Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For the first mission I prefer to throw up a defensive screen North of the landing site and push West to take the VP, using the more mobile of my forces to patch up holes as need be.
But I like the higher difficulty! I found the main campaign tot easy! There are so few games that are really hard and a challenge.
It's a pain.
I'm playing the Vulkan's Wrath DLC and finding that my core force may be a little too squishy for starters. I'm only on mission 4, and I'm having a devil of a time keeping the IG units alive to get the secondary objective. I can usually eliminate pockets of orks with a decent sized force, but when they're all spread out, they just run roughshod over the IG. Plus, with the auto-reinforcing, you can't trust the IG to do anything other than act as speedbumps.
At the moment, I'm thinking of restarting the campaign and investing much more heavily in armor and dreadnoughts. Infantry, so far, seems to not really be worth it, until you can seriously upgrade it.
You need to make more use of good match ups. Make sure you have units with high enough rate of fire to kill those pesky numerous infantry units. You will need to make more use of cheaper and mid level units at higher difficulty levels. You'll probably also need more assault units to get in to hand to hand and finish off those damaged units. Remember to end your turn adjacent to damaged units to prevent them repairing back to full strength.
I always used the tactic of concentrating fire on one unit to kill it as fast in one turn as possible, but orks that are entrenched with support units, it seems impossible to kill some units in one turn considering your force in the first mission. Its possible to do it but not without heavy casualties that slow you down.
I would really like to know if there are actually people who beat it on very hard and would like to know how.
I'll give it a shot, but I still have a feeling that I'd be better off with more durable units like dreadnoughts or armor. I'm not saying no armor whatsoever, but rather that the kind of composition I used in the main campaign (which was pretty balanced role-wise) doesn't seem as likely to work as well, mostly due to population limits.
Like, if I only get 15 units per scenario (not counting bonus units), then it seems like I'm better off prioritizing armor and walkers over squishier infantry, even with high ROF units. I'll take a look at my overall ROF, though, to see if that could be improved.
The second Golgotha mission is even harder. And it seems that there is something wrong with the AI. If i understand correctly the AI is supposed to attack and then you have to counterattack. When I played the AI did strange things. The first time I played I was attacked only in turn 13. Other times I some positions were attacked others not.
I tried several things but at the moment this mission seems unbeatable for me.
I hear you, mate. At first I tought it was a simple defense mission. Didn't saw the two objectives up north. It turns out you have to take them AND defend the southern ones. I like the Lordz but I really think they have a habit of going overboard with difficulty in DLCs (both here and in Panzer Corps).
They're right about ROF issues. You have to look not only at number of shots, but also number of troops in the unit.
Tac Marines (and later Sternguard Vets) come 20 to a unit. Most of the other units have smaller numbers of troops, so there are fewer total shots fire. It's a little confusing, but the bottom line is that the Tacs ended up performing quite well. Better than, say, Imperial Marines, who are more versatile, but ended up doing damage in ways that just doesn't help (e.g., their combi-bolter is only good over longer range, and not up close).
Still playing the second golgotha mission. This mission seem ♥♥♥♥♥♥ up by the ai. Its passive until you do something. It does not act until you move. I tried pushing with the western troops to the northers VP and defending with the eastern troops. it does not work because all orks will attack your pushing force(easily overruning them) and then ignore the VP and your troops in the trenches. If you push too with the eastern troops they always manage to take the VP with some sneaky troops and without trenches you lose a big defensive bonus.
I played this mission 21 times, tried a lot of things and I think this is most anoying mission I have encoutered so far. I give up and wont play anymore. And no one seems to talk about the golgotha missions not in the slitherine forums not here on steam.
Yeah, I don't really play the higher difficulties. I think I'm on "normal" and that's it. I don't really care about the bragging rights of the higher difficulties and I tend to enjoy the level of difficulty presented by "normal" although I might give one higher a try.
But anyway, my main issue right now is figuring out how I apparently missed a bonus objective on one of the missions that awards you a Banesword super-heavy tank.
I got the counterattack mission on the 22nd dry^^ You have to do an fullout attack without defense or else the mission doesn't work and the ai is passive.
At the moment I am at the sixt mission where you have to defend the road. It just seems too hard. I did not lose one coreunit before that mission, did try to minimise losses but still not enough Req to buy any new units. At the moment my core is at minus 4. Funny were the missions were they told you to buy chimeras for your troops.....how do you do that if the req you get is nowhere enough in hard? Could the requisition bug that was fixed in the main game and marine DLCnow be in the Golgotha missions? This could explain the near impossible difficulty of the golgotha missions in higher difficulties.. Did they playtest the missions? I just don't get that impression....
The sixt mission......wow they just drown you in ork masses and stompas. How are you supposed to win that mission?
Whoops, left that T34 at one health? well now he's back to 10, and back to full morale after the first attack. It's just as annoying in Golgotha, which added to the fact units act in un-orky ways like back caping vicroty hexes you long ago moved out of and going straight for your commander to make you lose, it's just plain annoying. If I wanted a realistic AI I would just jump online.
I personally think the ork hunters DLC is the best. It actually feels like you're fighting a giant WAAAGHH with hordes or orkz charging at your units.