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If you use a custom or an imported core: buy an airborne unit and deploy it on the airfield in the top right corner. Embark the unit on Air Transport (costs 20 RPs). Click the plane and re-deploy it to the hex two hexes north from the bridge. When the scenario starts, disembark by parachute, start moving towards the bridge and when you reach the hex, you can blow up the bridge next turn by using the explosives button.
When I deployed the airborne unit at the airfield in the north-east of the map, I didn't notice the other deployment options near Carentan.
It would be much appreciated.
Thanks,
Scott
Immediately after disembarking a unit, except for Rangers or Recon (which do not require Supply), try to have a Support Ship move adjacent to a group of contiguous controlled shore hexes so the just-landed units can recover their efficiency. Other ships can supply a smaller amount of units (like 4 CP vs 20 CP from the Support Ship) and they can be used in a pinch. Press spacebar to see how much each ship can supply. Note that moving a ship into a port hex doubles their supply output. Try not to move or attack for a round (or two) so the just-landed units have time to recover their efficiency but it may still be desirable to move/attack if you have units behind them that need a vacant hex to disembark.
Only land the units that you need to secure the beach. If you have local air superiority, for example, you may not immediately need an anti-aircraft unit and if you have cruisers or battleships within firing range you may not immediately need artillery units. Anti-tank units are only worth it if you are facing armored units on the beach.
Keep an eye on the Command Point (CP) cost of the units you are disembarking and the available ship-based supply until you are able to secure land-based supply. Just because you can disembark a unit immediately does not mean that it is a good idea to do so.
Some ships have intrinsic aircraft defense systems but you cannot rely on them to defend your vulnerable transports. Some ships can attack aircraft on their turn but do not expect them to be very effective -- especially if you move the ship prior to firing.
Mouseover enemy artillery and forts to see the range of their weapons. Sometimes it is better to not move into their range until the threat has diminished.
In the Normandy beach D-Day scenario expect some minefields on the beach -- blocking potential disembarkment hexes -- so bring some Engineers to clear them ASAP.
Secure -- or build -- an airfield ASAP so you can bring your land-based aircraft into the fight. Carrier-based aircraft are OK but a formation of Strategic Bombers is better for softening-up inland targets. 3x B-17s bombing a full-health Tiger turns it into a mewling kitten that runs away at the slightest threat.
This should get you started. Good luck on the battlefield, soldier!
The first German armoured attacks come towards a line Bayeux - Douvres-la-Délivrande - Ranville bridge - Orne Bridgehead. You are adviced to bring some AT units to support your frontline before it happens or you'll be in a world of hurt. This makes the Germans either to not attack or if they do, suffer decent damage which they cannot repair in this scenario. It is also helpful to let the enemy attack when you are still in the range of your naval guns. It is really devastating but also easily outrun if you advance too far too early. Finally: just like DiceWrangler pointed out, supply ships are vital. No supply results in a defeat. Just be careful you don't block your second and later assault waves with them. So plan ahead the optimal movement of landing craft and supply ships.