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~~~
Further, over the past year and a half of porting work, there have been plenty of minor bugfixes and such, and we were even able to sneak in a *small* (but important!) content update for these new launches: v1.7.
We're currently working through patches for issues on the Switch and PS4 versions, but when we're certain everything is fixed up and it wont corrupt everybody's save files (or make modders throw their PCs out the window), we'll be launching v1.7 for PC as well! Can't wait for you to see it.
Happy Holidays and best wishes from the Videocult team! Hope you all have a great 2019 :)
~~~
Exactly a year passed. rain world rip
These were empty words, as I said spitting in the face. Just to sell a game.
p.s. In fact, I would really like to believe that after the New Year weekend, the game will begin to be actively updated. Since the game has already been ported to all modern consoles.
Thinking the exact same thing. It's impressive that this game was made entirely by 4 people in the first place, and all 4 people can't contribute to the port since they're not all programmers either. I'd guess they're taking breaks, and working on-and-off on the PC update, just cause of the entire 1.5 years they took for both ports would be understandably exhausting. Even if they end up not updating PC version, it's not the end of Rain World since it is a complete game. But it's unlikely they would abandon PC after selling console ports, since that gives way to people wanting to play on other platforms.
Anyway, I'd love to see more stuff from them apart from Rain World. Not only exploration types either. Since Joar Jakobson sees games as an art form, and not a cash grab, that viewpoint can give us some seriously high tier story-based games, not to mention beautiful ones.
Over the past couple of years since 1.5's release, James and Joar have been hard at work experimenting with new ideas, prototyping, etc, trying to learn new tools and come up with an idea for their next game concept that they're going to work on after Rain World. James recently released an album of a fictional soundtrack for one of these scrapped prototype projects. In the description of the album he also goes into a lot of detail about the project, what they've been working on, and where they're going next. So I would recommend checking the album out and reading through that:
https://jamesprimate.bandcamp.com/album/animalmyn
Would love them to work on a sandbox world full of simulation.