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Going through the Transform Arrays is safer but will take a bit longer for the section also I wouldn't worry about your karma at this section you'll see why assuming you haven't already looked it up/gotten there.
Personally I liked the failing gravity mechanics to force jump timings in Unfotunate the tentacles could be a bit rng if you made it past though that I wish was improved.
To be fair if you find unfortunate and use the shelter there going to Recursive would be backtracking and not the first thing people will decide to do. So "Going left" is a decision that would have to be made earlier. Unfortunate Development suffers from the static screens especially on the final jump of the area, while the daddies aren't normally a huge issue (small chance they happen to be reaching across when you jump) there's a outcrop of solid metal in that area that if you hit will make sound and cause them to aggro on you. Said outcrop cannot be seen from the screen below either.
I get the frustration in all honesty and other than that final jump I liked the challenge of Unfortunate, felt good to mess around in 0g then have a couple extra mechanics thrown at me.
Yes, I liked the zero G too, what I didn't like is that it keeps turning on and off. When gravity is on all you can do is wait for it to turn off again, so I don't see the point, in my opinion it just delays and makes the gameplay sluggish in that area. I believe that if the gravity was off all the time in that area my frustration would decrease at least, say, 30%, because I would take half the time to get to that last jump so I could try it again. Having another hibernation chamber right before that last jump would be even better.
As to the "just go left" business, that guy is a known troll, he's just trying to make people mad. Better to ignore that type of thing.