Rain World

Rain World

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Spark7979 Jan 30, 2018 @ 12:53pm
Software used?
I have read most of the devlog, but I think I may have missed the point where the developer mentions the software used, or it wasn't mentioned at all. Could someone please tell me what was used, as I am interested in developing games, & would like to know a good piece of game development software to get started with, or a good non game development programme which I can use to make the basis for animations, AI etc. I just want to know what the developer used, as it worked well for this game so hopefully it would work well for mine too.
Last edited by Spark7979; Jan 30, 2018 @ 4:51pm
Originally posted by Normal Primate:
Not Unity actually! The engine, toolkit and everything was built from scratch by Joar, first in LINGO and then later in C#. Unity was eventually used as a rendering pipeline and wrapper for publication, but even then just as a modified shell using the Futile framework by MattRix, which is an custom tool that strips Unity of all its modular “Unity-ish” components and turns it into a script-running platform.

Basically there is no way you could make a Rain World looking / feeling game starting from vanilla Unity, so I don’t want to lead anybody in the wrong direction.

As advice for a new developer, Id say that you can go anywhere with any tool, as long as you put in the effort! Rain World was originally written in LINGO, which is a super super outdated dead language, a precursor to Flash, that was mainly used for making SPREADSHEETS. Im not even joking. Joar just used it because it was what he knew! So find something you like and stick with it. Good luck!!
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e.bkapalka Jan 30, 2018 @ 2:21pm 
Unity
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Normal Primate Jan 30, 2018 @ 4:01pm 
Not Unity actually! The engine, toolkit and everything was built from scratch by Joar, first in LINGO and then later in C#. Unity was eventually used as a rendering pipeline and wrapper for publication, but even then just as a modified shell using the Futile framework by MattRix, which is an custom tool that strips Unity of all its modular “Unity-ish” components and turns it into a script-running platform.

Basically there is no way you could make a Rain World looking / feeling game starting from vanilla Unity, so I don’t want to lead anybody in the wrong direction.

As advice for a new developer, Id say that you can go anywhere with any tool, as long as you put in the effort! Rain World was originally written in LINGO, which is a super super outdated dead language, a precursor to Flash, that was mainly used for making SPREADSHEETS. Im not even joking. Joar just used it because it was what he knew! So find something you like and stick with it. Good luck!!
Spark7979 Jan 30, 2018 @ 4:52pm 
Originally posted by NormalPrimate:
Not Unity actually! The engine, toolkit and everything was built from scratch by Joar, first in LINGO and then later in C#. Unity was eventually used as a rendering pipeline and wrapper for publication, but even then just as a modified shell using the Futile framework by MattRix, which is an custom tool that strips Unity of all its modular “Unity-ish” components and turns it into a script-running platform.

Basically there is no way you could make a Rain World looking / feeling game starting from vanilla Unity, so I don’t want to lead anybody in the wrong direction.

As advice for a new developer, Id say that you can go anywhere with any tool, as long as you put in the effort! Rain World was originally written in LINGO, which is a super super outdated dead language, a precursor to Flash, that was mainly used for making SPREADSHEETS. Im not even joking. Joar just used it because it was what he knew! So find something you like and stick with it. Good luck!!
Thanks so much for the response! Greatly appreciated, & thank you.
dor3a Nov 3, 2024 @ 7:26pm 
Do you know if the tool for environmental design was also LINGO? I am aware that this was also a tool originally to create spreadsheets, but I do not know which one.
Jevmen Nov 5, 2024 @ 4:45pm 
the level editor is lingo if thats what you're asking
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Date Posted: Jan 30, 2018 @ 12:53pm
Posts: 5