Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I left the first zone at lvl 82, the bracelet that boosts xp gives insane bonus to it, my whole party wears one, and the xp just comes in thousands from any type of fights.
Though I am bummed the lvl cap is at 100, I wouldn't mind it being a lot higher.
But levels don't mean much in this game, since it's the gear from where the most stats come from, so don't worry about the leveling part too much.
Honestly just reminded me a bit of Ys 1 where you could reach max level within like 10 minutes of starting a new game, but I don't think it's quite the same with Yumia with enemy difficulty.
Best way to manage that, I've found, is to set the difficulty level higher than "normal." Far from getting rid of ridiculous leveling, it makes it worse--but at least you feel a little better about receiving the experiential award for actually taking on a little strategic work. I figure any game that offers crazy leveling does so under the impression that players will get hooked on the quick advance. (Or, as in the Disgaea series, where leveling is an inside joke with players amassing levels in the thousands against opponents who do the same.)
Yeah I think that's the play, I don't mind having a relaxing time and just cruising through a game here and there, but balancing feels a bit weird.