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Αναφορά προβλήματος μετάφρασης
though i can understand it from a balance standpoint
One certainly CAN argue it from a lore point of view.
Try looking at the source material.
You can excuse the design decision/s for reasons of "balance" (even though balance is less important than fun and faithfulness), but you certainly cannot claim that it is at all backed by the existing lore and source material's rules.
But finaly what I have a real issue with is a lack of clarity in objectives sometimes. For example, sometimes you need to trigger some tile to get an extra text to change your objectives. Or if you trigger a tile to early you get the second part of the objective prior to you achieving the first part which then leads to a mission failed. Also there are issues with which enemy units have to be killed. A pre battle intel phase that highlights that could help a lot.
Tau
Dark Eldar
Grey Knights
Cadian Imperial Guard
Necrons
Sisters Of Battle
Chaos
You just have to find art make them 256x256 and you can do pretty much anything you want , didnt take me long. So I look at it as Slitheren has given me a box of legos to play with in my favorite universe its all about how i play with them and build with them that determins my enjoyment. Ive gotten everything i wanted from this , and im sure as they release expansions wich are sure to come ill be able to mod and change what i want as well, I cant say that your not allowed to be displeased with what your were given , im just saying , take a few breaths , look at what you were given and explore all the options before you throw it in the trash.
Slitherine and Co. have given us the keys to a digital Games Workshop's Shipping Dept!
Unlike all the previous Warhammer games, NO unit is off limits with this engine.