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Αναφορά προβλήματος μετάφρασης
Those are your opinions though. How are you comparing the battle systems to Ryza? What mechanics exactly? Wait until the full game.
They haven't removed alchemy mechanics from the game either. You can still do everything you could in previous entries, it's just more frontloaded.
That doesn't answer my inquiry. The items being actual skills opens up more opportunities because you can use them as actual team attacks now. Did you forget how items running out meant having to go back constantly?
The previous games were more focused on the alchemy, but you can't constantly make the same game with the same types of protagonists nor systems. It wouldn't sell as much.
The JP playerbase barely bought the previous games compared to now.
I'm guessing you liked Sophie then?
Tried the demo of this, off of a whim, and found myself pleasantly surprised. More importantly, I felt excited to play it and see exactly just how everything else is handled. It's definitely changed quite a bit from what I last experienced, but I'm curious to see exactly how those changes are throughout it's runtime.
We've all got different tastes, and in the numerous entries we've seen a lot of changes throughout, but we're all here because of our enjoyment of this franchise. I'm really looking forward to delving into this. For those that aren't? I hope that the next entry will be closer to what you're looking for, or give you that feel that you've come to love from the Atelier games.
I play Atelier since Firis and I love how you can use the alchemy to defeat enemies and such, but games like Ryza and Yumia make the alchemy and the use of items useless. I tried Ryza 1 and finished the game without effort. Not time ago I finished Sophie 2 and had very hard time beating story bosses because I was idiot fighting them without proper equipment and items.
It's pretty obvious that Ryza and Yumia are to appeal the mainstream, the mainstream doesn't like turn-base games, the mainstream doesn't like slice of life and mundane stories, etc...
I'm glad that KT are working with an offline version of Atelier Resleriana, it probably will be the usual Atelier that I love.
I'm a longtime fan of the atelier games and I honestly don't care whether or not other people like or dislike this series of games.
Yeah, sure, Yumia is different from other atelier games, it tries some different things and some of those things obviously won't be appreciated by people.
If you aren't buying the game then go right ahead and do that, it's your choice, I honestly don't care.
What I care about is some rando on the intarwebs claiming to speak for all "long time atelier fans". Who the hell are you to claim to speak for me when I don't know you from Adam.
I like the new direction though, it feels more complete than previous entries.