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My own thoughts are also that branching was OK back in the days of Wing Commander when information was not so available - you could end up in the losing branch but not realize it - now people would know instantly and go back and replay to avoid the losing branch - thereby making it useless.
Also, a Siege of Leningrad with Finnish forces attacking from the North and German forces attacking from the South would have been incredible. Alas...
Seriously, when the inevitable German campaign releases, I don't want to be defending Berlin in the final scenario.
And I own and have played all the DLC previously as a beta tester
Great! I'll be looking forward for its release.
By the way, I wondered, why the Battle of Honkaniemi isn't in the game? The only tank action and a wonderful possibility for "what if" - doing better, then in history. This one, which I definitely want to make. But I know from my earlier experiences, that scn making costs a hell of time.
Edit:
Oh and also its funny in Viipuri scenario that if you loose Viipuri the campaign end or is it that?
I think, a big siege of Leningrad would be to much for the Finnish army. But the capture of Murmansk and the region seems to be possible, as I have read, instead of the German divisions, the Finns advanced successful to the east and stopping it was more a political decision, not a military one. And capturing Murmansk would have a great effect on the overall situation in Russia...
I don't know about Vipurii, as I'm not so far in the game now.
On the other hand, I found amazing features in the campaign/editor: several achived/not achived secondary goals have an impact on the later campaign!