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The main force can disembark at the village on the main road leading to the western objectives. I have never landed directly at the beaches near the main western objectives--enemy presence is too powerful. From there you will have to fight your way west. The southern objectives should be held at this time so those forces can be used to land and attack opening a second front or extending the lenght of the main front.
I haven't played this one in a while so I maybe forgetting some of the details. I've been playing PG style wargames since PG2 in the 90's and this mission caused me trouble too so don't feel too bad.
Core Deployments:
1 Carrier
3 Fighters
1 Tac Bomber
4 Shermans
1 Howitzer
2 Marines
6 Infantry
I saved 6 ground CPs, cuz yesterday ran into supply probs, but prolly could have used them. The AA gun proved useless - I kept it on the coast protecting my supply ships, but with 3 fighters no bombers made it that far. The Howitzer was ok - prolly not essential, but I love arty. The Shermans dominated this time.
Rendova:
I sent a force there almost right away, while I secured the 1st harbour and airfield. As more reinforcements came up I sent some of them there, and as the harbour fell I started sending some of these units, too. The final assualt required 2 supply ships as I hit the island in the north and south, a total of 8 units (Marines and infantry).
Rendova fell quickly. As units in the north became free, I put them back on transports (with the PT boat in an adjacent hex, units can embark without a harbour). In the south they used the harbour.
Main attack:
While I was taking Rendova, I sent a small force to take the town east of Zanana. I secured it and deployed my Howitzer and AA gun from there. The timing worked perfectly, but pure luck - the units from Zendova and the supply ships arrived when I was ready to start my drive for Zanana. Yesterday I only had 2 supply ships cuz one was glued to Zenddova forever - taking the island quick ensured no supply probs at all.
In previous attempts I took Zendova so slowly that the Long Toms wre too late - but here they really helped by hitting the arty beside the airfield, which really hurt my efficiency before.
The biggest change I made was adding a Tac bomber, instead of 4 fighters, really helped. My Shermans and infantry punched thru the area around Zanana easier then before. One prob was that enemy infantry attacked the rear of my sort of column. The stragglers from Rendova arrived in time to help, but I ended up losing 3 infantry units - argh! I decided to play on, usually would restart, but really wanted to beat this scenario.
My Shermans pushed on to Munda and took the airfield on turn 45 - just in time. The salvaged Japanese hvy fighter and my tac bomber, along with some reformed infantry and my now healed Shermans took the final objective rather easily- on turn 52 it was all over.
Prolly made this scenario harder than it had to be but it was sooo sweet to finally win :) I love this game.