Warhammer 40,000: Armageddon

Warhammer 40,000: Armageddon

cspider Aug 16, 2019 @ 9:50am
New Mega Mod (New Campaign / New Units
Please feel free to try my mod at https://www.slitherine.com/forum/viewtopic.php?f=326&t=93626

Read through first to get an idea of what the mod is and let me know of any feedback!

Thank you!
Last edited by cspider; Oct 6, 2019 @ 8:04am
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Showing 1-15 of 39 comments
REAPER Aug 24, 2019 @ 12:27pm 
This is a wonderful surprise, I came across your mod by accident and it is very good.

Noticed the music from Chaos Gate and Mechanicum that's a nice touch (beware of copyrights though, personally I don't care but others might report it)

Needs more work on the portraits (especially turrets)

Love the added voices but they need more work, I can't hear what they're saying most of the time

I like the new environments and wreckage

Really my only complaint is that there aren't enough units. We can never have enough variety.

All in all I think your work is fantastic and I would love it if you create an official mod page in the forums for it so we could keep up with your works and updates.
cspider Aug 25, 2019 @ 8:54am 
Originally posted by REAPER:
This is a wonderful surprise, I came across your mod by accident and it is very good.

Noticed the music from Chaos Gate and Mechanicum that's a nice touch (beware of copyrights though, personally I don't care but others might report it)

Needs more work on the portraits (especially turrets)

Love the added voices but they need more work, I can't hear what they're saying most of the time

I like the new environments and wreckage

Really my only complaint is that there aren't enough units. We can never have enough variety.

All in all I think your work is fantastic and I would love it if you create an official mod page in the forums for it so we could keep up with your works and updates.

Thank you for the feedback! All I need is people to have a go playing to give me more ideas!

Yes, I thought about just using some copyright free music but with the player base so low now on this game I just went ahead and used some other 40K sources. If it ends up being a problem I will just replace the problem tracks.

Yes, the turrets were a pain to make, not surprised there! Any other ones?

Again, yes, I was trying to get a volume level were it wasn't overbearing but some voice tracks now are too low. I will look at that, thanks.

Any units you have in mind to give me more ideas to get me going?

I will look at creating a mod page, thanks I presume you mean the steam forums?

Thanks again for the feedback, it is greatly appreciated!
REAPER Aug 25, 2019 @ 12:53pm 
-Unit portraits don't need to be from table top models, if you can find other sources from other games like DoW or pictures online it would be great.

-Unit scaling is a problem too, some titans look smaller than infantry units.

-Turret portraits that need changing: SoB annihilator and Exterminator turrets / both Chaos turrets

-Unit additions and modifications:
Chaos:
Add Chaos Knights / Add more Chaos Tank variants and demon engines / Demon Prince and Magnus should not have Rhino transport options / The 30k Death Guard seem out of place, can't you replace them with Plague Marines? and on that note add Emperor's Children Noise Marines, Night Lords Earp Talons, and World Eaters Khorne Berserkers to have units from every legion and warband / Why are Black Legion Havocs listed as a vehicle?

Imperium:
Add IG Stormtroopers or Kasrkin / There are 2 Steel Legion Anti Tank Support Teams with different weapons, change name of the AA one or have 3 teams (AA, AT, AP) / IG vehicles like Hellhound, Banewolf, and Devil Dog variants all look the same, try changing the portraits of the hull mounted weapons / Organize the space marines better, its kind of messy right now especially with 3 chapters. I noticed 2 Terminators variants with CML and they are far apart from each other, one at the top of the page and one at the bottom which is confusing, I'm assuming 1 is frag while other is krak.

-A steam forum would be great, that way people can easily find your mod and download any updates without having to use Slitherine's forums which I doubt a lot of people use currently.

Finally, I look forward to seeing how this mod progresses and wish you the best of luck. I can test the mod out and give you some feedback if you're interested.
cspider Aug 26, 2019 @ 9:06am 
Originally posted by REAPER:
-Unit portraits don't need to be from table top models, if you can find other sources from other games like DoW or pictures online it would be great.

-Unit scaling is a problem too, some titans look smaller than infantry units.

-Turret portraits that need changing: SoB annihilator and Exterminator turrets / both Chaos turrets

-Unit additions and modifications:
Chaos:
Add Chaos Knights / Add more Chaos Tank variants and demon engines / Demon Prince and Magnus should not have Rhino transport options / The 30k Death Guard seem out of place, can't you replace them with Plague Marines? and on that note add Emperor's Children Noise Marines, Night Lords Earp Talons, and World Eaters Khorne Berserkers to have units from every legion and warband / Why are Black Legion Havocs listed as a vehicle?

Imperium:
Add IG Stormtroopers or Kasrkin / There are 2 Steel Legion Anti Tank Support Teams with different weapons, change name of the AA one or have 3 teams (AA, AT, AP) / IG vehicles like Hellhound, Banewolf, and Devil Dog variants all look the same, try changing the portraits of the hull mounted weapons / Organize the space marines better, its kind of messy right now especially with 3 chapters. I noticed 2 Terminators variants with CML and they are far apart from each other, one at the top of the page and one at the bottom which is confusing, I'm assuming 1 is frag while other is krak.

-A steam forum would be great, that way people can easily find your mod and download any updates without having to use Slitherine's forums which I doubt a lot of people use currently.

Finally, I look forward to seeing how this mod progresses and wish you the best of luck. I can test the mod out and give you some feedback if you're interested.

Thank you for all this. Will have a go this week and then I will put on a mod page with the new download.
cspider Aug 31, 2019 @ 4:26am 
Building up a new update with some new units. Will add as much as I can of what you requested and also found a few other Chaos units I can add.

Also got requested to add some Cadian units and I also have some Death Krieg I want to finish so I think I will release it all in a big update next week. I will try and also add another scenario to test the Imperium and Astartes units.
REAPER Aug 31, 2019 @ 8:27am 
Can't wait :steamhappy:
cspider Sep 8, 2019 @ 4:22am 
Originally posted by REAPER:
Can't wait :steamhappy:

Have found a few more units I would like to add, some nice models in Dawn of War. Will be a few more days adding them in.
cspider Sep 14, 2019 @ 11:15pm 
Finished a new update finally! Became a father in the middle of it so that took out a bit of time! Anyway I added a lot to the Chaos roster. Also added some Cadian and Death Krieg units with a new scenario against Chaos to test the new Imperial units. Furthermore, I tried to look at the issues you posted before, for example the turret portraits etc... I went through as many as I could.

Adding a mod page too, any issues let me know!
Last edited by cspider; Sep 14, 2019 @ 11:30pm
REAPER Sep 15, 2019 @ 10:04am 
Wow congratulations mate!
REAPER Sep 15, 2019 @ 3:25pm 
Some stuff I noticed while testing:

-Unarmored medusa is called medusa9. Probably a typo
-Praetor Armored Assault Launcher. UI prevents me from knowing the difference between the 3 variants. Any way to add the missile type to the unit name in parenthesis?
-Bane Wolf image in the purchase screen is way too zoomed out
-iirc the Ultramarines have a scout land speeder variant. It would be nice if you could include it. I think I saw it in another Armageddon mod but forgot which one. Would be nice to have it as a transport option for Ultramrines Scouts. I believe its called Land Speeder Storm
cspider Sep 17, 2019 @ 7:07am 
Originally posted by REAPER:
Some stuff I noticed while testing:

-Unarmored medusa is called medusa9. Probably a typo
-Praetor Armored Assault Launcher. UI prevents me from knowing the difference between the 3 variants. Any way to add the missile type to the unit name in parenthesis?
-Bane Wolf image in the purchase screen is way too zoomed out
-iirc the Ultramarines have a scout land speeder variant. It would be nice if you could include it. I think I saw it in another Armageddon mod but forgot which one. Would be nice to have it as a transport option for Ultramrines Scouts. I believe its called Land Speeder Storm


Thank you!

Anyway, on to the mod!
I have already went through these. For the Bane Wolf image do you mean the enlarged image to the right on the purchase screen or just the small image facing to the right with all the other ones in the "catalogue"?
Had the storm already, it just had the "nopurchase" trait for some reason!
I will update the mod at the end of this week with hopefully my first trial campaign!

Any more things come up let me know, thank you!
cspider Sep 23, 2019 @ 7:22am 
Originally posted by Channing:
Wow that's a lot of content, thank you!

Thank you! Just trying to finish off a small campaign!
cspider Sep 27, 2019 @ 10:17am 
Nearly finished the campaign, trying to add some voices!
cspider Sep 30, 2019 @ 8:36am 
Nearly finished adding voices to all lines in the pre-scenario briefings. Don't sound too bad!
cspider Oct 6, 2019 @ 8:01am 
Added a new campaign. Added some voices too, didn't have time to fully test everything so feel free to test! Thank you!
Last edited by cspider; Oct 6, 2019 @ 8:05am
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