Warhammer 40,000: Armageddon

Warhammer 40,000: Armageddon

40K 4X Strategy game
I can't be the only person who really wants this to be a thing. Like, I love this game, but I've been craving something similar to Chapter Master, just fully fleshed out and complete (and doesn't crash once per 15 minutes). Truly, I believe it is a crime that the closest thing (officially) is the campaign in BFG:A which in my opinion was not all that fun.

Don't get me wrong, the space battles and the actual story were phenomenal but hardly gives you the type of control you would want in a 4X strategy game.
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Showing 1-9 of 9 comments
d_con_k Jul 7, 2017 @ 8:50am 
I always thought this would be interesting as well.

Some new fiction could be created to support it - perhaps where a small core force for each race is "shifted / warped" away from the typical Empires and forced to compete / ally etc on an isolated planet.

I don't think we'll see it from this engine however since it seems that the original Devs have moved on.

In a post from the Slitherine forums, I came to understand that there *may* eventually be enough interest to have some alternate resources work on a 1st War of Armageddon campaign.

But - what you are asking will come from other sources / publishers I think.
omfgthepizzaman Jul 7, 2017 @ 10:48am 
Very true. I just believe that the concept deserves some attention, no matter who creates the actual product. I believe Chapter Master really showed that with some attention and thought, there is plenty of depth in the Grimdark future for some 4x goodness. I believe it's just on us as fans to show GW and any interested devs that there is certainly money to be made in it. I know I'd pay good money for it.
Naughty Mouse Jul 13, 2017 @ 1:36am 
I always wanted a 4 x game that had its batles based on panzer general style gameplay. And yes, I agree it would be awesome if they could actually pull a real campaign system off with this game.
omfgthepizzaman Jul 13, 2017 @ 5:14am 
I believe Sovereign was kind of a good concept for how it could work but I would've preferred if they had done it with Armageddon instead.
Blackwhyn Jul 13, 2017 @ 7:35pm 
The is a mod for Distant Worlds Universe that puts the game in the WH40k setting, but I've never played it. I guess that is as close as we get to WH40k 4x strategy for now.
Ragic Jul 14, 2017 @ 12:59am 
if there is to be a wh40k 4x game im hoping it will come from the makers of sanctus reach.
omfgthepizzaman Jul 15, 2017 @ 12:19pm 
Unfortunatley the DW:U mod is a bit too complicated for my tastes. It's not bad by any means, definitely one of the most well done but I think you're worrying about a bit too many semantics for a WH40k game.

I think a better example of a 40k 4x game should be like Empire at War... just... better land battles and less arcadey fighting overall.
Jackal84 Jul 20, 2017 @ 1:19pm 
Closest i think we ever got was Final Liberation; covered Global Strategy, Mission Strategy and Resource Strategy with an element of careful unit selection. Still the only game that made me "feel" as though i was involved in a planetary invasion of the 40K universe...
SievertChaser Jul 20, 2017 @ 3:51pm 
Originally posted by d_con_k:
Some new fiction could be created to support it - perhaps where a small core force for each race is "shifted / warped" away from the typical Empires and forced to compete / ally etc on an isolated planet.

This needs no new lore. Stuff like that happens in Wh40k all the frigging time on the scale of entire sectors.

It just so happens that such a thing has occurred en masse, galaxy-wide with the resurrection of Roboute Guilliman. http://wh40k.lexicanum.com/wiki/Great_Rift

Hey, we even get an unimaginative name for the game. Wh40k: Indomitus Crusade.
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