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번역 관련 문제 보고
I'd scroll down on this page to figure out what the various variants of the Russ are meant to do:
http://wh40k.lexicanum.com/wiki/Leman_Russ_Battle_Tank
Generally speaking:
Lascannon: Anti-Armour
Plasma weapons: Effective against all targets, mostly against heavy infantry
Cannons: Unfortunately, often depends on the cannon, heh.
The Punisher and the Destroyer are basically polar opposites. The rest are somewhere in between.
Armoured infantry in cover can be very difficult to dislodge, even something like 'Ard Boyz with Shootas. It's better to use a range war against these sorts of entrenched targets, get your artillery on them so they can't retaliate.
Range - weapons with range 4 can fire at pretty much all infantry wihtout retaliation, Big plus.
Number of shots. IF you target infantry then lots of shots with small damage is good.
Firing a big Las Cannon with 90 damage and 50% armor pen against a unarmored grunt will only kill one grunt per shot fired. Meaning you wasted about 60 of your 90 damage per shot. But hitting a tank you will pretty much do full damage for the shot. So you have weapons that are designed to kill lots of small targets (infantry) and weapons that concentrate on big targets.
I use the Leman Russ with the big 4 range gun Medium attack and penetration and lots of secondary weapons motsly. I do have one Destroyer Leman with the big gun, but he only to take down heavy tanks, as he has very little seconddary weapons.
It would be my go-to for a general purpose tank early on.
The (armor upgrade) has a higher defense, but no sponson bolters, making it maybe a better choice against vehicles, but ineffective against infantry.
The (dozer blade) is basically a slightly cheaper version of the (upgraded), with the same armor but lower BS and initiative.
Annihilator replaces the Battle Cannon with a twin-linked Lascannon for killing heavily armored vehicles better. I wouldn't bother, there are better designated AT vehicles.
The Conqueror seems kinda suspect, with a variant cannon but storm bolter sponsons instead of heavy bolters. For the same price as the (upgraded), I don't see a reason to use it.
The Demolisher is a platform for the Demolisher Cannon, which is its only weapon. Fixed range of 2, but quite powerful with high damage, armor pen, AND four shots. For 400, it's a pretty good buy for a sort of siege tank. Or it would be, if the Thunderer didn't cost the same amount and have better initiative and mobility while having only three less defense.
Eradicator mounts the Nova Cannon, which is similar to the Demolisher, but a little more flexible with its 1-2 range and heavy bolter. The Nova Cannon gets less shots than the Demolisher Cannon, but at a higher damage.
Executioner has a plasma destroyer and lascannon. I would field it if I saw a need to dedicate a slot to a tank specifically to for killing light vehicles. The three shots from the Plasma Destroyer at 30% armor pen should make it good against things like trukks, killa kans, or 'ard boyz. I say should, as I haven't actually tried it.
The Exterminator, with its dual autocannons, should be a designated anti-infantry tank, but I don't see it outperforming either the (upgraded) with its heavy bolter sponsons or the lighter flame vehicles.
The Punisher (well, its Punisher Cannon, anyway) is for killing light infantry. No armor pen, but six shots at 40 damage along with a hull mounted Heavy Bolter. Also has a high initiative, I plan on adding one of these to my lineup when I can. Should be very handy against the bulky Ork mobs.
The Vanquisher is the only Leman Russ Variant I've seen so far with a range 4 cannon. It's pretty powerful, but I'd tend to lean more towards designated artillery for the long-range role. It does get a single power 75 shot with 50% AP, which could be relevant when I run into more Titans.
Not a Russ:
The Destroyer is a designated AT vehicle. Range 4, power 90, 45% AP, single shot. Handy for softening up heavy armor, not useful for anything else.
The Thunderer seems like a better version of the Demolisher so far.
+1
Good to hear!
Great stuff, this is how I would explain this as well. Part of the fun for me is to learn about each variant how best to employ it. I'm so thanful of all the variants, it's the reason I bought this game. I've never played any of these tabletop games or read the books or anything, though just going through the ratings within an hour or so, I'm good with all of the units.
Bullcrap. You needed the cash and released a game. If not you'd be in Early Access or calling it a beta version. While you're at it, let's see some simple keyboard shortcuts and the ability to Esc out of popup windows. Or hit Space bar to get rid of the same.
On Topic: Yes, it's confusing. The people who enjoy these types of games generally enjoy looking for that information themselves and figuring it out. Which is a pain for the general audience. You have to find tiny little tooltips and click on them, then figure it out piecemeal. Unless you already know from their previous games, as this is just a re-skinned version of that.
http://steamcommunity.com/sharedfiles/filedetails/?id=347931298 has a good rundown