Warhammer 40,000: Armageddon

Warhammer 40,000: Armageddon

Noobzor.CH 2014년 11월 27일 오후 5시 11분
So many Leman Russ variants... [lost]
And so many different guns attached to them. Demolishers, Conquerors, Destroyers etc... Is there a way to see what unit/weapons are effective against armor/infantry ?

Also, is there a hidden system like "soft attack - infantry- " and "hard attack -armor- " like in People's General ? Cuz sometimes my infantry get shredded against tank units and sometimes my dudes just eat them alive.

I guess the Lascanons are good against tanks, but what about Plasma destroyer, Vanquisher, or Demolisher cannons ? They game does not tell us that.

Oh and last question : what about the dozer blades ? Melee tank ? Impervious to mines ? They do not seem to have any effect ingame.
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Tau22 2014년 11월 27일 오후 6시 51분 
Leman Russ designs do get rather silly in their variety. It would be nice if the game gave you a little tooltip on units to describe what they do in general.

I'd scroll down on this page to figure out what the various variants of the Russ are meant to do:
http://wh40k.lexicanum.com/wiki/Leman_Russ_Battle_Tank

Generally speaking:
Lascannon: Anti-Armour
Plasma weapons: Effective against all targets, mostly against heavy infantry
Cannons: Unfortunately, often depends on the cannon, heh.
Lyle 2014년 11월 27일 오후 6시 55분 
Check the weapon range, and armor piercing values. Those are the main things that distinguish the different models.

The Punisher and the Destroyer are basically polar opposites. The rest are somewhere in between.
Lyle 님이 마지막으로 수정; 2014년 11월 27일 오후 6시 58분
Indrid 2014년 11월 27일 오후 7시 03분 
Against light infantry Attack Strength can be sacrificed somewhat for amount of shots. LR Punisher is great vs infantry with it's 6 shots Punisher Cannon for example. So are the Hellhound and Bane Wolf.

Armoured infantry in cover can be very difficult to dislodge, even something like 'Ard Boyz with Shootas. It's better to use a range war against these sorts of entrenched targets, get your artillery on them so they can't retaliate.
Naughty Mouse 2014년 11월 27일 오후 7시 28분 
Its several factors.
Range - weapons with range 4 can fire at pretty much all infantry wihtout retaliation, Big plus.
Number of shots. IF you target infantry then lots of shots with small damage is good.
Firing a big Las Cannon with 90 damage and 50% armor pen against a unarmored grunt will only kill one grunt per shot fired. Meaning you wasted about 60 of your 90 damage per shot. But hitting a tank you will pretty much do full damage for the shot. So you have weapons that are designed to kill lots of small targets (infantry) and weapons that concentrate on big targets.

I use the Leman Russ with the big 4 range gun Medium attack and penetration and lots of secondary weapons motsly. I do have one Destroyer Leman with the big gun, but he only to take down heavy tanks, as he has very little seconddary weapons.

FroBodine 2014년 11월 27일 오후 9시 38분 
This is great stuff. Nothing even remotely close to this is explained in the game or manual. So, newbies to WH40K system are completely in the dark. I sure hope the developers beef up the tooltips and explain all this. It is kind of important to doing well in the game.
Sevrun 2014년 11월 27일 오후 11시 01분 
Common tactics with a Punisher would be to sweep it forward against infantry after clearing out the AT weaponry. Assault infantry or artillery are both decent ways to do so. The variants with heavier main guns should hang back using your infantry as spotters. The Demolisher is ideal for that role, but a Conquerer does very well there too.
Slitherine_Iain  [개발자] 2014년 11월 28일 오전 12시 59분 
We do need to give a bit more help here. Its something we'll look in to. One of the reasons we haven't is we wanted to get more play feedback before we finally locked it down, so we're still tweaking the performance of units and weapons.
Yoyator 2014년 11월 28일 오전 4시 55분 
Whats the point of Leman Russ Conqueror? I can not find it any use at all.
Noobzor.CH 2014년 11월 28일 오전 7시 02분 
OK thanks for the infos guys. Will definitely go to the 40k Lexicanum to get more lore informations.
Black Hammer 2014년 11월 28일 오전 7시 43분 
The "Leman Russ (upgraded)" comes with a tabletop standard loadout of a Battle Cannon, Lascannon, and two Heavy Bolters. The battle cannon and lascannon are effective against bulky targets, with high damage (and decent armor pen on the las), and the heavy bolters are good against infantry and light targets, with three shots.

It would be my go-to for a general purpose tank early on.

The (armor upgrade) has a higher defense, but no sponson bolters, making it maybe a better choice against vehicles, but ineffective against infantry.

The (dozer blade) is basically a slightly cheaper version of the (upgraded), with the same armor but lower BS and initiative.

Annihilator replaces the Battle Cannon with a twin-linked Lascannon for killing heavily armored vehicles better. I wouldn't bother, there are better designated AT vehicles.

The Conqueror seems kinda suspect, with a variant cannon but storm bolter sponsons instead of heavy bolters. For the same price as the (upgraded), I don't see a reason to use it.

The Demolisher is a platform for the Demolisher Cannon, which is its only weapon. Fixed range of 2, but quite powerful with high damage, armor pen, AND four shots. For 400, it's a pretty good buy for a sort of siege tank. Or it would be, if the Thunderer didn't cost the same amount and have better initiative and mobility while having only three less defense.

Eradicator mounts the Nova Cannon, which is similar to the Demolisher, but a little more flexible with its 1-2 range and heavy bolter. The Nova Cannon gets less shots than the Demolisher Cannon, but at a higher damage.

Executioner has a plasma destroyer and lascannon. I would field it if I saw a need to dedicate a slot to a tank specifically to for killing light vehicles. The three shots from the Plasma Destroyer at 30% armor pen should make it good against things like trukks, killa kans, or 'ard boyz. I say should, as I haven't actually tried it.

The Exterminator, with its dual autocannons, should be a designated anti-infantry tank, but I don't see it outperforming either the (upgraded) with its heavy bolter sponsons or the lighter flame vehicles.

The Punisher (well, its Punisher Cannon, anyway) is for killing light infantry. No armor pen, but six shots at 40 damage along with a hull mounted Heavy Bolter. Also has a high initiative, I plan on adding one of these to my lineup when I can. Should be very handy against the bulky Ork mobs.

The Vanquisher is the only Leman Russ Variant I've seen so far with a range 4 cannon. It's pretty powerful, but I'd tend to lean more towards designated artillery for the long-range role. It does get a single power 75 shot with 50% AP, which could be relevant when I run into more Titans.

Not a Russ:
The Destroyer is a designated AT vehicle. Range 4, power 90, 45% AP, single shot. Handy for softening up heavy armor, not useful for anything else.

The Thunderer seems like a better version of the Demolisher so far.
Heidegger 2014년 11월 28일 오전 7시 44분 
Tau22님이 먼저 게시:
Leman Russ designs do get rather silly in their variety. It would be nice if the game gave you a little tooltip on units to describe what they do in general.

+1
Heidegger 2014년 11월 28일 오전 7시 46분 
Slitherine_Iain님이 먼저 게시:
We do need to give a bit more help here. Its something we'll look in to. One of the reasons we haven't is we wanted to get more play feedback before we finally locked it down, so we're still tweaking the performance of units and weapons.

Good to hear!
Yoyator 2014년 11월 28일 오전 8시 40분 
Great job Black Hammer!
JDPUK 2014년 11월 28일 오전 9시 34분 
Black Hammer님이 먼저 게시:
The "Leman Russ (upgraded)" comes with a tabletop standard loadout of a Battle Cannon, Lascannon, and two Heavy Bolters. The battle cannon and lascannon are effective against bulky targets, with high damage (and decent armor pen on the las), and the heavy bolters are good against infantry and light targets, with three shots.

It would be my go-to for a general purpose tank early on.

The (armor upgrade) has a higher defense, but no sponson bolters, making it maybe a better choice against vehicles, but ineffective against infantry.

The (dozer blade) is basically a slightly cheaper version of the (upgraded), with the same armor but lower BS and initiative.

Annihilator replaces the Battle Cannon with a twin-linked Lascannon for killing heavily armored vehicles better. I wouldn't bother, there are better designated AT vehicles.

The Conqueror seems kinda suspect, with a variant cannon but storm bolter sponsons instead of heavy bolters. For the same price as the (upgraded), I don't see a reason to use it.

The Demolisher is a platform for the Demolisher Cannon, which is its only weapon. Fixed range of 2, but quite powerful with high damage, armor pen, AND four shots. For 400, it's a pretty good buy for a sort of siege tank. Or it would be, if the Thunderer didn't cost the same amount and have better initiative and mobility while having only three less defense.

Eradicator mounts the Nova Cannon, which is similar to the Demolisher, but a little more flexible with its 1-2 range and heavy bolter. The Nova Cannon gets less shots than the Demolisher Cannon, but at a higher damage.

Executioner has a plasma destroyer and lascannon. I would field it if I saw a need to dedicate a slot to a tank specifically to for killing light vehicles. The three shots from the Plasma Destroyer at 30% armor pen should make it good against things like trukks, killa kans, or 'ard boyz. I say should, as I haven't actually tried it.

The Exterminator, with its dual autocannons, should be a designated anti-infantry tank, but I don't see it outperforming either the (upgraded) with its heavy bolter sponsons or the lighter flame vehicles.

The Punisher (well, its Punisher Cannon, anyway) is for killing light infantry. No armor pen, but six shots at 40 damage along with a hull mounted Heavy Bolter. Also has a high initiative, I plan on adding one of these to my lineup when I can. Should be very handy against the bulky Ork mobs.

The Vanquisher is the only Leman Russ Variant I've seen so far with a range 4 cannon. It's pretty powerful, but I'd tend to lean more towards designated artillery for the long-range role. It does get a single power 75 shot with 50% AP, which could be relevant when I run into more Titans.

Not a Russ:
The Destroyer is a designated AT vehicle. Range 4, power 90, 45% AP, single shot. Handy for softening up heavy armor, not useful for anything else.

The Thunderer seems like a better version of the Demolisher so far.

Great stuff, this is how I would explain this as well. Part of the fun for me is to learn about each variant how best to employ it. I'm so thanful of all the variants, it's the reason I bought this game. I've never played any of these tabletop games or read the books or anything, though just going through the ratings within an hour or so, I'm good with all of the units.
75338 2014년 11월 28일 오전 9시 54분 
Slitherine_Iain님이 먼저 게시:
We do need to give a bit more help here. Its something we'll look in to. One of the reasons we haven't is we wanted to get more play feedback before we finally locked it down, so we're still tweaking the performance of units and weapons.

Bullcrap. You needed the cash and released a game. If not you'd be in Early Access or calling it a beta version. While you're at it, let's see some simple keyboard shortcuts and the ability to Esc out of popup windows. Or hit Space bar to get rid of the same.

On Topic: Yes, it's confusing. The people who enjoy these types of games generally enjoy looking for that information themselves and figuring it out. Which is a pain for the general audience. You have to find tiny little tooltips and click on them, then figure it out piecemeal. Unless you already know from their previous games, as this is just a re-skinned version of that.

http://steamcommunity.com/sharedfiles/filedetails/?id=347931298 has a good rundown
75338 님이 마지막으로 수정; 2014년 11월 28일 오전 9시 57분
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