Atelier Yumia: The Alchemist of Memories & the Envisioned Land

Atelier Yumia: The Alchemist of Memories & the Envisioned Land

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Killa Cam Mar 22 @ 7:58am
2
This game is already criminally underrated.
13980HX/4090/64GB RAM

Zero performance issues at 4K max setting.

Game is straight up addicting. The systems work well together. The World isn't tedious. The battle system is FRESH and fun.

Seriously, don't listen to the people bashing this game.

You want to know an OVERRATED game that deserves more hate??? Monster Hunter.
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Showing 1-15 of 17 comments
Yeah the guy has the 2nd best GPU at this moment, and has no issues playing a game with textures from a Switch game (i played the demo there 1st and the textures are the same). The game should be playable in High even in a RTX 3050, with the fidelity it offers. Also the base price is of AAA.

Can not speak for game-play as it is the 1st Atelier game i tried. It is not bad, if you set difficulty to hard for combat. Heavily reminds me of BoTW and Genshin Impact. Also the main protagonist get inspired by Stellar Blade ?
Last edited by 【NUKO】; Mar 22 @ 8:14am
Originally posted by 【NUKO】:
Yeah the guy has the 2nd best GPU at this moment, and has no issues playing a game with textures from a Switch game (i played the demo there 1st and the textures are the same). The game should be playable in High even in a RTX 3050, with the fidelity it offers. Also the base price is of AAA.

Can not speak for game-play as it is the 1st Atelier game i tried. It is not bad, if you set difficulty to hard for combat. Heavily reminds me of BoTW and Genshin Impact. Also the main protagonist get inspired by Stellar Blade ?
This guy is obviously jealous.

BTW. My friend has a 1070ti and its running flawlessly as well.... let hear your dispute on that one. LOL .I love people like this guy. Jealousy is funny.
INeedMoney Mar 23 @ 8:50am 
The last time I had so much fun exploring an open world was with Zelda Breath of the Wild <3 Yumia is so engaging!
Last edited by INeedMoney; Mar 23 @ 8:52am
Blank Mar 23 @ 9:03am 
I've run into quite a few issues with the game, and do think the game could use some performance patches (graphically it's not all that impressive, Ryza outshines it even, but it does look good at times), but I'm playing at 1440p @ 60 average so I'm happy enough.

Game is fun as Hell though, I haven't been to the 2nd region yet because I've been exploring and 100%'ing the map, and spent quite a few hours just building my first home.
My only gripe is the slow crafting system, it's very slow. But the battles are fun, the open world exploration is great. Overall very fun experience!
I think the only issue I've run into is sometimes going fast down ladders just doesn't work properly.
Skivin Mar 23 @ 11:46am 
The performance is fine and I'm on a ♥♥♥♥♥♥♥ 2070, tired of people with toasters acting like any game that doesn't run at 500fps at gigamax settings is unoptimized.

The rest of the game is good, but it's an Atelier game with a crappy synthesis system. The criticism is warranted. I love every other part of it and see all non-alchemy aspects as an improvement on the series, but if you have to kneecap synthesis to get there then you're not making an atelier game anymore, it's just another JRPG that has to compete with all the rest of them.
On top of the shallow synthesis, you get a greenhouse that can give you infinite amounts of your best material for free, so it really feels like they've taken one step forward, two steps back. They don't want you to have to make meaningful choices with your item crafting, and the autofill is going to give you the same outcome as doing it manually nine times out of ten.

If they stick to this formula but improve the alchemy system for future games, I'll be very happy, but I expect Yumina to end up as a black sheep in the future when people talk about "that one where they made combat fun but forgot to put good alchemy in the alchemy game."

Honestly just stick the synthesis system from Lydie & Suelle in here and it'd be a perfect game.
Last edited by Skivin; Mar 23 @ 12:01pm
Originally posted by Killa Cam:
Originally posted by 【NUKO】:
Yeah the guy has the 2nd best GPU at this moment, and has no issues playing a game with textures from a Switch game (i played the demo there 1st and the textures are the same). The game should be playable in High even in a RTX 3050, with the fidelity it offers. Also the base price is of AAA.

Can not speak for game-play as it is the 1st Atelier game i tried. It is not bad, if you set difficulty to hard for combat. Heavily reminds me of BoTW and Genshin Impact. Also the main protagonist get inspired by Stellar Blade ?
This guy is obviously jealous.

BTW. My friend has a 1070ti and its running flawlessly as well.... let hear your dispute on that one. LOL .I love people like this guy. Jealousy is funny.

i am a man of logic. So i follow it normally. Today i tried the game having a controller connected, as i saw a post on internet that all atelier games suffer if they play without a controller (it is my 1st atelier game).

Man with same settings the 25-30 fps with big stutters became 60 fps smooth. i can not explain it. It is the 1st time i see something like that and i play games 20 years now. Ofc they have memory leaks so after a cut-scene i must restart the game. But what the hell exactly ? Connecting a Controller changes the GPU power usage from 50% (sleeping with low fps) to 90% (RTX 3070 btw).
Last edited by 【NUKO】; Mar 23 @ 12:27pm
Originally posted by 【NUKO】:
Yeah the guy has the 2nd best GPU at this moment, and has no issues playing a game with textures from a Switch game (i played the demo there 1st and the textures are the same). The game should be playable in High even in a RTX 3050, with the fidelity it offers. Also the base price is of AAA.

Can not speak for game-play as it is the 1st Atelier game i tried. It is not bad, if you set difficulty to hard for combat. Heavily reminds me of BoTW and Genshin Impact. Also the main protagonist get inspired by Stellar Blade ?

Right?

People confuses running well with having a good optimization.

btw, game began its development on likely late 2022, when Genshin Impact had it's peak, so it's safe to say, considering the greedy mindset from KoeiTecmo, that this game is heavily inspired on Genshin Impact.
Skivin Mar 24 @ 11:18am 
Originally posted by Eirantiun-6:
Originally posted by 【NUKO】:
Yeah the guy has the 2nd best GPU at this moment, and has no issues playing a game with textures from a Switch game (i played the demo there 1st and the textures are the same). The game should be playable in High even in a RTX 3050, with the fidelity it offers. Also the base price is of AAA.

Can not speak for game-play as it is the 1st Atelier game i tried. It is not bad, if you set difficulty to hard for combat. Heavily reminds me of BoTW and Genshin Impact. Also the main protagonist get inspired by Stellar Blade ?

Right?

People confuses running well with having a good optimization.

btw, game began its development on likely late 2022, when Genshin Impact had it's peak, so it's safe to say, considering the greedy mindset from KoeiTecmo, that this game is heavily inspired on Genshin Impact.

It's optimized just fine. You're absolutely right that people confuse running will with being well-optimized; the moment a game drops some frames they blame the optimization for the game not running well instead of just turning down some settings to make the game run on their five year old PC. Every game these days is going to have highest settings designed around getting the most out of the latest cards, it's not the end of the world if you have to turn some ♥♥♥♥ down and complaining about optimization is just an easy excuse for people to blame devs for ♥♥♥♥ they did wrong despite not understanding at all how optimizing a game actually works.

I'm also very tired of people pretending that every open world anime game is suddenly inspired by genshin, as though genshin itself wasn't made to be a chinese mobage take on botw. Mihoyo did not invent open world exploration games, and the boom in open world games started long before they made it. There is not a single specific mechanic in Yuimia that's "genshin inspired" unless you want to pretend that anime girls finding chests is something that never happened before 2020.
Last edited by Skivin; Mar 24 @ 11:20am
Rhazya Mar 24 @ 12:08pm 
I am kinda curious about how the game can run "fine" like you all say, i have a 5070 and not a bad machine overall and it doesnt run well. MH Wilds runs well, Atelier Yumia doesnt. I saw it run on a PS5 pro and it runs way better. I also encoutered multiples crashes, the map is buggy wand i even had one time when the ennemies didnt have their health bar. What am i missing? (I tried going for lower graphics and it didnt change anything)
Tasty Mar 24 @ 12:13pm 
Originally posted by Rhazya:
I am kinda curious about how the game can run "fine" like you all say, i have a 5070 and not a bad machine overall and it doesnt run well. MH Wilds runs well, Atelier Yumia doesnt. I saw it run on a PS5 pro and it runs way better. I also encoutered multiples crashes, the map is buggy wand i even had one time when the ennemies didnt have their health bar. What am i missing? (I tried going for lower graphics and it didnt change anything)
Ehm like the game is underrated because like only poor people with 5070s complain my oil baron pc can run it just fine stop like clearly monster hunter wilds is less demanding all that yumia interpretative dancing taxes the cpu a lot and stuff
Skivin Mar 24 @ 1:46pm 
Originally posted by Rhazya:
I am kinda curious about how the game can run "fine" like you all say, i have a 5070 and not a bad machine overall and it doesnt run well. MH Wilds runs well, Atelier Yumia doesnt. I saw it run on a PS5 pro and it runs way better. I also encoutered multiples crashes, the map is buggy wand i even had one time when the ennemies didnt have their health bar. What am i missing? (I tried going for lower graphics and it didnt change anything)

There's more to how a game runs than graphics optimization, and janky Gust games often have a lot of weird issues. If you don't play with a controller, try plugging one in; you can still use KBM but apparently having a controller fixes some weirdass issues under the hood. I assume they designed for consoles and then ported to PC for the simul release, and ♥♥♥♥♥♥ something up when telling the game to stop looking for controller inputs when one isn't connected.
Rhazya Mar 24 @ 2:04pm 
Originally posted by Skivin:
Originally posted by Rhazya:
I am kinda curious about how the game can run "fine" like you all say, i have a 5070 and not a bad machine overall and it doesnt run well. MH Wilds runs well, Atelier Yumia doesnt. I saw it run on a PS5 pro and it runs way better. I also encoutered multiples crashes, the map is buggy wand i even had one time when the ennemies didnt have their health bar. What am i missing? (I tried going for lower graphics and it didnt change anything)

There's more to how a game runs than graphics optimization, and janky Gust games often have a lot of weird issues. If you don't play with a controller, try plugging one in; you can still use KBM but apparently having a controller fixes some weirdass issues under the hood. I assume they designed for consoles and then ported to PC for the simul release, and ♥♥♥♥♥♥ something up when telling the game to stop looking for controller inputs when one isn't connected.

It's the first one i play on a computer i used to play on ps5, but since i upgraded my computer not long ago (instead of buying ps5 pro, in fact), i chose to play it on PC. I use a ps5 controler, though. It's weird it is as if my computer just runs bad with this game, which i find weird considering mh wilds is very very badly optimised and still run ok. I expected this one to run full power, yet it doesnt :(
Originally posted by Rhazya:
Originally posted by Skivin:

There's more to how a game runs than graphics optimization, and janky Gust games often have a lot of weird issues. If you don't play with a controller, try plugging one in; you can still use KBM but apparently having a controller fixes some weirdass issues under the hood. I assume they designed for consoles and then ported to PC for the simul release, and ♥♥♥♥♥♥ something up when telling the game to stop looking for controller inputs when one isn't connected.

It's the first one i play on a computer i used to play on ps5, but since i upgraded my computer not long ago (instead of buying ps5 pro, in fact), i chose to play it on PC. I use a ps5 controler, though. It's weird it is as if my computer just runs bad with this game, which i find weird considering mh wilds is very very badly optimised and still run ok. I expected this one to run full power, yet it doesnt :(

I think the controller isnt fully sompatible. I know Xbox controller runs flawlessly.
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