Rain World

Rain World

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Retro Dec 26, 2019 @ 9:47pm
Whats next devs?
You guys probably created one of my most favorite A.I. games ever, i like how each individual creature has it's own personality, i could just literally watch how the world would unfold itself without player influence.

I am curious are you guys working on a new project? My dream is you guys doing a sandbox game where you discover alien life..sort of like national geographics..in your funky world design (reminds me alot of the zeno clash devs)
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Showing 1-12 of 12 comments
Semochka Dec 26, 2019 @ 11:06pm 
I don't know what will happen next, but whatever it is. I won't buy their games. Not only did the PC not get the 1.6 update. So we will not wait for 1.7. I really like the game rain world I bought it 2 times in steam and 1 time on gog. But as a player, all I got was a spit in the face. Most likely, this was influenced by the sales of the game on the switch, and you can forget about the PC.
Retro Dec 26, 2019 @ 11:08pm 
Did it sell well on the switch?
Semochka Dec 26, 2019 @ 11:09pm 
I think so.
Semochka Dec 26, 2019 @ 11:12pm 
~Quote from the update
~~~
Further, over the past year and a half of porting work, there have been plenty of minor bugfixes and such, and we were even able to sneak in a *small* (but important!) content update for these new launches: v1.7.

We're currently working through patches for issues on the Switch and PS4 versions, but when we're certain everything is fixed up and it wont corrupt everybody's save files (or make modders throw their PCs out the window), we'll be launching v1.7 for PC as well! Can't wait for you to see it.

Happy Holidays and best wishes from the Videocult team! Hope you all have a great 2019 :)
~~~

Exactly a year passed. rain world rip
These were empty words, as I said spitting in the face. Just to sell a game.
Last edited by Semochka; Dec 26, 2019 @ 11:14pm
Semochka Dec 28, 2019 @ 12:52am 
I can say that. After all, the developers do not show any signs of life.

p.s. In fact, I would really like to believe that after the New Year weekend, the game will begin to be actively updated. Since the game has already been ported to all modern consoles.
DrainoMyBraino Dec 29, 2019 @ 1:41am 
The devs are like 4 people, I'm impressed they were even able to port it at all. Have some faith, I doubt they'd work out all these fixes & such & not update the PC version.
Yuna Dec 31, 2019 @ 5:08pm 
^
Thinking the exact same thing. It's impressive that this game was made entirely by 4 people in the first place, and all 4 people can't contribute to the port since they're not all programmers either. I'd guess they're taking breaks, and working on-and-off on the PC update, just cause of the entire 1.5 years they took for both ports would be understandably exhausting. Even if they end up not updating PC version, it's not the end of Rain World since it is a complete game. But it's unlikely they would abandon PC after selling console ports, since that gives way to people wanting to play on other platforms.


Anyway, I'd love to see more stuff from them apart from Rain World. Not only exploration types either. Since Joar Jakobson sees games as an art form, and not a cash grab, that viewpoint can give us some seriously high tier story-based games, not to mention beautiful ones.
AndrewFM  [developer] Jan 2, 2020 @ 12:01pm 
In a recent Q&A on the Rain World Discord server a few weeks ago, the devs mentioned that they're currently working on an XBox port for Rain World. The 1.7 version of the game will not be coming to PC until all of the console porting work is concluded. A big part of the 1.7 update was a complete refactor of the game's code to make all platforms share the same codebase, to make future updates easier. So it makes sense that they would figure out the changes that need to be made for each individual console first before bringing the finalized codebase to PC at the end.

Over the past couple of years since 1.5's release, James and Joar have been hard at work experimenting with new ideas, prototyping, etc, trying to learn new tools and come up with an idea for their next game concept that they're going to work on after Rain World. James recently released an album of a fictional soundtrack for one of these scrapped prototype projects. In the description of the album he also goes into a lot of detail about the project, what they've been working on, and where they're going next. So I would recommend checking the album out and reading through that:

https://jamesprimate.bandcamp.com/album/animalmyn
Last edited by AndrewFM; Jan 2, 2020 @ 12:06pm
Retro Jan 2, 2020 @ 12:05pm 
Which DEV is the one that did the A.I. i feel that is pretty amazing work and really interested what he'll do with all that knowledge, it's cool to learn about them prototyping, whatever they do in 2021/2022 i'll look into.

Would love them to work on a sandbox world full of simulation.
AndrewFM  [developer] Jan 2, 2020 @ 12:09pm 
Joar did all the AI, creatures, and programming. James did the music, sound design, and level design.
Semochka Jan 3, 2020 @ 3:20am 
RCMidas you're just a dirty dog, unable to talk like a civilized person. I didn't offend anyone, that was my opinion. And you're a beast out of the muck began to insult me.
RCMidas Jan 3, 2020 @ 6:45am 
The hypocrisy is strong in this one. Either way, I'm right and you're wrong.
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Date Posted: Dec 26, 2019 @ 9:47pm
Posts: 12