Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can not speak for game-play as it is the 1st Atelier game i tried. It is not bad, if you set difficulty to hard for combat. Heavily reminds me of BoTW and Genshin Impact. Also the main protagonist get inspired by Stellar Blade ?
BTW. My friend has a 1070ti and its running flawlessly as well.... let hear your dispute on that one. LOL .I love people like this guy. Jealousy is funny.
Game is fun as Hell though, I haven't been to the 2nd region yet because I've been exploring and 100%'ing the map, and spent quite a few hours just building my first home.
The rest of the game is good, but it's an Atelier game with a crappy synthesis system. The criticism is warranted. I love every other part of it and see all non-alchemy aspects as an improvement on the series, but if you have to kneecap synthesis to get there then you're not making an atelier game anymore, it's just another JRPG that has to compete with all the rest of them.
On top of the shallow synthesis, you get a greenhouse that can give you infinite amounts of your best material for free, so it really feels like they've taken one step forward, two steps back. They don't want you to have to make meaningful choices with your item crafting, and the autofill is going to give you the same outcome as doing it manually nine times out of ten.
If they stick to this formula but improve the alchemy system for future games, I'll be very happy, but I expect Yumina to end up as a black sheep in the future when people talk about "that one where they made combat fun but forgot to put good alchemy in the alchemy game."
Honestly just stick the synthesis system from Lydie & Suelle in here and it'd be a perfect game.
i am a man of logic. So i follow it normally. Today i tried the game having a controller connected, as i saw a post on internet that all atelier games suffer if they play without a controller (it is my 1st atelier game).
Man with same settings the 25-30 fps with big stutters became 60 fps smooth. i can not explain it. It is the 1st time i see something like that and i play games 20 years now. Ofc they have memory leaks so after a cut-scene i must restart the game. But what the hell exactly ? Connecting a Controller changes the GPU power usage from 50% (sleeping with low fps) to 90% (RTX 3070 btw).
Right?
People confuses running well with having a good optimization.
btw, game began its development on likely late 2022, when Genshin Impact had it's peak, so it's safe to say, considering the greedy mindset from KoeiTecmo, that this game is heavily inspired on Genshin Impact.
It's optimized just fine. You're absolutely right that people confuse running will with being well-optimized; the moment a game drops some frames they blame the optimization for the game not running well instead of just turning down some settings to make the game run on their five year old PC. Every game these days is going to have highest settings designed around getting the most out of the latest cards, it's not the end of the world if you have to turn some ♥♥♥♥ down and complaining about optimization is just an easy excuse for people to blame devs for ♥♥♥♥ they did wrong despite not understanding at all how optimizing a game actually works.
I'm also very tired of people pretending that every open world anime game is suddenly inspired by genshin, as though genshin itself wasn't made to be a chinese mobage take on botw. Mihoyo did not invent open world exploration games, and the boom in open world games started long before they made it. There is not a single specific mechanic in Yuimia that's "genshin inspired" unless you want to pretend that anime girls finding chests is something that never happened before 2020.
There's more to how a game runs than graphics optimization, and janky Gust games often have a lot of weird issues. If you don't play with a controller, try plugging one in; you can still use KBM but apparently having a controller fixes some weirdass issues under the hood. I assume they designed for consoles and then ported to PC for the simul release, and ♥♥♥♥♥♥ something up when telling the game to stop looking for controller inputs when one isn't connected.
It's the first one i play on a computer i used to play on ps5, but since i upgraded my computer not long ago (instead of buying ps5 pro, in fact), i chose to play it on PC. I use a ps5 controler, though. It's weird it is as if my computer just runs bad with this game, which i find weird considering mh wilds is very very badly optimised and still run ok. I expected this one to run full power, yet it doesnt :(
I think the controller isnt fully sompatible. I know Xbox controller runs flawlessly.