Rain World

Rain World

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Fracture94 Dec 22, 2018 @ 4:05pm
66 on Metacritic... just ridiculous.
What were they thinking? Those notes are there just because the game is hard, and game journalist are well known for been bad at games. Is the only reason i can think. This game is an absolute masterpiece. The movement can feel a bit clunky at the beggining, and sure, its a hard game... but why those notes seriously!!!

This is, in my oipinion, one of the most innovative games of all times. The non-stop ecosystem, active even when you are in other rooms, the procedural animations based on physics and AI, and even how the levels are designed. There are things on this game that are black magic to me xD. For example, i know how the animations and the enemy behavior works because i just saw a demonstration from the devs on Youtube talking about it, but what about the level design? And im not talking just about how it is designed, but how it looks. Every single detail on the walls, structures., etc... is slightly different than the previous one. Is not like most games, where you see the same rock, tree, etc... repeated all over the place. And yes, i refuse to believe that they meticulously designed every single room of this huge open-world game with that amount of details everywhere. That would be crazy.

Idk... i really feel angry. Every single guy who gave this game that note must be fired immediately. A 66 nowadays means that the game is really bad, considering even the most standard games get 80 and 90. I just cant explain, even if they cant handle the controls or the difficulty, how can they do not appreciate what this game offers?

Congratulations for the devs for making this title, is a masterpiece, and you know it, despite of what a bunch of losers said.

EDIT: Oh i have it on GOG btw, and im considering buying it here again now it is on sale just to support the amazing team behind it.
Last edited by Fracture94; Dec 22, 2018 @ 4:08pm
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Showing 1-15 of 18 comments
Darthzz Dec 22, 2018 @ 4:31pm 
I think RW is a VERRRYYYYY misunderstood game, yet I can't help but feel that the game itself is at fault. Or more specifically, how it's marketed. There isn't much to tell you that it's not a handholding game at all that encourages extreme expirimentation until you play the game yourself and even then, those who quit won't get that and just assume "clunky completely broken metroidvania", or anything else the game is absolutely not trying to be. The switch trailer at least emphasizes how the game is difficult better than the trailers originally did, but I still can't help but to feel that it's missing something.

Overall, it's fine to make a very difficult game with little to no handholding at all, but you could at LEAST give better tell that it's going to be that way.
Wolfofdoom3 Dec 23, 2018 @ 2:00am 
The newer reviews are pretty good, don't listen to IGN and such.

This review for example perfectly describes the game while telling people that it might not be for everybody:
https://www.goombastomp.com/rain-world-switch-review/
Darthzz Dec 23, 2018 @ 6:04am 
Originally posted by Wolfofdoom3:
The newer reviews are pretty good, don't listen to IGN and such.

This review for example perfectly describes the game while telling people that it might not be for everybody:
https://www.goombastomp.com/rain-world-switch-review/
lol, IGN literally faked some deaths in their video review I believe. It's almost like they were held at gunpoint to talk smack about the game, but IGN isn't often known for giving good critique anyways.
Wolfofdoom3 Dec 23, 2018 @ 6:39am 
Originally posted by miao:
Originally posted by Wolfofdoom3:
The newer reviews are pretty good, don't listen to IGN and such.

This review for example perfectly describes the game while telling people that it might not be for everybody:
https://www.goombastomp.com/rain-world-switch-review/
lol, IGN literally faked some deaths in their video review I believe. It's almost like they were held at gunpoint to talk smack about the game, but IGN isn't often known for giving good critique anyways.
The gameplay did look brain dead, I think they only got to industrial complex.Maybe if they at least got to shaded citadel I would understand some frustation but the game isn't even starting in Industrial.

I would hardly call any death up until that point "unfair".

Last edited by Wolfofdoom3; Dec 23, 2018 @ 6:40am
Darthzz Dec 23, 2018 @ 6:43am 
Originally posted by Wolfofdoom3:
Originally posted by miao:
lol, IGN literally faked some deaths in their video review I believe. It's almost like they were held at gunpoint to talk smack about the game, but IGN isn't often known for giving good critique anyways.
The gameplay did look brain dead, I think they only got to industrial complex.Maybe if they at least got to shaded citadel I would understand some frustation but the game isn't even starting in Industrial.

I would hardly call any death up until that point "unfair".
I'd say RW is 80% fair. Sure it has some wonky physics moments that will totally screw you over, or blatently OP stuff like red lizards who exist solely to punish you, but for the most part, deaths are very much avoidable with skill. It's probably the fact that deaths are instant and how chaotic the game gets that makes most have a hard time seeing the game is actually pretty fair for the most part.
Wolfofdoom3 Dec 23, 2018 @ 6:54am 
Originally posted by miao:
Originally posted by Wolfofdoom3:
The gameplay did look brain dead, I think they only got to industrial complex.Maybe if they at least got to shaded citadel I would understand some frustation but the game isn't even starting in Industrial.

I would hardly call any death up until that point "unfair".
I'd say RW is 80% fair. Sure it has some wonky physics moments that will totally screw you over, or blatently OP stuff like red lizards who exist solely to punish you, but for the most part, deaths are very much avoidable with skill. It's probably the fact that deaths are instant and how chaotic the game gets that makes most have a hard time seeing the game is actually pretty fair for the most part.

I agree that sometimes ♥♥♥♥♥♥♥♥ can happen, but when it does happen it's usually pretty funny.The opposite can happen too, sometimes the ♥♥♥♥♥♥♥♥ can be in your favor such as a lizard failing to bite you.

The majority of the deaths I saw on videos though are mostly because of stupid decisions, not to say I don't do stupid decisions from time to time but you should admit it's not the game's fault that you decided to jump in the lizard's mouth for example.

I can only imagine what the hell would they do if they did meet a red lizard, I remember once I used a mod that replaced every lizard with a red one, fighting was impossible but you could easily use the pipes to juke them, the only feasible way to win a fight like that is to wait for them to grab food, and stab them while they're running to their dens.

Since they don't drop food when they get stabbed you can continuously stab them and they won't retaliate, but you have to hurry before they get to the shelter and if they get too hurt they'll retreat and disappear because of the lineage bug.
Darthzz Dec 23, 2018 @ 6:57am 
Originally posted by Wolfofdoom3:
Originally posted by miao:
I'd say RW is 80% fair. Sure it has some wonky physics moments that will totally screw you over, or blatently OP stuff like red lizards who exist solely to punish you, but for the most part, deaths are very much avoidable with skill. It's probably the fact that deaths are instant and how chaotic the game gets that makes most have a hard time seeing the game is actually pretty fair for the most part.

I agree that sometimes ♥♥♥♥♥♥♥♥ can happen, but when it does happen it's usually pretty funny.The opposite can happen too, sometimes the ♥♥♥♥♥♥♥♥ can be in your favor such as a lizard failing to bite you.

The majority of the deaths I saw on videos though are mostly because of stupid decisions, not to say I don't do stupid decisions from time to time but you should admit it's not the game's fault that you decided to jump in the lizard's mouth for example.

I can only imagine what the hell would they do if they did meet a red lizard, I remember once I used a mod that replaced every lizard with a red one, fighting was impossible but you could easily use the pipes to juke them, the only feasible way to win a fight like that is to wait for them to grab food, and stab them while they're running to their dens.

Since they don't drop food when they get stabbed you can continuously stab them and they won't retaliate, but you have to hurry before they get to the shelter and if they get too hurt they'll retreat and disappear because of the lineage bug.
Yeah, reds are really unfair due to how they nearly teleport to you with a bite if you're within a yard and a half close to them and how they can easily outspeed you. Best way to fight them, is to not fight them at all, but to run. Thankfully they're not commonly seen at all.
Fracture94 Dec 24, 2018 @ 9:05pm 
After seen the ending, well, "experience" the ending i think is more appropiate... how dare they to give it a 66. It should be illegal. What an experience... i cant describe how special this game is. How proud l would be of myself if i know i made such a masterpiece. Thanks videogames, you did it again.
Wolfofdoom3 Dec 25, 2018 @ 2:49am 
Yeh the ending is awesome.
Darthzz Dec 25, 2018 @ 5:22am 
Originally posted by Fracture94:
After seen the ending, well, "experience" the ending i think is more appropiate... how dare they to give it a 66. It should be illegal. What an experience... i cant describe how special this game is. How proud l would be of myself if i know i made such a masterpiece. Thanks videogames, you did it again.
Fun ending.
KenTWOu Dec 25, 2018 @ 6:12pm 
Originally posted by Fracture94:
What were they thinking? Those notes are there just because the game is hard, and game journalist are well known for been bad at games. Is the only reason i can think.
I'm pretty sure, they played vanilla version of the game asking themselves what the devs were thinking? Thanks to that initial negative reaction we have 1.05 version, which is way less punishing and unfair.

Originally posted by miao:
Or more specifically, how it's marketed.
Or even more specifically, how it was initially poorly balanced.

For example, thanks to 16 bit era devs got the idea how 2D exploration works. It is relatively hard. First of all, you can’t see very far, especially when the game doesn't have seamless screen scrolling like Rain World. Second, it's hard to translate 2D environments into 3D mental spaces in your head. So it’s better not to do very complicated, huge interconnected levels in 2D, making checkpoints as close as possible to each other. Otherwise players start to feel lost very quickly and won't be really competent in that space.

Nels Anderson talked a lot about that somewhere in the middle of his GDC talk about designing Mark of the Ninja. By the way, it has 91 on Metacritic.

Rain World is not only doing all of these mistakes, it's having a very complicated, hard to navigate, layered map (by the way, which you can't see, when the game is on pause), with hibernation chambers/checkpoints placed way too far from one another. To make it even worse vanilla version didn't save discovered areas on the map when you die.
Last edited by KenTWOu; Dec 25, 2018 @ 7:02pm
Fracture94 Dec 25, 2018 @ 6:59pm 
Oh maybe that was the problem, i only played the last version. Even if the game was unfair at the beggining, i still cant understand how they cant appreciate all the innovations this game is introducing in videogames. And i repeat, a 66 is a bad note, really bad, i dont know how unfair or punishing it was, but im sure it didn't deserve that note.
Darthzz Dec 25, 2018 @ 7:00pm 
Originally posted by Fracture94:
Oh maybe that was the problem, i only played the last version. Even if the game was unfair at the beggining, i still cant understand how they cant appreciate all the innovations this game is introducing in videogames. And i repeat, a 66 is a bad note, really bad, i dont know how unfair or punishing it was, but im sure it didn't deserve that note.
It was pretty bad back then. Literally didn't have enough oxygen to make the game playable in water regions, pipes had a 5 second cooldown, and a couple other things that made it just a bit of a mess. After that it kept getting lots of balancing and it's much more fair now. Sadly don't think the critics care to come back.
Last edited by Darthzz; Dec 25, 2018 @ 7:00pm
KenTWOu Dec 25, 2018 @ 7:10pm 
Originally posted by miao:
Sadly don't think the critics care to come back.
Unfortunately, that's how Metacritic works, only the first initially approved score matters, even if you updated your review and changed your verdict a day later or after the first patch.
Last edited by KenTWOu; Dec 25, 2018 @ 7:12pm
Smkn-G1 Dec 27, 2018 @ 12:05am 
Originally posted by Wolfofdoom3:
Yeh the ending is awesome.

OMFG did I hate the ending...

I did all that to reunite with my family and for no reason I'm off to ascend. Perhaps it was my fault for projecting my wants onto slugcat. But I saw no reason for him to so drastically alter his goals.
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Date Posted: Dec 22, 2018 @ 4:05pm
Posts: 18