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I see what you mean, I think we're just arguing definitions here. The species are made by design, not by procedural generation. However the location of all the different creatures are procedurally placed based on each cycle. The animations of all the creatures are procedural however.
EDIT - On second thoughts you're probably refering to the stats of each individual creature. Yes you're right, those stats are procedurally generated. Some crocodiles are good at climbing, others are fast, you can usually tell by their colour.
This individuality; behaviour, size, and aesthetic detail, are all different for every single creature in the game, every single time. So again, the creatures are divided up into different species, and each of those creatures are procedurally generated. And that article mainly talks about the lizards, but it is applied to a different extent to every creature entity.
I don't think creatures can become extinct. From my experience creatures are persistent within a cycle or day, but once you hibertate new ones are spawned.