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For me all Atelier games are nice games that I just enjoy, starting from the early Atelier Marie on the PlayStation (you can emulate that one very easily on the PC by the way), until Atelier Yumia today.
None of the Atelier games are meant to be very deep heavy games. For me they are just entertainment. Sure - Yumia has a bit heavier tone, but the dusk series where also not very lighthearted. I strongly disagree the Atelier games where so much better in the past.
Probably my most hated mechanics in the older games where the time-limit ones. That prevented me from doing the things I like most in this kind of games, namely exploring and take my time with Alchemy. I liked the more open world design and almost not existing time limits of Atelier Firis by contrast.
While I still like the turn-based game play from games like Atelier Sophie 1 and 2, I had and still have no problems with the real-time game mechanics of the Ryza games. The same goes for this new Yumia game. I have the feeling that the new Atelier Resleriana that will be released later this year, will have turn based again, but that's just pure speculation, because we know next to nothing about that game.
The Alchemy changed through the atelier games through time. Atelier Rorona looks nothing like the older PS Atelier games, and Atelier Ryza looks totally different to Atelier Rorona. Atelier Yumia does try something different again, and so far I like it.
And there you have it. While I am a long time player of the Atelier games, I have no rose-tinted glasses when I look to the older games. In the end (as I said before) for me the most important aspect of the Atelier games, is to entertain me. And all the games, new to old, has succeeded in doing just that. And that includes Atelier Yumia...
While the dusk trilogy has a more serious tone due to the setting, the games are just as lighthearted and have the same personal focus as the other older games maybe not taking the last quarter of Shallie, the characters arent the heroes they are just regular people going about their business theres no evil villain team to defeat either.
the timelimits work in conjunction with the less convoluted alchemy of the older titles and its about encouraging player choice and freedom, the player can decide to sacrifice time to synth or travel or use their resources this is the whole idea behind the timelimits, without them gust compensated adding a more in depth alchemy system with more traits attributes extra mechanics associated to alchemy such as the use of catalysts etc.
the battle systems were dumbed down for ryza and further with yumia almost removing all need for player input it now relies in dodges and positioning not strategic use of resources.
the alchemy has changed for the worse in yumia making it so simple the auto function will always make a perfect item if the ingredients are at hand no need for decisionmaking or pre planning, materials are all treated in the same category and can be used freely in any and all synth only differing in quality value and resonance number meaning you can simply bruteforce a synth with the best item (rainbow puniball)and youll always get a perfect item given you have completed the skill tree.
in conclusion you are entitled to enjoy the game as it is an ok rpg but as an atelier title it fails to deliver and its a step in the wrong direction.
Maybe you just should admit that this entry just isnt for you and thats ok.
Just went multiplatform