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I get that you're being intentionally hyperbolic.
I still feel it's pretty repulsive to compare the experience of *any* computer game with the experience of being in an abusive relationship. I mean really, that's just a bit sick.
Rain World, for all its difficulty, is not going to leave you an emotionally scarred wreck in need of extensive therapy.
Filling up with food is also very easy once the miracle plant is found (you have to know how to listen to the little worm that accompanies us :)
For maneuverability it is a blow to take but after 20h of games we handle it very easily, we just perseverer if we are in love with the post apocalyptic world that offers us Rain World : )
It's such a shame cuz this definitely could have been best game of all time if it weren't for the devs handing half the game to the RNG machine, having extremely questionable level, creature and player design at times and just everything about the ""karma"" system. At least some of these are mitigated with remix and mods.
Unlike in pretty much any other game out there your slugcat is NOT the "main character" of this world and other creatures do not just exist as "roadblocks" or "challenges" that do nothing while you are not nearby. Every creature in the game world has an agenda of its own, tries to find food (while avoiding to become food) and you are only one of those many creatures. Rainworld's world does NOT revolve around YOU, you merely happen to exist in it. You are NOT special, you don't have all those unfair advantages that allow you to drop on enemies without them being able to do anything about it - in Rainworld EVERY creature has those unfair advantages to get the drop on everyone else, including you.
Rainworld's world is NOT hostile or abusive towards you, it's just indifferent. You do not have special pampered protagonist status. It treats you like any other creature, and that's what makes it so special. It's one of those few games where you really feel like you're part of an actual living world and not just jumping the hoops through an elaborately designed obstacle course specifically created for your entertainment.
This game isn't punishing I agree, you don't necessarily loose any thing in death. But it is the furthest thing from "abusive" considering there are games out there with permadeath or gear loss.
The rest of your complaints are honestly skill issues. Predators at the opposite end of a tunnel can be noticed if you observe your entrance for a few seconds for any light flashing. Even if there is, get a rock or spear and stun them at worst, kill them at best. Alternatively find bait; you can drive off any lizard just feeding it a different creature. Awareness, patience, and tool uses are the key things you needed to learn in these situations.
There are plenty of lessons to be learned through death by predators, but it sounds like they went over your head during your playthrough.
May i remind you of the karma system? were surviving for 15 mins + getting food and seeking shelter is equivalent to being shot from offscreen?
is your argument really other games do worse? besides it's not dying that's the problem, it's how you die.
No ammount of skill can save you from a miros bird getting stuck in the middle of a room or a miros vulture entering the room and grabbing you in a literal second or a scavenger deciding to stab you for no reason or scavs ignoring your pearl in a toll or having to go through a dropwig and literally having no recourse but to let it jump on you and prey it misses or having to go through leeches and pray they don't latch on or having to go through a red centipede or having a white lizard cloak inside a pipe or experiencing one of the many, many raindeer bugs and just in general having to deal with the fact that almost every single creature has extremely broken ai making their behaviour unpredictable and unreliable.
Being smug is not helping your case.
In case nobody noticed, this was back in 2017. I don't even *remember* having wrote this, let alone remember having these feelings. I came back to Rainworld recently to play co-op over Parsec and it's just as fun as I remember, just as interesting a world to explore. I... guess, after unlocking fast travel, that I expected the other achievement paths would give you stuff too? And I think I remember you need to like... carry something all the way across the world to one of the robots? Idk, I didn't finish Rainworld clearly lol but I remember it fondly. I don't feel the need to finish it because man, this game's tough, I'll stick to Souls where I have a bit more agency, but I feel like I got a good time out it anyway.
Anyway TL;DR, I don't remember this post so old me is dumb and bad at videogames lol.
Someone hasn't played Gourmand yet.