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It isn't because (as you say) "no apparent reason". The game uses WW2 equipment, some of them have very specific roles, especially aircraft from that era.
By the way, shouldn't a guy named Makizushi be playing Japan? hehe
And the pilot would have to be carrier rated - it's not easy and you don't want a flaming wreck on your carrier deck - on either side of the war.
There is a movie regarding this.
Kaze Tachinu ( http://www.waoanime.tv/kaze-tachinu-episode-1/ )
The P- in army air corps / force nomenclature stands for Pursuit, which is a precursor for the modern F- for Fighter.
Naval fighter development in the interwar period lagged behind land fighter development because of the need to operate over water, take off and land on carriers. Different operational requirements.
While land fighters used inline engines and water cooling for high speed aerodynamic designs, naval fighters used radial engines because of ease of maintenance and reliability - which is handy if you fly over large stretches of water.
Same for biplanes vs monoplanes.
By the end of WW1 designers had figured out that monoplanes were the future. But fighter doctrine was still very much maneuver oriented, so pilots valued agility over speed. That's why most fighters of the twenties and thirties were biplanes. In the thirties the advent of more powerful engines and more importantly fast monoplane bombers that could outspeed slow biplane fighters did the fighter design philosophy change towards fast monoplane fighters.
Naval aviation lagged behind as their designs still had to have enough lift to be able to take off from carriers. Not only that, but naval aircraft have to be built more sturdy to take the beatings of naval operations and carry special equipment to safely operate over sea.
The Japenese solved the naval equation with the A5M, but by the time WW2 started in the pacific it was pretty much obsolete although still operational. The famous A6M "zero fighter" was the final answer to the equation. It had the speed, it had the fire power it had the range and maneuverability, but it came at a price. Compared to the US planes it lacked armor and full radio equipment.
The early US Navy types were more of a compromise, with the unsuccesful F2A and workhorse F4F. Especially the Brewster was handicapped by the extra weight it needed to carry for naval operations, that it suffered in performance. The F4F was less handicapped and together with good armor, fire power, pilot training and tactics it was able to play at least on a level playing field with the Japanese.
By mid war (1943) US Navy aircraft had caught up, the F6F and F4U were generally on par as fighter (fighter-bombers) with their air force equivalents, of course there are differences, but so were their operational requirements).
T B D = Torpedo Bomber Douglas
S B D = Scout Bomber Douglas
F4F = Fighter Type 4 Grumman
F4F-3 = .. Sub type 3
USN and IJN used simalar type designations
B 5 N = Bomber Type 5 Nakajima
A 6 M = Fighter Type 6 Mitsubishi
A 6 M 2 = .. sub type 2
The Zero comes from a parallel designation, using the year of a design.
Naval Type Zero Fighter ( zero sentoki - zerosen)
(There is another variant to based on design and engine upgrades, which will confuse matters even more).
The Army used Type n (bomber, fighter etc) designations next to their Ki designation, nice to mix up types.