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Well he has something of a combo system for example; things like pounce, slide, and roll are rather difficult to input, I'm not sure exactly what it is, but it feels like he requires perfect directional input and timing to get the correct animation to proc.
It's pretty difficult to execute these moves on a d-pad or stick as the program is reading a sloppy mess of down, diagonals and horizontals, as opposed to the relatively simple and far fewer inputs on a keyboard.
Also wall movement feels difficult, instead of just climbing up a platform or bouncing between walls you have to pay a lot of attention to what direction he's facing etc.
I feel like there should be an assist, that slugcat should just kind of do these things as it's moving.
Also an in game tutorial on it would be nice.
Sliding is a combination of down, forward, and jump, with a specific timing. Anything in a "sloppy mess of down diagonals and horizontals" should work out fine for that.
Rolling is just holding down and to the side while you hit the ground after falling a certain distance. Again, holding your stick near a corner is pretty simple and should work for that.
I'm not sure I understand what you're getting at with what direction she's facing.
When Downpour is released, the parity patch is also supposed to include some more in-game information, some of which is presumably about movement.
Slide is one of the harder inputs for new players, I'd wager. Walk in a direction and then press down (or maybe diagonally down + the direction you're walking) and jump at the same time. That's a slide.
Roll is circumstancial, as in, it can only be done under certain circumstances. If you're falling and holding diagonally down as you land, you'll roll. The fall must be sufficiently long. There are some other actions that lead into roll but that's one of the most common. (backlfipping into roll also works well)
I don't undestand what you meant about paying attention to where you're facing either. I know you have to when crawling on the ground or in pipes, but that's easy to control/fix with a little practice.
I've found no troubles about inputting with a joystick, besides the given onees of not being used to it and not knowing.
I think this would be very hard to implement in Rain World. You yourself control the Slugcat and where you want to go. Paths open up and become available as your skill grows, and the game is not linear. Therefore, you could find yourself forced into paths you don't want to explore by this 'assist'.
I disagree. Part of the beauty of Rain World is the limited text and tutorials, you're allowed to discover things by yourself. If I started up Rain World and was immediately bombarded with a bunch of advanced movement tech I'd just not play anymore; I bought the game because of the stellar artwork and my love for it's platforming came long after I finished the game's campaign.
I'd imagine the devs would like new players to play their game and enjoy the experience. That's all man.
By pounce I mean the pounce combo, for example out of a roll or a slide, not the stationary pounce.
Again with the wall movement, there are areas in the game where instead of just scampering up the wall as intended you end up falling short or hopping off the wall.
If you are not having this problem -good for you- I am. Again I'm playing on a controller, this is perhaps the disconnect we have here.
As for the Tutorial, I hardly think a simple "Tutorial" option on the title screen would ruin your immersion experience.
Thanks.
New players don't know much of anything about rollpouncing or slide combos. They are absolutely not needed to beat the game, or explore everywhere.
Pouncing out of a slide or roll is just holding near to the movement direction and jumping, with the correct timing.
Scampering up the wall can happen at any wall if you're close enough to the top ledge. You just need to reach it.
Imagine it like you are the cat himself. Learn to move more efficient as you survive through the conditions that make you to learn. No one can teach you anything in the wastelands, only yourself.
I think that it was intentional not to tell everything at the start. For you to feel yourself much more badass of a survivour by pulling up those cool moves later in the run.
The best thing I can say is to change your keybinds to something you feel more comfortable with, and then go into Arena with no or low enemies to get a feel for them. If you are ok with a bit of one handing I recommend; WASD=movement, Space=Jump, Shift=map, E=Pick up, R=Throw, and Esc=Pause.
Mods can also add a bit of quality of life, but I only recommend adding them after you really gotten use to, and then only add stuff that helps in ways that don't directly impact gameplay.
I really recommend ScavsOut!, which keeps Scavengers out of your Shelters so they can't block the way when their AI goes brain dead, or steal your stuff you left in there.