Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
As for the next official Rain World update... I purposely avoided making any Slugcats that were clones of the ones that are coming in the update because I didn't want to step on the developer's toes. There's no overlap at all between any of these slugcats and the new Yellow (easy mode) slugcat. Spearmaster has a bit of overlap with the new Red (hard mode) slugcat, but there's still plenty of differences. Like the red slugcat can only prey on big creatures (versus Spearmaster who can prey on any creature), reverts your map progress on death, stops karma flowers from spawning, and most importantly, many of the new creatures coming in the update are only going to appear when playing with the red slugcat. Also, the Spearmaster in my mod isn't hard mode at all... it's actually one of the easier of these five slugcats to play through the game with.
(Actually, Spearmaster is a reference to an early mod that was made not too long after the game was released. It was called Grapecat, a purple slugcat who could carry three spears)