Order of Battle: World War II

Order of Battle: World War II

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banshee1313 Jan 14, 2022 @ 7:08pm
Japanese cavalry
In the Morning Sun DLC the Japanese have cavalry. But this cavalry only moves as fast as infantry. It has slightly different combat statistics. Is there any advantage cavalry has over infantry in this game?
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Showing 1-12 of 12 comments
cool Jan 15, 2022 @ 6:36am 
No. Infantry is cheaper and has an upgrade path.
banshee1313 Jan 15, 2022 @ 7:16pm 
I came to the same conclusion. Including cavalry is an odd design choice if it has no advantages over infantry. It should be slightly faster at least. As it is, just wasted potential.
Sloan Jan 16, 2022 @ 12:57am 
Originally posted by banshee1313:
Including cavalry is an odd design choice if it has no advantages over infantry
for historicity
cool Jan 16, 2022 @ 7:08am 
Originally posted by banshee1313:
I came to the same conclusion. Including cavalry is an odd design choice if it has no advantages over infantry. It should be slightly faster at least. As it is, just wasted potential.

I agree. The e-file has never been on par with the rest of the game. If you want, you could make the appropriate change(s) in the units.csv -file. A good value for movement points of cavalry would be 10, which is also in line with other similar games.
banshee1313 Jan 17, 2022 @ 6:19pm 
I can see why cavalry isn't just faster, as that might cause players to use ahistorical masses of cavalry. In WW2 cavalry was mostly used in irregular fighting or when getting fuel was dicey or the country was low tech. So maybe cavalry should have benefits against partisans or longer spotting ranges or segmented movement? If cavalry could detect hidden units form two spaces away--which recon units should be able to do too IMO, that would make them useful but not OP.
Nelsons other eye Jan 17, 2022 @ 7:07pm 
Only a few missions I'd use them anyway but mine have 9 movement. guerrilla and recon movement
They were used extensively in china by both sides, so they have a place in the game
banshee1313 Jan 17, 2022 @ 8:56pm 
I just finished morning sun, where I took one cavalry for flavor but it felt off.
cool Jan 18, 2022 @ 3:03am 
Originally posted by banshee1313:
I can see why cavalry isn't just faster, as that might cause players to use ahistorical masses of cavalry.

I don't see that as a problem any more than with other units. On the contrary, cavalry is quite expensive and because it has no upgrades, it becomes obsolete quite quickly even if it were faster (more MPs). A segmented movement is a good idea, but for slower units it is of little use, so even then cavalry should be faster as it is in every other game (and works well in those).
Black_Hole Jan 19, 2022 @ 2:45am 
I changed my units.csv file regarding to cavalry so that they have now 8 MP and an even more slightly higher soft attack in open terrain (compared to other low-tier and early war infantry types). Thus, cavalry has its use in the early war years, but only then.

I noticed that all types of cavalry don´t hold their rifles in their hands correctly but instead the rifles lie on the ground. Everyone else noticed that? I wonder why the Devs haven´t fixed those image files yet.
cool Jan 19, 2022 @ 3:21am 
Good changes, !Alien!. :steamthumbsup:

The bug you described is perhaps the most notorious one and reported countless of times. Better not hold one's breath waiting it to be fixed. :-|
Black_Hole Jan 19, 2022 @ 3:53am 
Thank you, "cool".

Wow. I bought the majority of the DLCs of OOB, but just recently, as I am rather new to this particular game, and yet the Devs won´t even fix a basic unit image bug for ages. Very sad. Kinda reminds me on the greedy WG company policy.
Gynsu2000 Jan 19, 2022 @ 8:28am 
Oh don't get me started on the unfixed bug. The invisible bridges on the 2D maps are certainly the most annoying ...
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Date Posted: Jan 14, 2022 @ 7:08pm
Posts: 12