combos. They are absolutely not needed to beat the game, or explore everywhere.

Pouncing out of a slide or roll is just holding near to the movement direction and jumping, with the correct timing.

Scampering up the wall can happen at any wall if you're close enough to the top ledge. You just need to reach it.
Ser Lagsolot Jul 5, 2022 @ 12:35pm 
Originally posted by Nen☆niS:
Dude I play with controller too. Pounce out of slide requires timing, and practice to get it right. If you're not making it up a wall try approaching it from a place where you can get more height. Stick with the controls, they may be unorthodox but while their complexity certainly raises the bar for new players to master it, not much else feels as good as pulling off Rain World movement. New players aren't even supposed to know about sliding and rolling at first, all you ever need is the stationary pounce (if even that) to traverse virtually every area in the game.
Fair enough, disagree on the philosophy, but I see your point.
Ser Lagsolot Jul 5, 2022 @ 12:36pm 
Originally posted by Lyra:
I don't believe you're trolling about the game. I thought your issue with pouncing, when i thought you were referring to stationary pouncing, was one similar to something I had, where I thought I had to hold down the entire time.

New players don't know much of anything about rollpouncing or slide combos. They are absolutely not needed to beat the game, or explore everywhere.

Pouncing out of a slide or roll is just holding near to the movement direction and jumping, with the correct timing.

Scampering up the wall can happen at any wall if you're close enough to the top ledge. You just need to reach it.
Thanks for the advice.
Lyra Jul 5, 2022 @ 12:37pm 
No problem, and I hope you continue to enjoy rain world :]
Nen☆niN Jul 5, 2022 @ 12:39pm 
Originally posted by Ser Lagsolot:
Fair enough, disagree on the philosophy, but I see your point.
Sorry if I seem combative, but I just want to clear this up. Are you refferring to the philosohpy that certain aspects of certain games should have depth and require skill to master?
peach Jul 6, 2022 @ 3:07pm 
I dont recomend anything, but that's my take on the problem. That sounds SO dumb... but!

Imagine it like you are the cat himself. Learn to move more efficient as you survive through the conditions that make you to learn. No one can teach you anything in the wastelands, only yourself.

I think that it was intentional not to tell everything at the start. For you to feel yourself much more badass of a survivour by pulling up those cool moves later in the run.
BloodyBane Jul 7, 2022 @ 3:35am 
I know at first I had a bit of trouble understanding the controls, as I had changed the inputs into something more intuitive, as yea, the default keys are kinda unintuitive, but the little hologram Iggy shines out in the starting area remained as the default key, which confused me for a bit as I tried to remember which keys precisely he wanted me to use, and how he wanted me to use them.
The best thing I can say is to change your keybinds to something you feel more comfortable with, and then go into Arena with no or low enemies to get a feel for them. If you are ok with a bit of one handing I recommend; WASD=movement, Space=Jump, Shift=map, E=Pick up, R=Throw, and Esc=Pause.
Mods can also add a bit of quality of life, but I only recommend adding them after you really gotten use to, and then only add stuff that helps in ways that don't directly impact gameplay.
I really recommend ScavsOut!, which keeps Scavengers out of your Shelters so they can't block the way when their AI goes brain dead, or steal your stuff you left in there.
98.12.28 Jul 7, 2022 @ 10:23am 
raindb.net , search for Movement and click on the one that makes the window for each thing easier
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Date Posted: Jul 5, 2022 @ 11:22am
Posts: 14