Atelier Yumia: The Alchemist of Memories & the Envisioned Land

Atelier Yumia: The Alchemist of Memories & the Envisioned Land

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The leveling seems. . . highly accelerated
I'm just a couple of hours in and am already level 20. It seems you level up incredibly quickly. Did the devs mess up the way they balanced experience or what?
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Showing 1-15 of 22 comments
murometz Mar 20 @ 10:54pm 
Originally posted by Doctor TacoChocolate:
I'm just a couple of hours in and am already level 20. It seems you level up incredibly quickly. Did the devs mess up the way they balanced experience or what?

Most of the Atelier games promote you very easily, especially if you set difficulty to normal or harder. Depending on what you do, either combat or alchemy (or both) can advance at a unbelievably fast rate compared to typical RPG or strategy releases.
the real question would be how useful it is having high level characters compared to having high alchemy items

and whether being high level without doing alchemy make things harder instead
Last edited by Blue Eyes White Coffee; Mar 20 @ 11:09pm
Tasty Mar 20 @ 11:25pm 
Originally posted by Blue Eyes White Coffee:
the real question would be how useful it is having high level characters compared to having high alchemy items

and whether being high level without doing alchemy make things harder instead
they really dont, so long you dodge properly and button mash skills any encounter can be easily won
Originally posted by murometz:
Originally posted by Doctor TacoChocolate:
I'm just a couple of hours in and am already level 20. It seems you level up incredibly quickly. Did the devs mess up the way they balanced experience or what?

Most of the Atelier games promote you very easily, especially if you set difficulty to normal or harder. Depending on what you do, either combat or alchemy (or both) can advance at a unbelievably fast rate compared to typical RPG or strategy releases.

I've played several of them over the years and never noticed them leveling you up THIS quickly before, at least.
agesboy Mar 21 @ 3:59am 
Sophie 2 started you out at 20 and maxed out at 50. It was definitely a faster levelling curve. If I remember right, you maxed out significantly before the end of the game. It didn't matter very much because all of your power came from items and equipment, anyways.
Nuaru Mar 21 @ 5:40am 
character lvl doesn't mean much, you'll be working on your equipment for more stats to beat harder encounters.
murometz Mar 21 @ 6:03am 
Originally posted by Doctor TacoChocolate:
Originally posted by murometz:

Most of the Atelier games promote you very easily, especially if you set difficulty to normal or harder. Depending on what you do, either combat or alchemy (or both) can advance at a unbelievably fast rate compared to typical RPG or strategy releases.

I've played several of them over the years and never noticed them leveling you up THIS quickly before, at least.

Nor did I (well, until Sophie 2). But the series as a whole let you grind to your heart's content, and accumulate experience at hard difficulty with ease. There are some RPGs out there I wouldn't use a hard difficulty for--hell, there are a few I wouldn't even try at normal. But at some points in L&S, I literally forgot I'd switched to hard, since I worked alchemy well, understood positioning, creatures' individual weaknesses, etc. I only realized I had ramped things up when my characters started quickly leveling.
Last edited by murometz; Mar 21 @ 7:29am
Leveling does a lot in the beginning, it seems. At least on 'Very Hard'. I was level 9, and a lvl15 monster would kill me in 2 hits, but at level 12 I can fight it.

I expect the impact of levels will wear off soon and it will become more about item quality, as it should be in Atelier games

I wonder though, if it'll be like the Ryza games, where no matter what your equipment is, one souped up bomb can kill bosses in a few turns
Yeah, I can say the same! Like at the starting level 6 I was barely taking on Level 8 monsters, but at Level 10 I can manage Level 12 monsters. Hopefully it evens out soon though. I’d like to be able to take more than a few hits lol.

Playing on Very Hard as well!

One thing that is nice though, is that when you get into a flow state (constantly switching off of characters as soon as you’ve done a combo with them, switching back to precision guard for them - kind of like FFVIIR combat), you can come out alive even if you’re underleveled.

The first time that happened for me felt so so cool. I just want to say that I know some people have issues with it, but I think the combat isn’t just button-mashy, and does actually have a lot of potential!

I hope we can still make some broken nutty items here too, though. I’m just imagining how funny that would be now that we can chain bombs into combos. I miss my perfect Twilight Prism already.
What's the level cap? Surely, it can't be 50 can it? I won't ever have the chance to see Lenja level up pose if that's the case.
acewing Mar 23 @ 5:31am 
I'm currently still in the second region, and most of my party is already at level 67. I've heard the level cap is 100 so that does seem odd. While Atelier games' stats mostly come from equipment and items, I still don't remember the Mysterious or Secret games being this fast at leveling
Xani Mar 23 @ 6:47am 
It's probably lvl 99 level cap as in Ryza. I've upgraded like 2/3 of all skill trees and my lvl is around 66, so the logic checks out.
Gear Mar 25 @ 9:39am 
I'm about 5 or 6 hours in and I'm at level 35, I haven't even gotten my next party member aside from the starting 2. Wondering if I need to avoid encounters all together and push through the story some
This is my first Atelier game, and I picked it up because I love complex crafting and gathering mechanics.

My ADHD kept me chasing items and monsters without even really completing quests for the most part for 3 hours, at the end of which I was level 42.

This game is simultaneously very good for me and very, very bad...

I'd hate to think that my habit of grinding while I explore, which was a boon in other JPRGs, will actually trivialize the game... I'm already playing on hard, and I can't really tell. I beat a level 50 spirit horse at 41.

Naturally, I am concerned...
Nuaru Mar 25 @ 4:25pm 
Originally posted by DaemonibusRex:
This is my first Atelier game, and I picked it up because I love complex crafting and gathering mechanics.

My ADHD kept me chasing items and monsters without even really completing quests for the most part for 3 hours, at the end of which I was level 42.

This game is simultaneously very good for me and very, very bad...

I'd hate to think that my habit of grinding while I explore, which was a boon in other JPRGs, will actually trivialize the game... I'm already playing on hard, and I can't really tell. I beat a level 50 spirit horse at 41.

Naturally, I am concerned...
Basically experienced the same thing and have the same habit, ignored the story for a while and just went nuts with exploration and alchemy. Level doesn't mean that much anyway.. if your'e still in low lvl zone than ye, you'll be killing stuff fast and only lvl50 mobs may take longer. higher lvl zones will obviously have stronger mobs. Anyway there's no need for you to hold back on fighting monsters/leveling. If game's too easy go for very hard. That's what I did anyway.
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