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Blueprints for stuff like furniture for pioneer progress in not hidden. If you don't have it, continue the main story quests. You'll eventually get them through them. I can't remember if any were ever in a Treasure Trove. I don't think so, but if they are, they're marked on the map.
Synthesis animations can be skipped. The "traits" themselves actually do matter. They're called effects. Sure, you can get by without worrying too much about them, but they do make a huge difference if you actually pay attention to them. The way it works is, you want to use basic materials with things like resonance bonuses and quality up when making synthesis items (such as Ingots and Cloth). Then you use the Ingots and/or Cloth to synthesize your Weapons and Armor. Ingots boost attack, Cloth boosts defense. You also have specific synthesis items with "Boost" on them that are used in the forge to add even more effects/traits. Then you have the trait crystals themselves. It really ends up being the same stuff from older Atelier games, just split up into parts and simplified. Mainly because you don't have to worry about Costs.
Everyone of course is entitled to their own opinion, and I understand where they're coming from. I am an Atelier fan and own literally every single Atelier game. I even just recently played through the Arland series last month before Yumia came out. Yumia has a lot of similarities to the older Atelier games, but it also does a lot of things differently. It's basically what Breath of the Wild was to Zelda fans when it came out. They either loved it or hated it. I very much enjoy exploration in Yumia, and it gives me Breath of the Wild vibes. You even literally complete mini shrine puzzles to get points to spend on upgrades.
I never really thought about Yumia being the Breath of the Wild of Atelier and it makes a lot of sense on why people are so mixed on the game, especially the long time fans.
To clarify, I meant to say traits don't matter as far as synthesizing items for quests. So far, as long you make them, it's good enough. While in past games, an item needed to reach certain conditions (such as how high the quality is). It just creates an impression that alchemy matters less in Yumia.
There is a lot I still like about Yumia. I still enjoy the alchemy as a whole. I just find some of the exploration frustrating. Like I wish there was an easier way to find blueprints rather than guessing around and trying to figure out where each specific blueprint is at.
I'm over 60 hours into Yumia and I'm still barely in the third region. Most of the older Atelier games lasted around 30 hours for me. People argue about them adding certain things to pad out the play time, but as I've said before, I enjoy exploring. It's definitely not a bad game as some people like to suggest. It's just different, and I understand where they're coming from that it wasn't what they were expecting. In my opinion, it's a billion times better than the overly monetized gacha that was Atelier Resleriana, that they just shut down (the global version).
Yes synthing is garbage in this game. It takes no thinking or strategy, just try to maximize radius or quality and you're good to go. Manually crafting something, therefore, is tedious and not engaging, but unless you're willing to risk the autocrafting using your rare ingredients to save a ton of time, it will, well, cost you a ton of time. It's mindless, but if you want to minmax results, you need to do it -- although the game is so easy that minmaxing is a waste of time. In previous games if you wanted godlike items you needed to plan and think; in here, maxing an item is as mind numbing as washing dishes or folding clothes. Turn your brain off while you concentrate on a podcast in the background. That's a pretty bad indictment of a crafting system, and in my view it's almost a sin, this could barely be called Atelier.
Combat has a number of questionable decisions, Lenja being the most egregious. Even on hard most fights do not last nearly long enough to max out the mana surge guage, so you hardly ever interact with that mechanic, but in the rare cases you do, you don't want Lenja out fighting; she eats up the gauge to create the knives and delays a full gauge even further, and there's no way to disable that in party strategy.
Again, that's not exactly true. Pretty much every trait you would want on your ultimate gear in the older Atelier games is also in this game. The difference is, it is split up between Resonance, Trait Crystals, and the Forge. It is simplified and easier to craft because there is no cost to take into consideration, but to say there is no planning required to make the best gear is disingenuous. Crafting/synthesizing isn't where the main issue lies. It's within the game's difficulty itself. It is so easy that there is no reason to put in the work and plan the most optimal way of synthesizing your gear. You can get by with just auto synth even on the hardest difficulty. That's the true sin. Also, there is an unintentional way to boost the stats of your gear by constantly rebuilding it. Which also makes it pointless to plan your synthesis if you use that. People think that will be patched out, as it should be.
If you don't make your gear over powered and play on the hardest difficulty, it is very easy to max out the mana surge gauge with Yumia by using items. The problem is, it's very easy to be overpowered, especially with the Kruger Cloak and Trait Crystals that boost Item Damage. But yes, I think that is where this game absolutely falls flat. The difficulty is waaaaaaaay to easy. Bosses don't seem to scale at all and take only a few hits to defeat compared to some enemies out in the open world (which also don't live long enough). I don't find a problem with the combat system itself, I quite enjoy it. But I wish there was an actual reason to try harder. You can simply stun the enemy and then use an item they're weak against to one shot them. Even when you hold back on doing that to try and drag the fight out so you can try and enjoy the battle, it doesn't even last ten seconds. And that's without min maxing gear. They really need to rebalance the mobs and bosses in the game. I honestly think that is the biggest issue this game has. Which is weird, because they were really sadistic with the Machina Domain DLCs in the Arland series. I remember getting to them for the first time and the difficulty ramped waaaaaaay up compared to the rest of the game. That's where you really needed to plan your build (and/or look up wikis on what others suggest, Rainbow Power, Spirit Power, Time w/e etc.) and how to go about squeezing those traits out with limited costs per item. Unless you mean Sophia's synthesis, which is also pretty different, and people argue it is the best.
But yeah, hopefully they plan on balancing the game and adding harder DLC (or even higher difficulty modes). My advice to people that aren't enjoying the game for that reason alone, put it on hold until then. Oh, also, don't use the training weights. That's a big mistake. You'll reach max level long before you're even half way through the game.
It is not disingenuous. Maxing out the native effects of all the cores takes no thinking: just blast a bunch of high res ingredients into the slots. The only "prep" work for that would be ensuring you have one for specific elements. If you want to stack traits from ingredients into the item like DEF or ATK (which you can only do for weapons and armor), then the only prep needed is to have plenty of high quality / high res ingots or cloth. The only thing that matters when making synthesis ingredients like the jewels or flour or distilled water etc. is quality and rank of native effects, which, again, are easily maxed by just blasting high res items into slots.
There is no complex trait inheritance with a predefined ingredient set like Ryza where you need to map out all the ingredients, and traits you want on which ones where, ahead of time. There is no puzzle matrix combined with trait inheritance and rebuilding like Sophie where you need to think ahead. The crafting is simplified and completely open ended; on top of that, ingredients are not unique, which makes crafting nothing more than "put highest quality / res in the slot". There is zero strategy.
---
And on top of the previous points, everything that isn't combat is just terribly bland. Collectathons are boring. Hunting question marks is boring because there is nothing interesting to do at any of them. The minigames / puzzles are dreadfully dull and outstay their welcome by the third time you've solved something a literal 3 year old could do (seriously, "simon says" or "connect the line"?). The "put cube on a square panel switch" is especially irritating because it 1) takes zero intelligence to do and 2) deliberately wastes the players time. There's zero reason to have it in the game, it does nothing but detract from it. The entire basebuilding component of this game is going to be something most players only interact with insofar as they're required to.
In sum, other than the combat system, there is nothing fun to do in the game. And as established, unless you intentionally gimp yourself with crappy gear, the combat doesn't last long enough to enjoy 99% of the time. At least in Ryza or Sophie or Lulua or whatever I got the satisfaction of wrecking things with weapons that had great trait combinations because I planned out a synthesis.
This isn't an Atelier game. It's a generic JRPG with slight Atelier flavor spritzed onto it. Now this isn't the end times or anything, I'm pretty sure Gust has another dev team working on another project, I just hope that they intend to keep the standard Atelier experiences going, and don't simply start pumping out iterations of what this is.
edit: also, keep in mind that this is an Atelier game with a fairly potent "mixed" rating on the store page. That REALLY says something, considering the fantastic reception of the Ryza and Sophie lines (being that they're the most recent). Problem is, will the devs care at all, if they get 4 or 5x the sales of these previous games? If not, they're incentivized to just crank out these milquetoast blandfests only, and if so, Atelier will be dead.
traits and forging felt too loosely implemented. you unlock the stand and the forge and are able to fully utilize it instantly. no learning involved, no skills involved. at most you're limited to materials.
the last base building, the mana converter, felt utterly useless for the time you unlock it. at that point you need highest particles for instance, but it only grants lowest tiers. energy prism and trait crystals also felt useless. i expected the last base build to provide some kinda map compass revealing important spots on the map, including leftover treasure trove keys.
i wouldn't call it a bad game, but the pacing is very odd.
..and we're still waiting for the announced update..
The fact that the reviews are "mixed" can also be used to state that there are people that do find the game enjoyable, and even fun. Again, Breath of the Wild had the same issues when it came out. Because it was so different. It wasn't a traditional Zelda game. Yumia is not a traditional Atelier game. It could be better, yes. But I still enjoyed my time with it, a lot. We get the non-gacha (sequel?) to Atelier Resleriana later this year as well. That'll probably be a more traditional Atelier game, and probably why they decided to release two Ateliers in the same year.
No one is going around crying about how Nelke isn't an Atelier game, even though it also has that title. It's just different. If the genre/style isn't for you, that is understandable. And this game has many flaws worth pointing out, as I have (especially with balance). You don't have to make up points to find fault with the game such as "IT'S NOT MY ATELIER" or "THE SYNTHESIS IS BRAIN DEAD" or "THE PUZZLES ARE FOR CHILDREN" "NO ONE LIKES COLLECTATHONS" (I LOVE Collectathons btw). You can just say you didn't like the game, what you didn't like about the game, and what you think would've made it better. You don't have to be so aggressive and negative and speak so matter-of-factly as if only your opinion is the correct one. Which it isn't btw. Again, I like Atelier Yumia. I'm the target audience. You are not. I'm sorry you didn't find it fun. I found it super fun, despite its many flaws. That is why the reviews are mixed. If it was a bad game, it would be overwhelmingly negative. The game is either for you or it isn't, and that's okay. I don't like it when people try and make devs only make the one style/genre they like, and nothing else.
Once again, no it isn't. Disingenuous: Not straightforward or candid; insincere or calculating. I am completely sincere in what I'm saying. It is not intellectually dishonest in any way. You are using the word wrong.
You are not negating the spirit of my point in any way. Okay, you want to max out those traits? Have a ton of mats with those traits. It takes no planning to get a ton of mats with those traits, just look up which ones get them, and either make a lot of them or clone a lot of them in the greenhouse. That's not "planning" and it's not "thinking." It is straightforward and simplified, there is nothing to "figure out" and nothing you've said has contradicted that. That's the whole point. And without an engaging and complex alchemy system, sorry, you don't have an Atelier game. It is what it is, Atelier's core is about the crafting system.
Missing the point again. The two previous lines were much, much better received relative to this one. That indicates that, unless there is some other technical problem with the game, the series has gone in a direction many people have disliked, and by "many" we mean "too large a percentage of the people leaving reviews." If 40-50% of the people review your game negatively, that's pretty bad and indicates a problem. "Mixed" is a lot worse than you're making it out to be, btw. Most mediocre to bad Steam games are between Mixed to Mostly Positive. If there's anything below that, it means there is something HORRIBLY wrong. If I released a game to "Mixed" reviews I would be horrified and devastated as an indie dev. If you've spent longer than a year on Steam this should be obvious to you.
They aren't made up. The puzzles ARE for children and the synth IS braindead, and saying "that's not true" doesn't invalidate the claim. Oh, you don't agree with them? Okay. Doesn't mean they're "made up", and you're the one ironically claiming that I'm the one acting like only my opinion matters? These points are "made up" because obviously they're not true because[/i]obviously[/i] you disagree? Right. You love collectathons (contrarian)? Great, most people don't. Most people don't like watching paint dry either or anything else that is simple and easy to do without engagement.
So, you're not going to take the time to explain how Simon Says is actually a difficult brain twister or is interesting to do? Or how the alchemy system ISN'T braindead? You said it's "simplified." Yes, it is, to the point that you barely need to be concerned about what goes in the slots. That's braindead.
No, NOW I'm being aggressive and negative, due to your response. The only thing I did in the previous post was describe my gripes with the game. It actually []ishould[/i] have been aggressive due to your leveling accusation of my being disingenuous, but I held off.
I don't care. I didn't ask for your opinion and subsequently I don't care about your opinions on mine. This thread is about nitpicks OP had with the game. I decided to add my own. Which tend to be less than nitpicks that many others have with the game, I admit.
I'll end this here. I didn't come in here to have a discussion with you about how your low bar of what "fun" is suddenly invalidates everything I had to say. I came here to post problems I had with the game, like OP. Yet you, your highness, evidently feel the need to give anyone who says anything negative about the game your personal feedback. The tone policing, appeals to emotion and subjectivity, kneejerk response to anything negative, everything in your last paragraph indicates you're a chick. I will kindly ask you to stop worrying about your feelings about what you read on the internet, and stop telling people how to write their posts, it's very condescending.
Yes, I'm a woman. I don't see what that has to do with anything. That comes off a bit misogynistic. I'm not trying to police your tone or tell you how to write your posts. I just would appreciate it if people like you were a bit more constructive with your feedback other than "IT'S NOT ATELIER! IT'S BAD! ONLY STUPID PEOPLE LIKE IT! MOST PEOPLE DON'T LIKE COLLECTATHONS! (Which isn't even true btw. Some of the largest games in the world are Collectathons. Heck, the entire Atelier series is a collectathon.)
Hypocrite much? Any normal person can see that you're the one being condescending.
I personally hope we do get a sequel to the Envisioned series. It seems we just won't be able to come to an understanding.
Yes, you are. I posted the definition and demonstrated the case. In order to be disingenuous I would need to be acting in an intellectually dishonest way and knowingly misrepresenting things in order to bolster my arguments. I'm not doing that.
No it isn't. The point of Atelier is not a collectathon and there is no "collect 500 unis" meter. The simple act of being able to grab items doesn't make something a collectathon, which is arbitrarily collecting things solely for the sake of it.
No, you didn't, and it hasn't. Yes, you wrote a text wall. You wrote nothing substantial in any of it that justifies how my claims are incorrect. You did not invalidate my argument about crafting by simply bringing up a couple of traits I didn't mention, because the traits I did mention were examples, and you did not explain how the point being made was incorrect. "Yes it requires planning" without explaining how it requires planning, just a bold faced assertion and no elaboration, does not support your claim. You did not invalidate anything I said about the minigames, even though you took issue with me describing them as being sophomoric. You don't explain how or why my statements about the game are "made up" but yours are not.
Are you seeing the problem yet? Everything I outlined above is, ironically, disingenuous. You're not engaging with the arguments. Don't bother at this point, I'm already tired of this.
Really? Who is the hypocrite here? My entire last post is all responses to things you've said, and I made THREE main points in that last post, none of which you have addressed, yet you claim I'm the one not reading and addressing things. This just echoes my previous paragraph.
It has to do with your method of argumentation and your appeals. For example:
See that? In the span of a few sentences, you
1. use shaming language
2. claim you're not tone policing
3. immediately tone police the literal next sentence by telling me how I should post and how I shouldn't be posting (yes, saying "I would appreciate it if X" is a passive aggressive method of communicating that I should say or do something, claiming otherwise would be disingenuous)
4. disingenuously, and for the second time, misrepresent the statements I've made by posting in all caps, intentionally mischaracterizing my words to directly imply my statements were emotional, irrational and adamant. Of all things in this thread, this is blatantly the most dishonest, and you did this solely because you got triggered by the things I listed about the game I didn't like.
5. You skipped all 3 main reasoned points of the last post and focused on the personal stuff only
That's why it matters. Ingrained psychological tendencies predisposed to result in exactly what you just displayed.
This has been real fun, but I can't keep doing this. And while I would like to take credit for this little circus of ours, remember that you started this downhill slide by falsely claiming I was being "negative and aggressive" for just dumping a list of problems with the game to add to OP's gripes. It wasn't emotive and it wasn't targeted at anyone, but you, princess, read it and took personal offense because you're ego invested in how much you like this game.
You can rest easy knowing that the last word is all yours. As a final note, you should definitely go read the negative reviews.
THERE LITERALLY IS!
https://store.steampowered.com/tags/en/Collectathon/?flavor=contenthub_toprated&facets13268=0%3A3&offset=12
I wonder what some of the highest rated Collectathons are on Steam... hmmm.