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Most of the Atelier games promote you very easily, especially if you set difficulty to normal or harder. Depending on what you do, either combat or alchemy (or both) can advance at a unbelievably fast rate compared to typical RPG or strategy releases.
and whether being high level without doing alchemy make things harder instead
I've played several of them over the years and never noticed them leveling you up THIS quickly before, at least.
Nor did I (well, until Sophie 2). But the series as a whole let you grind to your heart's content, and accumulate experience at hard difficulty with ease. There are some RPGs out there I wouldn't use a hard difficulty for--hell, there are a few I wouldn't even try at normal. But at some points in L&S, I literally forgot I'd switched to hard, since I worked alchemy well, understood positioning, creatures' individual weaknesses, etc. I only realized I had ramped things up when my characters started quickly leveling.
I expect the impact of levels will wear off soon and it will become more about item quality, as it should be in Atelier games
I wonder though, if it'll be like the Ryza games, where no matter what your equipment is, one souped up bomb can kill bosses in a few turns
Playing on Very Hard as well!
One thing that is nice though, is that when you get into a flow state (constantly switching off of characters as soon as you’ve done a combo with them, switching back to precision guard for them - kind of like FFVIIR combat), you can come out alive even if you’re underleveled.
The first time that happened for me felt so so cool. I just want to say that I know some people have issues with it, but I think the combat isn’t just button-mashy, and does actually have a lot of potential!
I hope we can still make some broken nutty items here too, though. I’m just imagining how funny that would be now that we can chain bombs into combos. I miss my perfect Twilight Prism already.
My ADHD kept me chasing items and monsters without even really completing quests for the most part for 3 hours, at the end of which I was level 42.
This game is simultaneously very good for me and very, very bad...
I'd hate to think that my habit of grinding while I explore, which was a boon in other JPRGs, will actually trivialize the game... I'm already playing on hard, and I can't really tell. I beat a level 50 spirit horse at 41.
Naturally, I am concerned...