Atelier Yumia: The Alchemist of Memories & the Envisioned Land

Atelier Yumia: The Alchemist of Memories & the Envisioned Land

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BK-BERKE Mar 21 @ 5:21am
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Remember? When Atelier series was great before...
I'm glad I didn't buy this game. Does this game really have anything to do with the Atelier series? The game seemed suspicious from the start and it was obvious from the demo. Fans said the same thing.

The Atelier series went into decline with Ryza, but I don't want to take credit for it, Ryza's Tights saved the series. Although Ryza was a change I didn't like, the series was the Atelier series.

Yumia doesn't feel like an Atelier game. Up until now, the Atelier series has always had its own style. It had an art style. Yumia doesn't feel like an Atelier game in terms of both game design and art style, it feels more like a single-player mobile game trying to be Genshin Impact.

I think the Atelier series peaked with the Dusk trilogy, but Arland and Mysterious were also pretty good. Ryza was good, but it was when I started to worry about the future of the series. I also like old Atelier arcs like Mana Khemai and Iris.

Now I'm asking the developers. If you don't want to make Atelier, I understand, then leave the series, but don't try to market a game that has nothing to do with Atelier under the name Atelier. When Nihon Falcom did this with the Kiseki series, they killed the Kiseki series. Now they started making Sky FC Remake out of desperation. The same goes for Square Enix Final Fantasy 7.

Yumia is the most soulless Atelier game and this is the first time I didn't like the universe of an Atelier game. Please, I say this as a long-time fan. The universes of the old Atelier games had their own appealing style. Give us back the old Atelier style. I want to play a series with the spirit and style of the Atelier series, and I don't want Yumia to ever be a duplication-trilogy-quadruple. It shouldn't be considered canon and should be kept separate from the Atelier series. Thank you.
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Showing 61-75 of 104 comments
BK-BERKE Mar 22 @ 11:34am 
Originally posted by Foxdie:
To me, although I'm enyoing the game, download 16GB was very suspicius. The CEO of Koei just want to squeeze every pen of the series by releasing 1 game a year. This games need more time to be develop and polish. Also there's another release this year so i think some founds went to that game. Koei pls don't kill this series.
This is a fact that Japanese companies do not want to understand. This situation also killed the Kiseki series. It is in this state because they milked the series.Of course, we don't tell people this, as you wrote. Games need more time. Nowadays, the logic of 1 game a year is incomprehensible.
Yuuki Mar 22 @ 11:35am 
Originally posted by BK-BERKE:
Originally posted by mardukay:
♥♥♥♥♥♥♥♥.
Falcom is releasing Sky Remake because they failed with Kiseki series. Sales crashed and the president himself admitted it. They also admitted that they divided the community. They destroyed the series for their own selfish gain. I was probably an older and more hardcore Falcom fan than most. Take off your blinders. JRPGs are dying. WRPGs have come a long way and JRPGs are resorting to cheap ways instead of improving themselves.
do you have any source for you claim that the CEO of Falcom said so.
BK-BERKE Mar 22 @ 11:37am 
Originally posted by Yuuki:
Originally posted by BK-BERKE:
Falcom is releasing Sky Remake because they failed with Kiseki series. Sales crashed and the president himself admitted it. They also admitted that they divided the community. They destroyed the series for their own selfish gain. I was probably an older and more hardcore Falcom fan than most. Take off your blinders. JRPGs are dying. WRPGs have come a long way and JRPGs are resorting to cheap ways instead of improving themselves.
do you have any source for you claim that the CEO of Falcom said so.
Falcom's chairman Kondo-san confessed all this in his interviews before his company's CEO Kato passed away. You can find it in old interviews because there are a few old and very old interviews like this.
Yuuki Mar 22 @ 11:39am 
Originally posted by BK-BERKE:
Originally posted by Yuuki:
do you have any source for you claim that the CEO of Falcom said so.
Falcom's chairman Kondo-san confessed all this in his interviews before his company's CEO Kato passed away. You can find it in old interviews because there are a few old and very old interviews like this.
then post those interviews. You must have links to them. Otherwise it just seems to spew none sense.
Such a busy day today. I have to go write walls of text on the forum of every game I didn't buy
Last edited by moshiwakeda; Mar 22 @ 11:41am
BK-BERKE Mar 22 @ 12:00pm 
Originally posted by Yuuki:
Originally posted by BK-BERKE:
Falcom's chairman Kondo-san confessed all this in his interviews before his company's CEO Kato passed away. You can find it in old interviews because there are a few old and very old interviews like this.
then post those interviews. You must have links to them. Otherwise it just seems to spew none sense.
The president has hundreds (maybe thousands) of interviews. Don't expect me to find any more of these interviews where he shares his views. It's a huge waste of my time.
Yuuki Mar 22 @ 12:18pm 
Originally posted by BK-BERKE:
Originally posted by Yuuki:
then post those interviews. You must have links to them. Otherwise it just seems to spew none sense.
The president has hundreds (maybe thousands) of interviews. Don't expect me to find any more of these interviews where he shares his views. It's a huge waste of my time.
Or maybe it doesnt exist and you misremember.
BK-BERKE Mar 22 @ 12:28pm 
Originally posted by Yuuki:
Originally posted by BK-BERKE:
The president has hundreds (maybe thousands) of interviews. Don't expect me to find any more of these interviews where he shares his views. It's a huge waste of my time.
Or maybe it doesnt exist and you misremember.
You continue to believe that way. Those who know the truth already know. I shared these interviews in the past. There are even some that have been around for years. I can't be bothered to remember and find them all now.
jclosed Mar 22 @ 12:45pm 
To answer the OP...

For me all Atelier games are nice games that I just enjoy, starting from the early Atelier Marie on the PlayStation (you can emulate that one very easily on the PC by the way), until Atelier Yumia today.

None of the Atelier games are meant to be very deep heavy games. For me they are just entertainment. Sure - Yumia has a bit heavier tone, but the dusk series where also not very lighthearted. I strongly disagree the Atelier games where so much better in the past.

Probably my most hated mechanics in the older games where the time-limit ones. That prevented me from doing the things I like most in this kind of games, namely exploring and take my time with Alchemy. I liked the more open world design and almost not existing time limits of Atelier Firis by contrast.

While I still like the turn-based game play from games like Atelier Sophie 1 and 2, I had and still have no problems with the real-time game mechanics of the Ryza games. The same goes for this new Yumia game. I have the feeling that the new Atelier Resleriana that will be released later this year, will have turn based again, but that's just pure speculation, because we know next to nothing about that game.

The Alchemy changed through the atelier games through time. Atelier Rorona looks nothing like the older PS Atelier games, and Atelier Ryza looks totally different to Atelier Rorona. Atelier Yumia does try something different again, and so far I like it.

And there you have it. While I am a long time player of the Atelier games, I have no rose-tinted glasses when I look to the older games. In the end (as I said before) for me the most important aspect of the Atelier games, is to entertain me. And all the games, new to old, has succeeded in doing just that. And that includes Atelier Yumia...
Last edited by jclosed; Mar 22 @ 12:45pm
BK-BERKE Mar 22 @ 1:00pm 
Originally posted by jclosed:
To answer the OP...

For me all Atelier games are nice games that I just enjoy, starting from the early Atelier Marie on the PlayStation (you can emulate that one very easily on the PC by the way), until Atelier Yumia today.

None of the Atelier games are meant to be very deep heavy games. For me they are just entertainment. Sure - Yumia has a bit heavier tone, but the dusk series where also not very lighthearted. I strongly disagree the Atelier games where so much better in the past.

Probably my most hated mechanics in the older games where the time-limit ones. That prevented me from doing the things I like most in this kind of games, namely exploring and take my time with Alchemy. I liked the more open world design and almost not existing time limits of Atelier Firis by contrast.

While I still like the turn-based game play from games like Atelier Sophie 1 and 2, I had and still have no problems with the real-time game mechanics of the Ryza games. The same goes for this new Yumia game. I have the feeling that the new Atelier Resleriana that will be released later this year, will have turn based again, but that's just pure speculation, because we know next to nothing about that game.

The Alchemy changed through the atelier games through time. Atelier Rorona looks nothing like the older PS Atelier games, and Atelier Ryza looks totally different to Atelier Rorona. Atelier Yumia does try something different again, and so far I like it.

And there you have it. While I am a long time player of the Atelier games, I have no rose-tinted glasses when I look to the older games. In the end (as I said before) for me the most important aspect of the Atelier games, is to entertain me. And all the games, new to old, has succeeded in doing just that. And that includes Atelier Yumia...
It's a nice article, but there are some points I disagree with. None of the Atelier games had an extremely deep story and characters, but they had games with good characters and good stories. Some of them were pretty good in both aspects. Yumia is not one of them. But it's not just the story and characters, for example. Yumia doesn't feel like an Atelier game in terms of art direction or style. It's also the most soulless Atelier game. This is literally the first time we've come across a game that doesn't feel like an Atelier, and this has nothing to do with rose-colored glasses.
Yuuki Mar 22 @ 1:08pm 
Originally posted by BK-BERKE:
Originally posted by Yuuki:
Or maybe it doesnt exist and you misremember.
You continue to believe that way. Those who know the truth already know. I shared these interviews in the past. There are even some that have been around for years. I can't be bothered to remember and find them all now.
i am quite invested in the kiseki series and falcom in generall any never heard about your supposed interview. Not to mention that it would be really unapporiate for a ceo to admit such things publicly.
Tasty Mar 22 @ 1:10pm 
Originally posted by jclosed:
To answer the OP...

For me all Atelier games are nice games that I just enjoy, starting from the early Atelier Marie on the PlayStation (you can emulate that one very easily on the PC by the way), until Atelier Yumia today.

None of the Atelier games are meant to be very deep heavy games. For me they are just entertainment. Sure - Yumia has a bit heavier tone, but the dusk series where also not very lighthearted. I strongly disagree the Atelier games where so much better in the past.

Probably my most hated mechanics in the older games where the time-limit ones. That prevented me from doing the things I like most in this kind of games, namely exploring and take my time with Alchemy. I liked the more open world design and almost not existing time limits of Atelier Firis by contrast.

While I still like the turn-based game play from games like Atelier Sophie 1 and 2, I had and still have no problems with the real-time game mechanics of the Ryza games. The same goes for this new Yumia game. I have the feeling that the new Atelier Resleriana that will be released later this year, will have turn based again, but that's just pure speculation, because we know next to nothing about that game.

The Alchemy changed through the atelier games through time. Atelier Rorona looks nothing like the older PS Atelier games, and Atelier Ryza looks totally different to Atelier Rorona. Atelier Yumia does try something different again, and so far I like it.

And there you have it. While I am a long time player of the Atelier games, I have no rose-tinted glasses when I look to the older games. In the end (as I said before) for me the most important aspect of the Atelier games, is to entertain me. And all the games, new to old, has succeeded in doing just that. And that includes Atelier Yumia...

While the dusk trilogy has a more serious tone due to the setting, the games are just as lighthearted and have the same personal focus as the other older games maybe not taking the last quarter of Shallie, the characters arent the heroes they are just regular people going about their business theres no evil villain team to defeat either.
the timelimits work in conjunction with the less convoluted alchemy of the older titles and its about encouraging player choice and freedom, the player can decide to sacrifice time to synth or travel or use their resources this is the whole idea behind the timelimits, without them gust compensated adding a more in depth alchemy system with more traits attributes extra mechanics associated to alchemy such as the use of catalysts etc.
the battle systems were dumbed down for ryza and further with yumia almost removing all need for player input it now relies in dodges and positioning not strategic use of resources.
the alchemy has changed for the worse in yumia making it so simple the auto function will always make a perfect item if the ingredients are at hand no need for decisionmaking or pre planning, materials are all treated in the same category and can be used freely in any and all synth only differing in quality value and resonance number meaning you can simply bruteforce a synth with the best item (rainbow puniball)and youll always get a perfect item given you have completed the skill tree.
in conclusion you are entitled to enjoy the game as it is an ok rpg but as an atelier title it fails to deliver and its a step in the wrong direction.
Last edited by Tasty; Mar 22 @ 1:11pm
Yuuki Mar 22 @ 1:11pm 
Originally posted by BK-BERKE:
It's a nice article, but there are some points I disagree with. None of the Atelier games had an extremely deep story and characters, but they had games with good characters and good stories. Some of them were pretty good in both aspects. Yumia is not one of them. But it's not just the story and characters, for example. Yumia doesn't feel like an Atelier game in terms of art direction or style. It's also the most soulless Atelier game. This is literally the first time we've come across a game that doesn't feel like an Atelier, and this has nothing to do with rose-colored glasses.
Maybe we play different games but it still feels very much like a atelier game.
Maybe you just should admit that this entry just isnt for you and thats ok.
JLBx Mar 22 @ 2:23pm 
Originally posted by Tasty:
Originally posted by JLBx:
i am a big fan of the series and what i can say its not like a classic atelier but its a good game they change alot of things since ryza but it was good, i mean the series was always the same, now is evolving for good its like tales of series if you play classic its not the same now, now its time for atelier
how is gutting the main feature of the games the alchemy system and reducing the battle sys to a button masher with occasional dodges evolving the series for good?
they are trying new things that does not mean all will be really good for us. sadly i think yumia is just a start for the new changes. if you really like the atelier series you can play it the game is not bad. but i ll say if you want a better experience just wait for future tittle
Originally posted by Kriya Takagi:
Originally posted by GladiatorB200:
yeah broad appeal will always leads to a series demise
the core identity is lost to sand off any edge the most brain dead casual will find issue in
tragic
im not so sure about that monster hunter has been broadening their appeal to a wider audience and has been very successful.
monster hunter didnt change mechanics
Just went multiplatform
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